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Author: CriticThe Chernobyl-TeamGame: L4D2Add-On: CampaignMaps: 0/6
Awaiting5 votes Co-op map for co-op play Versus map for versus play
0/6 Maps Available
  • - Jupiter Factory
  • - Pripyat 01
  • - Pripyat 02
  • - Vehicle graveyard
  • - Badlands
  • - Power plant/Reactor 4
-- The developer has no ChangeLog notes available --
Added: 06/22/2011 This add-on is not available. Add this to your watchlist to be notified when released. Views: 159,760

Welcome to the dead zone of Chernobyl!
You and your friends are flees from USA to Ukraine. On your stay the epidemic breaks through Europe and youre lost in the big lands of East-Europe. Unwilling you get to the border of Chernobyl were you met your potential rescue out of hell.

What can you looking for:
- Tonnes of custom content, textures, models, music & sounds
- The full content for free use until Chernobyl is released
- A rebuild of Pripyat and environment
- and many more!

We have not an release date yet. If we have one we let you know.
Also make sure to read our FAQ on our homepage: chernobyl-L4D2[DOT]com
Do not feed the trolls. Report them

866 Comments and 0 Reviews
bazoo111 bazoo111 Posted 3 days ago

The Dev team are happy to release this Alpha patch

Fixed the coop ping tool getting stuck on when using a 360 controller on PC.
Fixed instances where crossplay between PS3 and PC/Mac would not work.
Fixed performance issue with lasers.
Added a player clip brush around the item dropper model. This prevents cases where the player can go through the dropper when creating portals very close to the dropper
Made the clips for the glass/grating a little smaller so that they are a tighter fit to the actual brushes/frames that get exported. This prevents a weird bug where cubes placed on buttons next to glass would get pushed away from the glass.
Fixed flip panels getting activated with only 1 input activated even if there were many inputs connected.
Fixed two of the entrance hallway instances being a little too big and having some of their nodraw show if the voxels surrounding the entrance were void. Cleaned up some of the textures the these instances as well.
Lowered brush count in the light strips from five to two.
Fixed items having incorrect collision data immediately after creating a new chamber. We now make all items update immediately after a new item is created.
Made angled panels, stairs and piston platforms only block antlines on the surfaces they embed onto.
Fixing incorred English subtitles.
Always write the error.p2c even if the export failed.
Adding solution for resolving orphaned Workshop puzzles on a user's disk. (Set cm_fix_orphaned_files to 1 to enable this).
Fixed items sometimes staying in their exploded animation even after the context menu is dismissed.
Fixed repeatedly clicking on the same item creating redundant actions that made Undo/Redo sometimes feel like it wasn't doing anything.
Fixed items rendering as pickable when doing surface selection. Previously, if your mouse went over an item while doing a surface selection the carat would jump to the position of the item, rather than the surface behind the item.
Ctrl+Z and Ctrl+Y dismisses the context menu if it's up. This prevents weird behavior where Undo or Redo deletes an item but the context menu for that item would remain up.
Fixed bug that was disallowing users deleting saved games through the save/load dialog.
Handle cases where the user is trying to quit the program while in the puzzlemaker. You will now be prompted to save your work in these cases.
Glass no longer export their frames twice.
Added a func_brush in the exit door that gets enabled when the door closes and disabled when the door opens. This prevents tbeams from creeping in under the door and leeching off all your skin.
Added more connection points to stairs.

bazoo111 bazoo111 Posted 4 days ago

homepage: chernobyl-L4D2[DOT]com ..lol not working ..

bazoo111 bazoo111 Posted 6 days ago

Funny part is.... after Source 2 Engine been release ,,,, it will take 3 more years for the The Chernobyl-Team to release Chernobyl on Source 2 Engine..... LoL

bazoo111 bazoo111 Posted 1 week ago

This is a Joke,,,, 3 Years,,, and nothing has happen .....,, i said it long time before and i say it again..... dont trust this bull......

The Chernobyl-Team are fake,,,, Small kids who are looking for some Credit's

Raistlin CriticRaistlin Posted 1 week ago

Spring uprising!

The Chernobyl-Team is proud of some very productive months since the last update, and so it's time again to share some parts of our work with you guys.

After tying some loose ends, progress is really coming to a late stage on every aspect of the mod. In addition we've done internal playtests to verify the quality of the overall gameplay experience.

It's safe to say there is still much fine-tuning to be done, and we are eager to concentrate on that from now on. For that purpose we are still searching for 3d-Designers, you'll never get enough custom models, right?
So if you think you are skilled enough and can take part in this great project, you might consider applying for one of these positions.

But whatever your abilities are, if you think you can be an enrichment for the project, please contact us and don't forget to attach some of your past work.


Thanks for some news.

Looks still promising and we appreciate a release some time :)

1 week ago
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