Last Stop
- - l4d_station01_warehouse
- - l4d_subway02_tunnel BETA
- - l4d_subway03_bridge BETA
- - l4d_subway04_outskirts BETA
- - l4d_subway05_station BETA
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Survivors start in a warehouse and fight their way to a train station for rescue. They are not the best maps i have made but they are just beta maps. Every map is currently being remade from scratch to meet higher standards
Decent length
Beginning was fun
Fun Finale (only in some ways)
Nice design idea's
Error sign at the beginning
White backgrounds in chapter 3-5
Horrible buildings and graphics
Becomes like a maze (in other words, hard to navigate)
Too many tanks in each level (4 tanks on easy???)
Yellow water
Glitches a lot
Too much lag on the finale
4th chapter it lagged me straight to the safe room instead of allowing me to complete the level normally
Missing textures
Very, very annoying lights
Horrible lighting
Not warnings for which cars to avoid
In conclusion, this map REALLY needs a lot more effort put into it and a LOT more work done to it. Some parts of the campaign was fun to play, very nice at the beginning of the campaign except for that error sign you find outside in the streets. There were no warnings such as flashing for the cars which we should avoid, the buildings looked horrible. Too much lightings were added in certain area's of the campaign. You had some missing textures and a lot of lag in some chapters. There were white backgrounds in chapters 3-5 for whatever reason which made it very unrealistic. It did glitch a lot and was very hard to navigate where to go and what really got me was the 4 tanks on easy in chapter 2 and 3. Also, in the 4th chapter, I thought it really need to get work on it since it put the A.I director at the end safe room leaving me at the beginning. It also randomly killed a tank which I didn't see, and once I died, we all spawned at the end of the level.
So my overall rating for this campaign is 12/100. Don't consider this as being mean or anything, because this is just facts, this campaign REALLY does need to be redone. It seriously does.
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Lengthy
Neat ideas for design
(in some ways) fun finale
Buildings look horrible
Missing textures
error sign
bad places for the nodraw
white background in finale
glitchy metal detector
super lag in the finale
yellow water (a bridge over a puddle?)
very confusing to navigate (it's like a maze)
the nav mesh needs more work
more than the normal amount of tanks per level
Overall this campaign NEEDS more work done on it, most of the things listed are fixable. That lag zone in the finale makes it absolutely unplayable. The buildings really do look horrid, and the overall layout makes it a maze. There can be up to 4 tanks a level (on easy alone). Please keep in mind that I'm not trying to be mean, this map needs to be redone, it desperately does.
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- i love the rideing train on the third level
- level design is good
- much ways to go sometimes hard to find the exit.
- final was fun
- final hard to get outside the building
- 5 tanks in a single level
- hellish lights
- annoying rooms like a maze
- lack of txt.
- bridge on a small lake
i liked to play it, full campaign was fun only in 1 map there is a bridge you need to cross the bridge is placed
in a small lake, i hate the light at some spots too annoying.
map gets a 70 out of 100
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Hi. Good campaign. But, after call for rescue, everyone got lag, even the server... players at 10 fps... and server at 100% cpu. Fix that, please. Thanks!
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- i love the rideing train on the third level
- level design is good
- much ways to go sometimes hard to find the exit.
- final was fun
- final hard to get outside the building
- 5 tanks in a single level
- hellish lights
- annoying rooms like a maze
- lack of txt.
- bridge on a small lake
i liked to play it, full campaign was fun only in 1 map there is a bridge you need to cross the bridge is placed
in a small lake, i hate the light at some spots too annoying.
map gets a 70 out of 100
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Left 4 Dead Polls
- Ok length
Cons:- Error sign
Conclusion:- Fog is white
- Annoying lights
- To many tanks
- Greenish yellow water
- Bad frames per second at many places
- Missing textures
- Lack of hints
- To many tanks
I would say that this map is a no effort, and boring map. Textures are similiar throughout the level. The only thing i got from this map was achievements, and lots of 'em. When I was playing this map I just wanted it to be over with, it was like a maze, not enough hints. Lags a lot. I spawned at the end safe room on one of the levels. I saw 3 or 4 tanks in one level, way to many for easy.
10/100 for this one, not to be harsh but the campaign sucks. And I am glad to hear you are redoing it.
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