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Redemption II

Author: CriticMorloc (2)Game: L4D2Add-On: CampaignMaps: 5/5
member9.1 critic9.0 Co-op map for co-op play
5/5 Maps Available
  • - Dead Stop
  • - Cover-Up
  • - Delve Deeper
  • - The Truth
  • - Escape
Campaign Status: 95% Complete
redemption blog site - http://l4d-redemption.blogspot.co.uk/

19-02-13
============
See below 02/13/12 date for Beta release details.

Just wanted to thank a few people for voice acting, models and just general discussions about mapping

Voices
xMissyChrissyx - voice lines (yes the cool sexy one lol)
Andreas Larsson- intro voice
Calum Hunt - scientist voice radio
RT Frisk - Outro .. next update (still cool but not so sexy)

Models
Charger - Splinks / Morloc(skin)
Melee - Splinks/ Morloc(icons/script)

General chitchat
RT Frisk - Just general ramblings about mapping
Kev Edwards - Helped me see the finer points of detailing in maps
Plus all the rest of you great mappers

Beta Testers
comming soon

02/13/13
=========

Get the poster for wallpaper here: https://www.dropbox.com/s/moubccxp8dqcbem/redemption-wallpaper-1920x1200.jpg

BETA Released - All 5 maps, new SI and 2 new melee weapons plus custom models , sound and textures.

This is an open Beta so I want to get as much info back from the community before I release an update.

I suggest play this on medium to high settings. There is a possible issue with low shaders causing water to screw up.

If you do get crashes then try disabling other addons first. (back to school especially)

Still lots to come so expect more updates.


- thanks Morly

Check out the Redemption blog site http://l4d-redemption.blogspot.co.uk/

25/09/12 - Work Progress
===============
Melee weapon#1 - all working (just waiting for valve to look into something for me)
Melee weapon#2 - all working (just waiting for valve to look into something for me)

New Custom Infected#1 - Model work done and skinned, Just a minor problem to look at
New Custom Infected#2 - Only a reskin but currently not started. :(

Map#1
Map is working with a few changes needed to nav and details.
Intro sequence is also being looked at, as Im not happy with it as it stands.
Voice work also being tweaked for volume levels.
Item placement to tweak.
Water particle effect being worked on to give better refraction effect.
Minor decals need to be added, plus normals to some textures.
Colour correction needs to be added, plus fog levels possibly need to be changed slightly (frame rate dependent)
Populations need to be added

Map#2
Item placement to tweak.
A few nav funnies to fix (no one likes a zombie to spawn underground :P )

Map#3
Reworking of some areas.
New decals added.
Item placement being tweaked
Nav reworked for better flow
Possible colour correction changes
Populations need to be added

Map#4
Major facelift on this map
Lots of decals being added
Voice work currently being edited for start section.
Latter end of map being changed to allow better nav flow
Item placement being tweaked.
Currently this map may be a little too long (looking into this) for a possible dynamic route.
Populations need to be added ( actually fixed as its CEDA infected heaven at the moment and youve got more bile jars then you know what to do with lol)

Map#5
First large room being altered due to bad nav control on long ladders, plus to shorten this map a little.
Undecided abount the unsafe saferoom section
New decals to be added and some detail here and there.
Voice Instruction lines to be added to finale.
Finale section has already been opened up.
Populations need to be added

Easter Egg Section
In planning stages only, no hammer work has been done yet. This wont be in the first release.

03/05/12 - Work Progress
===============
Maps 2,3,4 & 5 have been converted fromn the l4d version.

Everything is working in the latest build.

Im currently adding more detail and the npc/voicework integration

Map1 is still being worked on.

Thats all for now :) Be sure to check out the L4D version thats in BETA.

Morloc
02/13/2013 Version: 1 (beta) Size: 233.47MB File: redemptionii.vpk Downloads: 141,326 Views: 152,031

Redemption takes place midway through the L4D comic strip, it continues the story after the survivors flee the military base they were taken to after blood harvest and that leads to the Sacrifice campaign.

The campaign includes:
* 5 large maps that traverse through a new and revealing HELIX Research environment
* Custom content including textures, models, sounds and ingame animation
* Complete detail overhaul from the L4D version
* NPC's that add to the unfolding storyline (next update)
* New panic events & traps
* Dynamic supplies and paths (future release)
* Easter eggs & New survival mechanic (future release)

Note this is still in BETA

Progress: 95% Complete
Tagged: co-op, l4d comic, ceda, redemption, l4d2, story

Environments: Military / Outpost, Industrial / Commercial

Redemption

Following on from the L4D comic strip, Redemption continues the story after the survivors flee the m...

campaign
398 Comments and 25 Reviews
viperskiss viperskiss Posted 14 hours ago
Pros:

- Long, expansive map without being tedious.
- Every level is different, nothing feels repetitive.
- Good amount of ammo, kits, weapons, grenades.

Cons:

- Overly long intro, felt excessive -- not necessary; also makes players go idle which pulls them out of the intro (it's rather jarring to be watching the intro, then watching your idle character, then clicking the mouse and returning to the intro).

- Textures: water textures inconsistent / glitch in and out of view

- AIs: Don't even bother if you're using AIs.

- Electricity & Steam: Instant kill if you accidentally walk into it, OR (more likely) your teammate pushes you into it.

- Logistics: bottoms of trains are not consistent, zombies heads can get stuck in some of them and are unreachable with weapons (this can actually prevent you from being able to complete the finale as you will be unable to get onto the getaway train).

Conclusion:

Overall, it was a very fun campaign to play. However, AIs are rather useless/hinder you and there are some minor glitches that made things seem a bit odd or reminded us that we were playing a mod as opposed to official valve maps.

8.0
Report
TheLostSkeleton TheLostSkeleton Posted 1 week ago

Honestly this campaign is great the way it is right now. Talks of NPCs and new survival mechanics have me a little worried that you might spoil a good thing, but I guess I'll just have to wait and see.

Dont worry new stuff will slowly filter in on subsequent updates. The next update will hopefully fix a few bugs here and there plus the new 2 part final will be in place (and its looking pretty good) :)

1 week ago
Author
Silver1138 Silver1138 Posted 3 weeks ago
Pros:

-Very scenic environments
-Challenging
-Fits well with The Sacrifice story line
-Creative pathways to traverse
-Great placement of weapons
-Custom textures/characters
-Great ending

Cons:

-Bit of a long intro
-Minor bugs in some areas
-Crashing on some servers
-A few complicated areas (turn off valve section)

^Most issues due to being in beta...therefore forgiven

Conclusion:

For a map that is still in Beta mode...this was really really fun! I had a great time playing this despite it having a few bugs here and there and dealing with a couple of crashes from the server. I do really enjoy how well it fits in with The Sacrifice comic...almost as if a chapter had been missing. I would highly recommend this to any player to try at least once but give it some leeway as it is still in Beta and needs a little polishing in some areas. I look forward to seeing this fully put together and hopefully one day submitted as a map of the week on the blog! 8.5/10

8.5
Report
a_fine_mentlegen a_fine_mentlegen Posted 3 weeks ago
Pros:

Feels like it's apart of the story
good scenery
Overall well made
Falling saferoom was a creative touch

Cons:

Frequent FPS stuttering on first and second map
Train glitched at finale and wouldn't let anyone get on
Could use a bit less severed limb melee's laying around
Not enough pills in first half
A few areas unreachable by zombies (see conclusion)
A tad repetitive at times

Conclusion:

Overall a great campaign so far. It was relatively easy to navigate, and fun to play through. There are a few glitches like the frame stuttering, but the only thing that really killed it was the finale train glitching. Whenever someone tried to get on it, it would push them back, and sometimes even send them flying away (I landed on a rooftop once xD) Which resulted in us having to replay the finale a second time. Also, there are areas where if you walk into them, the zombies can't reach you and just stand in place, giving you mean looks, or like a hunter I saw with his back to us, just standing there. (NAV glitch, or something, probably). But hey, that's why this is in beta, right?

8.0
Report
tireloveyou tireloveyou Posted 4 weeks ago

Any versus mode support ?

Hi - yes versus will be coming. Might have to be in another update though - Need to see how much I can get done on the upcoming update.

4 weeks ago
Author
Videos for Redemption IINext
Recent reviews for Redemption II.
Redemption II viperskiss viperskiss Posted 14 hours ago
Pros:

- Long, expansive map without being tedious.
- Every level is different, nothing feels repetitive.
- Good amount of ammo, kits, weapons, grenades.

Cons:

- Overly long intro, felt excessive -- not necessary; also makes players go idle which pulls them out of the intro (it's rather jarring to be watching the intro, then watching your idle character, then clicking the mouse and returning to the intro).

- Textures: water textures inconsistent / glitch in and out of view

- AIs: Don't even bother if you're using AIs.

- Electricity & Steam: Instant kill if you accidentally walk into it, OR (more likely) your teammate pushes you into it.

- Logistics: bottoms of trains are not consistent, zombies heads can get stuck in some of them and are unreachable with weapons (this can actually prevent you from being able to complete the finale as you will be unable to get onto the getaway train).

Conclusion:

Overall, it was a very fun campaign to play. However, AIs are rather useless/hinder you and there are some minor glitches that made things seem a bit odd or reminded us that we were playing a mod as opposed to official valve maps.

8.0
Redemption II
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