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Left Behind

Author: Criticilcannibal / 1SG.Heartless (4)Game: L4D2Add-On: CampaignMaps: 4/4
member8.0 critic8.2 Co-op map for co-op play Survival map for survival mode Versus map for versus play Scavenge map for scavenge play
Map 1 - The Outskirts: Starting Checkpoint
4/4 Maps Available
  • - The Outskirts
  • - City Dam
  • - Train Station (Survival)
  • - Army Base (Scavenge)
*********************************************
** Release Notes - 09/06/12 (vpk 16 - Final)
*********************************************
* Special Notes (all Maps)
• all maps are now final



1. The Outskirts
=============================================
• fixed map exploit by train event
• removed extra entities
• fixed nav file



2. The Dam
=============================================
• none




3. The Station
=============================================
* Coop & Versus
• coop - 1 Tank Get security card
• versus - 2 Tank Get security card
• fixed tank spawn on event
• fixed script files
• made extra room

* Survival
• none



4. The Base
=============================================
* Coop & Versus
• add extra room (small warehouse)
• detailed train by saferoom
• fix finale bug

* Scavenge
• none







*********************************************
** Release Notes - 08/31/12 (vpk 15 - Final)
*********************************************
* Special Notes (all Maps)
• all maps are now final



1. The Outskirts
=============================================
• none



2. The Dam
=============================================
• fix train saferoom escape bug
• fix bad textures
• add multi-pathing




3. The Station
=============================================
* Coop & Versus
• none

* Survival
• none



4. The Base
=============================================
* Coop & Versus
• none

* Scavenge
• none







*********************************************
** Release Notes - 01/27/12 (vpk 14 - Final)
*********************************************
* Special Notes (all Maps)
• all maps are now final



1. The Outskirts
=============================================
• fix jukebox not playing track 5
• fix sound intro distortion



2. The Dam
=============================================
• fix train saferoom escape bug
• fix bad textures



3. The Station
=============================================
* Coop & Versus
• none

* Survival
• none



4. The Base
=============================================
* Coop & Versus
• fix tank getting stuck on hanger windows

* Scavenge
• none





*********************************************
** Release Notes - 01/16/12 (vpk 13.0 - Final)
*********************************************
* Special Notes (all Maps)
• updated all mapname_level_sound.txt files
• updated addoninfo.txt file
• updated sound.cache file
• adjust lighting effects
• all maps are final
• adjust skybox fog



1. The Outskirts
=============================================
• add new sound intro



2. The Dam
=============================================
• fixed custom voice timing
• add extra details



3. The Station
=============================================
* Coop & Versus
• fixed custom voice timing

* Survival
• none



4. The Base
=============================================
* Coop & Versus
• fixed broken scripts
• add extra details
• add soundscapes

* Scavenge
• none





*********************************************
** Release Notes - 01/07/12 (vpk 12.0 - Complete)
*********************************************
* Special Notes (all Maps)
• All maps are Complete
• fix fps for lower computer systems



1. The Outskirts
=============================================
• fix valve conflict
• add extra details



2. The Dam
=============================================
• fixed textures



3. The Station
=============================================
* Coop & Versus
• add gauntlet when picking up security cards
• replace texture trainyard
• fixed tank event feature
• removed extra props
• add Bio Tank hint
• add extra script

* Survival
• none



4. The Base
=============================================
* Coop & Versus
• add extra tank props to slap arround for vs
• fixed broken player clips
• add vehicle grass windows
• delete extra entities
• realign textures

* Scavenge
• none





*********************************************
** Release Notes - 12/25/11 (vpk 11.0 - Complete)
*********************************************
* Special Notes (all Maps)
• All maps are Complete
• fix fps for lower computer systems



1. The Outskirts
=============================================
Valve Conflict: Mutation CONFOG!
• only with map 1 for versus spawn items on 2nd round
• on normal version 2nd round no kits or throwables
• You can play CONFOG! with no problem
• checking with valve to fix.



2. The Dam
=============================================
• none



3. The Station
=============================================
* Coop & Versus
• none

* Survival
• none



4. The Base
=============================================
* Coop & Versus
• none

* Scavenge
• none





*********************************************
** Release Notes - 12/21/11 (vpk 10.0 - Complete)
*********************************************
* Special Notes (all Maps)
• All maps are Complete
• update lighting



1. The Outskirts
=============================================
• reduce health packs
• still problem with versus spawn items on 2nd round
• checking with some mappers to fix.



2. The Dam
=============================================
• none



3. The Station
=============================================
* Coop & Versus
• none

* Survival
• none



4. The Base
=============================================
* Coop & Versus
• none

* Scavenge
• none





*********************************************
** Release Notes - 12/04/11 (vpk 9.0 - Complete)
*********************************************
* Special Notes (all Maps)
• All maps are Complete
• add 4th map
• map 3 is split



1. The Outskirts
=============================================
• fix versus to allow 2nd survivors to play
• fix versus med kits to spawn



2. The Dam
=============================================
• none



3. The Station
=============================================
* Coop & Versus
• update sound txt file

* Survival
• updated nav



4. The Base
=============================================
* Coop & Versus
• new

* Scavenge
• updated nav





*********************************************
** Release Notes - 11/07/11 (vpk 8.0 - Complete)
*********************************************
* Special Notes (all Maps)
• All maps are Complete



1. The Outskirts
=============================================
• fixed map intro to get med kits



2. The Dam
=============================================
• none



3. The Base
=============================================
* Coop & Versus
• fix custom sounds
• fix sound scripts

* Survival
• none

* Scavenge
• none





*********************************************
** Release Notes - 10/19/11 (vpk 7.0 - Complete)
*********************************************
* Special Notes (all Maps)
• Final maps coming soon (need a break lol)
• All maps are Complete

Valve Last Update
• add sounds back to custom maps



1. The Outskirts
=============================================
• fixed map intro killing survivors at start
• update bad spots in nav mesh



2. The Dam
=============================================
• none



3. The Base
=============================================
* Coop & Versus
• removed extra props

* Survival
• fix melee weapons bug

* Scavenge
• none





*********************************************
** Release Notes - 10/16/11 (vpk 6.0 - Complete)
*********************************************
* Special Notes (all Maps)
• All maps are Complete

Valve Last Update
• Some problem with survival & scavenge modes
• Removed custom sounds



1. The Outskirts
=============================================
• removed extra props
• add map intro



2. The Dam
=============================================
• player clip open areas by riverside
• add extra pickups by 2nd riverside
• army truck outside 1st manhole
• add soundscape effects in dam
• fixed clip brush
• add ladder



3. The Base
=============================================
* Coop & Versus
• fix some nav clipping issues
• rebuild apc escape area
• fixed custom voices
• add ladders
• optimized

* Survival
• fixed melee weapons
• fixed nav issues

* Scavenge
• located gas cans closer
• now have 8 locations





*********************************************
** Release Notes - 10/05/11 (vpk 5.4 - Beta)
*********************************************
* Special Notes (all Maps)
• update shadows
• update skybox lighting



1. The Outskirts
=============================================
• add rescue closet before 2nd event
• update custom remarks
• add melees in gunshop
• fixed floating items
• optimized some areas



2. The Dam
=============================================
• add props that glow with computer parts spawn
• increased train speed
• fixed rescue closets
• align more textures
• update dam script



3. The Base
=============================================
• enable & disable some shadows on prop_statics
• add customized scavenge & survival scripts
• add extra ladders for common infected
• New Scavenge & Survival added
• add extra details to station
• update random multi-pathing
• update custom finale script
• add extra custom voices
• fixed some nav issues
• update hanger





*********************************************
** Release Notes - 09/29/11 (vpk 4 - Beta)
*********************************************
* Special Notes (all Maps)
• no information at this time



1. The Outskirts
=============================================
• fix Infected ladder on left building after "ROAD CLOSED" signal
• add missing car glasses
• fix black brushes for 1st building
• Coming soon intro for map 1



2. The Dam
=============================================
• fixed ladders to top area



3. The Base
=============================================
• scavenge & survival will be added soon
• update custom finale script
• update multi-path to finale
• add extra lighting
• rebuild nav file





*********************************************
** Release Notes - 09/27/11 (vpk 3 - Beta)
*********************************************
* Special Notes (all Maps)
• fixed sound-scapes & custom sounds
• minor details or bugs maybe present
• real smooth gameplay
• much better fps
• fix nav issues

• Special Thanks: [ TSF ] LordNitro,
* Helping me to figure out some major problems
* Teaching me some displacements
* just being a great friend



1. The Outskirts
=============================================
• fix floating police car
• relocated spawn items
• fix bad displacements
• Intro coming soon!



2. The Dam
=============================================
• fix custom script for lift
• fix Dam Event sounds
• rebuild nav file
• redign displacements
• realign textures
• reduced prop count
• fix sound scapes



3. The Base
=============================================
• fix problem with broken ladders
• add extra custom voices
• remove extra entities
• fix custom scripts
• rebuild nav file
• add multi-path to finale
• add customized finale script





*********************************************
** Release Notes - 09/12/11 (vpk 2 - Beta)
*********************************************
* Special Notes (all Maps)
• reduced zombie count common infected to 15-25% decrease
• make sure to have instructor hints on
• reconfig map scripts
• repair optimization
• fix nav issues



1. The Outskirts
=============================================
• updated scripts
• fix missing textures
• fix material reflections



2. The Dam
=============================================
• relocate "mother board" inside large pipe server!
• relocate "video card" inside monitor room
• computer scavenge reduce to 5 locations.
• made stairway for lower areas
• fix Dam Event



3. The Base
=============================================
• more extra custom voices (coming soon!)
• fix 1st event
• fix skybox





*********************************************
** Release Notes - 09/07/11 (vpk 1 - Beta)
*********************************************
• Just released to public, have fun killing those zombies grrrrr.
09/06/2012 Version: 16.0 (final) Size: 236.54MB File: behind.vpk Downloads: 264,583 Views: 262,617

The survivors are now stranded in 'The OutSkirts' before they can reach their destination. They must cross 'The Dam' then once they reach 'The Station' getting too 'Army Base' for support their hope is none of them will be 'Left Behind!'

WARNING: This campaign is for competitive play, so beware...

IMPORTANT: Please include game hints (the instructor). This will direct you most of the way though the campaign.

Hostname: L4D2 Left Behind Ded/Pub Server -- (ZombieFest)
Server: 8.6.2.230 (U.S.A. - San Jose)
Port: 27015

STEPS TO CONNECT
1. Create Lobby
2. In Console: mm_dedicated_force_servers 8.6.2.230:27015
3. Start your Lobby


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273 Comments and 53 Reviews
codemanj94 codemanj94 Posted 1 month ago
Pros:

-Unique events
-Voice acting
-Custom sounds and music
-Character scene dialogue, and a lot if I remember correctly
-Most maps were well laid out
-Good finale area

Cons:

-Voice acting super quiet on map 2
-Crescendo events were ungodly difficult
-Map 3 was short, hard, and disappointing
-More quiet voice acting on map 3
-Suddenly in a cave on map 2???

Conclusion:

Some parts were so hard we almost gave up playing the campaign. Nice execution on the voice acting events, but the sound files were way too quiet to hear.

7.0
Report
YuukiTouma YuukiTouma Posted 7 months ago
Pros:

- environment is nice
- length of each map is just fine
- lots of guns and ammo provided (like the Whitaker Gun Shop)
- creative music and voices inside the campaign

Cons:

- bots have some problems in navigating
- the mobs are just too many (almost impossible to play on expert)
- gauntlet events are just too many

Conclusion:

A little hard to play sort of campaign, as there are just TOO many gauntlet events and endless mobs of zombies coming to attack you. I tried to play this on expert, and all my teammates (including myself) were wiped out by the mobs within just a short period of time! Maybe you did this on purpose to make this a challenging campaign but I think this is going a little overboard. Other than that, everything else is okay.

6.7
Report
Exheon Exheon Posted 7 months ago
Pros:

* Nice Enviroment
* Non-Linear Maps
* Good amount of supplies, witch is good for long maps like the ones you get here
* Interesting tasks to complete (I would suggest a more logical order on PC parts to scavenge )
* Good Music (If you ask me)

Cons:

* Endless hordes
* Zombies spawns from rare places during the second half of map 1
* computer parts layout and order, (although it's an interesting idea)
* finale with a powerfull m60 against 2 very weak tanks
(somehow, I guess it's compensating for those endless hordes before, but it isn't working)

Conclusion:

By correcting "cons" this would be a very funny and interesting campaign, otherwise it can be frustrating to play, especially for non-experts.

6.2
Report
balance of power balance of power Posted 1 year ago
Pros:

-Nice Environments
-Some nice touches throughout every level
-Clever use of original dialogue to fit the story of this campaign

Cons:

-Ridiculously long levels with obnoxious and poorly designed zombie gauntlets; The Dam area is particularly loathsome as it requires repeated back-and-forth across one area to complete successfully
-This is meant for competitive play? The level layout and endless zombie gauntlets mean there's zero chance of a team of survivors getting very far.
-Horrible, tiresome, needlessly convoluted, horrible, unbalanced, poorly designed, did I mention horrible? finale.

Conclusion:

The one common mistake that I see 90 percent of map makers do is believe that nonstop zombie hordes and panic events and gauntlets are a good thing. Wrong. The other common mistake is that a longer map is a better map. Wrong again. This campaign commits both these ridiculously obvious but common mistakes to the point of GROSS INCOMPETENCE.

The campaign itself is nicely designed, nice details and touches throughout. But every chapter is a long, tiresome and often confusing slog. It's as if the map maker kept adding more and more to the map and stopped to to say "perhaps I should stop here and improve its focus and readability. NAH... LOL!" I'm pretty sure that's how it went down.

Moreover, considering the length of each chapter - and the sheer amount of panic events and gauntlets - it boggles the mind that the mapmaker decided this was for competitive play. An experienced infected team will absolutely slaughter the survivors with a campaign this ridiculous; a boomer or two and a few well timed attacks and the first zombie panic even will usually do the job (about a third of the way each chapter). Sorry but this would be a horrible versus campaign.

But the cherry on top of this boomer bile pie is the absolutely mindbogglingly bad finale. You're expected to fight two tanks, run into several narrow corridors to grab a keycard in a tiny enclosed space, all the while fighting another endless horde of zombies, which leads you to swipe the card you acquire on the opposite side of the area you had to get the card only to be faced with more enclosed areas which would make any spitter infected overjoyed. What a horrible ending. It's apparent that this mapmaker has no semblance or notion of what game balance is, and indeed, he or she must play with some mediocre infected players if they believe this map would not lead to near-instant incaps. I'm all for proper balance between hardy survivors and frail infected but this campaign demonstrates the designer's failure to understand that balance. I hope they never make another mod again and - in fact - they should retire from Left 4 Dead 2 immediately.

5.0
Report
marchie marchie Posted 1 year ago

Nice campaign. Can author tell me, which music were used in jukebox (1st map)?

Videos for Left BehindNext
Recent reviews for Left Behind.
Left Behind codemanj94 codemanj94 Posted 1 month ago
Pros:

-Unique events
-Voice acting
-Custom sounds and music
-Character scene dialogue, and a lot if I remember correctly
-Most maps were well laid out
-Good finale area

Cons:

-Voice acting super quiet on map 2
-Crescendo events were ungodly difficult
-Map 3 was short, hard, and disappointing
-More quiet voice acting on map 3
-Suddenly in a cave on map 2???

Conclusion:

Some parts were so hard we almost gave up playing the campaign. Nice execution on the voice acting events, but the sound files were way too quiet to hear.

7.0
Left Behind
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