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Kokiri Forest

Author: CriticNickNak (3)Game: L4D2Add-On: CampaignMaps: 3/3
member9.0 critic8.7 Co-op map for co-op play Versus map for versus play
Forest Temple Entrance
3/3 Maps Available
  • - Kokiri Forest
  • - The Forest Temple
  • - The Forest Temple's Boss
Campaign Status: 100% Complete
25/03/13
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Adding in missing content
The campaign should be listed in versus mode now
The mission.txt file should not create red console spam

23/03/13
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Hopefully Fixed the Chest in map 2 there should be a model there now and you should be able to get the key and progress further

21/03/13
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Sort of a Workshop Patch
Fixed a lot of bugs, added content from Death Mountain (chests eye switches pots etc)

The falling ceiling no longer one hits, said ceiling can be disabled for bot compensation
Graphic improvements, tress casting correct shadows etc
More stuff that I've forgot.

05/15/11
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The Campaign can be loaded from the Map list now.


05/13/11
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Fixed two missing textures:
One in the WallMaster room
One in the boss room

05/12/11
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Changelog V.2

Level Fixes
------------------------------------
oot_forest - Kokiri Forest
------------------------------------
Fixed Infected being able to attack during the Intro Cut Scene
Added more Directions
Added a few more hints
Added a load of health pickups (Check the long grass)
Made the lost wood tunnels less dark (You can see infected in front of you now)
Added a subtile visual hint in each correct Tunnel (so you know which way to go)
Reduced the ammount of Damage players recive from the rolling rock
Reduced the HP of a certian secert entance
Added in 2 more Rescue rooms
Added in a visual feedback effect to a secert
Refined the Nav mesh a little bit
Fixed an issue where Bots would not pick up hidden items
Players/Bots can nolonger ledge hang around secert areas (they can't take fall damge either)
Added a super secert in which I'm not sure I know of myslef, now that I think of it, I don't know if it's there :P
Only one witch can Spawn within the Mazey bit of the cresendo (You have to be playing extreamly well for that to happen)
Versus infected players now start outside of the Tree House
------------------------------------

------------------------------------
oot_temple - The Forest Temple
------------------------------------
Added a load more Health Pickups
Added the Small key model
Fixed the Losing small key issue
Fixed Small key's count incorectly beign display after a restart
Fixed the Rescue room in the well (Players no longer fall through the ground)
Fixed the first locked door (you will require a small key)
Removed the dust motes from the Poe rooms (they were cuasing one huge vissual bug)
Added in a lot more hints
Added Wall writings to the Second Safe room to match up with the next map
Added a whole team trigger before mini boss fights
Fixed the Wall Master pusing people into the ground
Fixed infected attacking during the cutscene
Fixed the Fire pit damaging players during the the cutscene (it now all turns off after the switch has been triggered)
Fixed the Falling roof (it now falls and KILLS)
Added more Directional help (arrows on walls etc)
Added more molotov spawns
Added More areas for Infected
Adjusted the Elevator apprance
Adjusted the Elevator vocalise so it don't trigger so often
Fixed some infected Ladders
Fixed being able to trigger a switch from the wrong side
Moved a respawn room to a more suitable area
Bridged the gap betwen a secert ammo dump and a platfrom (bots kept falling)
Added an extra platfrom on the second floor of the PushBlock room, so bots jump down
Added some Visuals for the ladders in the push block room
Burning the cob web no longer leaves the fire sound constatnly playing
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------------------------------------
oot_boss - The Forest Temple's Boss
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Reduced the speed of the Spike traps
Reduced the Damage of the Spike traps
Fixed Infected attacking dureing cutscene
Added a few more Supplys
Added edge and Center Floor details in the boss room

---Boss Battle---
Reduced Health of the Boss
Reduced Damage of the Boss
Made the stomp attack thorw Survivors/Bodies into the air
Reduced Tank's Health
Tank's are now red (so they can be seen)
Ammount of Infected decreased
Longer breaks between Tanks and Infected
Added an extra stock of supplys
Fixed a missing texture on one of the Bosses attacks
Fixed the missing model in the ceiling
Added the Heart Container model
The Finale no longer goes into the state, where tanks spawn right after each other before the Rescue Has come.
Removed Rescue is comming message
------------------------------------

------------------------------------
Known Issues
------------------------------------
When the Rescue comes an odd message apperers, this is intended, so that part of the Finale functions correctly
Bots teleporting around some parts of the map. This is due to how I've built the campiagn the L4D nav mesh doesn't get along with this kinda of campiagn (puzzels custom enemies etc)
Bots Falling down ladders, I have no idea why they do this, as I've set the ladders up correctly
A deku Scrub can sometimes be heard spitting during the boss battle.




04/29/11
=========
V : 1
Release!


03/25/2013 Version: 4.2 (complete) Size: 139.18MB File: oot.vpk Downloads: 241,146 Views: 408,064

New minor Update
Should be selectable in versus now.
Fixed red console spam
Fixed some missing assets
Just a note, this level is available for versus but not really balanced for it, there's a lot of tunnels and path ways for infected in the Temple map (map 2) but Item wise it's not balanced.

You start in the Kokiri Forest and work your way to the Forest temple, fight your way through the temple and have to defeat a truly terrifying Boss monster.
Puzzles, Frustration, Exploration game play and a custom boss fight, what more can you want!


297 Comments and 92 Reviews
Reinhardt1 Reinhardt1 Posted 4 weeks ago
Pros:

-Very much like the video game
-The music was very good
-I liked how you didn't die going in the water like in normal campaigns.
-The items hidden in the grass was very cool
-The final boss was funny
-Treasure chests were good
-I liked the mini boss music put in for tanks.

Cons:

BIGGEST CON- The level of the forest temple is WAYYYYYY to long, you should've put it in at least two parts because I have died at the end and it is irritating to do it all over again so I quit.
-Sometimes the poes glitch
-When the poes take away the flames Everyone's ping goes from like 40 all the way too 250, it even crashes sometimes.
-Sometimes (rare actually) The blocks that you push get stuck and you cant complete the campaign
-The hand things that grab you really lag sometimes

Conclusion:

Overall this is really good very well detailed and a lot of fun. I just wish the temple itself was splitted into at least two parts. There are lags with some things at times. This is definitely a campaign I play with my friends.

9.1
Report
OhMehDamn OhMehDamn Posted 2 months ago
Pros:

-Very well made
-Fun and interesting
-Good length

Cons:

-Witch for one of the keys to get to the first poe sister glitched
-Having to loop around a lot was a bit irritating

Conclusion:

Solid map and had a lot of fun.

9.5
Report
Dylanamin Dylanamin Posted 2 months ago

The first block puzzle in the 2nd chapter can be prone to breaking when it has to be pushed from two sides at once(?), and if someone leaves that second side via a one-way exit, the chapter has to be restarted because the block blocks the way back to the second side.

atmmachine11 atmmachine11 Posted 2 months ago
Pros:

-Well made
-Zelda
-Custom content
-Tons of fun
-Pretty much a perfect replica

Cons:

-Can be irritating

Conclusion:

Very fun campaign

9.3
Report
totoraven totoraven Posted 3 months ago

Bots...

Videos for Kokiri ForestNext
Recent reviews for Kokiri Forest.
Kokiri Forest Reinhardt1 Reinhardt1 Posted 4 weeks ago
Pros:

-Very much like the video game
-The music was very good
-I liked how you didn't die going in the water like in normal campaigns.
-The items hidden in the grass was very cool
-The final boss was funny
-Treasure chests were good
-I liked the mini boss music put in for tanks.

Cons:

BIGGEST CON- The level of the forest temple is WAYYYYYY to long, you should've put it in at least two parts because I have died at the end and it is irritating to do it all over again so I quit.
-Sometimes the poes glitch
-When the poes take away the flames Everyone's ping goes from like 40 all the way too 250, it even crashes sometimes.
-Sometimes (rare actually) The blocks that you push get stuck and you cant complete the campaign
-The hand things that grab you really lag sometimes

Conclusion:

Overall this is really good very well detailed and a lot of fun. I just wish the temple itself was splitted into at least two parts. There are lags with some things at times. This is definitely a campaign I play with my friends.

9.1
Kokiri Forest
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