Beldurra
- - Urban Brawl
- - Kill de Sac
- - Riverside Escape
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Map 1: Disabled zombie spawning in end safe room
Map 3: Fixed bot following issue on raft
8/24/12
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Version 2 released! Enormous update!:
Map 1, "Urban Brawl":
Major improvements in optimization
Major improvements in NAV
Minor updates of special effects and instructor hints
Map 2, "Kill de Sac":
Completely redesigned
New events and dynamic paths, and lockpickable doors!
Map 3, "Riverside Escape":
Completely redesigned
Make your way to a riverside boathouse and get downriver to the salvage yard and safety
11/25/11
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Black Friday just got blacker. Beldurra 1.0 released.
Beldurra Changelog
http://www.beldurra.com
Release version 1.0
November 25, 2011
Story -
The survivors find themselves on the outskirts of Beldurra, a city already overtaken by the infection. They must fight through the streets and hold out on a residential block near a cemetery before making an escape by raft from a riverside salvage yard.
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| Urban Brawl
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| Kill de Sac
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| Riverside Escape
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| Team |
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SaveYourNeighbors -
Urban Brawl, Kill de Sac, Salvage Yard, textures, music, video
junklab -
Many locations in map 2
Vile -
textures (S.Y.N. store logo & “No Zombies” decal)
Kid Kaiju -
textures (“Let It Not Be Forgot...”, "Battle of the Bands" & “Neeta”)
Special thanks to chainsaws_ahoy and bb.gun for playtesting, and to Valve Software for making the development tools available.
©2011-2012
This work is released under the Creative Commons license:
Attribution-NonCommercial-NoDerivs :: CC BY-NC-ND
http://creativecommons.org/licenses/
“Left 4 Dead 2” and related symbols and assets are intellectual property of Valve Software.
Tools used:
Hammer L4D2 SDK (maps)
VTFEdit, Paint Shop Pro XI, Paint.NET (textures)
Orion Platinum, Goldwave (music, audio)
FRAPS, Vegas MSP 11 (video)
Beldurra consists of 3 chapters that take the survivors through the already-ruined city of Beldurra and ultimately downriver to a salvage compound. Equipment and obstacles are determined in real time, both to keep players alert and to make replaying levels more fun.
Features custom textures and an original end-credits score.
Beldurra is released under Creative Commons License BY-NC-ND
Special thanks to: NowOrTrevor and Sean for textures, Borkjop for ideas and assets, Chainsaws Ahoy and everyone who helped playtest, and Valve Software for an amazing core game and making the development tools available.
Beldurra is my first Hammer project.
Tagged: Co-Op, Beldurra, Traps, river, Campaign, urban brawl, kill de sac, riverside escape, save your neighbors, creeps keep coming
Environments: City / Urban, Lakes / Rivers, House / Structure
(?) Public Revisions: Upon Request
+ $WEET lvl design looks real nice
+ dem ea$ter eggs
+ loved the workbench mechanic
+ sumt1mes there be like glitches in the map so u jump somwh1re and then u cant get out: its like expert realism dawg some ppl would say this is a con but i take what i get yolo
- $hit man like way too much stuff i have never been dis rich during any campane cuz at 1 point i be like carrying m60 w/ laz0r & explosivz not even in finale, all team was 90+ hps and fully stocked on meds and kits. this was at over 60% of map 2 and it wuz on Xperd reali$m i thought i was playing baby mode
yo if ur real high or aint so good at this game this is ur lay up to expert but if u like 2 play l4d like ur watching painings and so (and somet1mes kill $ome bees) then this be worth like 10/10 cuz of designz
"Very detailed.
*Great layout and level design.
*Katana zombie a nice touch.
*Like the anti-zombie store.
*Maps stay interesting even though they are long.
*Exploding houses.
*Being able to pick locks is a good idea.
*Molotov making machine and pipe bomb workshop!
*Bit different not having a traditional rescue vehicle.
*Didn't seem to ba any rescue closets in last half of map 1.
*No weapons in starting saferoom of map 2.
*Bots wouldn't pick up first aid kits in starting saferoom of map 2 until after I had left the saferoom.
*Maps are too long. Was quite frustrating to get so far only to get incapped in the doorway of the saferoom.
*Tank + crescendo + electrified water = slim chance of survival.
*You don't need to add logs or vmfs to the vpk.
An excellent campaign with loads of detail. A bit draining though with the long length of the maps.
• Fairly Detailed
• Workbenches
• Breaking and Entering
• Fascinating Events
• That Hazard Fight [LawL Factor]
• Impressive Map Design
• Good Layout
• Fun Finale
• That Sun at Map 3 [Pretty Cool]
• Bots died in the fire near the car
• The Bots and the Gate [Occasionally}
• Map 3 could get a little annoying
• Some parts are a real drain
At Map 1 with the Car Explosion, it can be skipped if you go on the a certain vehicle and then the bus to get over the fence. After going over the fence the bots went to the fire and burned themselves. Regardless of some of the boring and annoying parts of the campaign, it could be pretty fun because of the features that are presents and the events you go through.
+ $WEET lvl design looks real nice
+ dem ea$ter eggs
+ loved the workbench mechanic
+ sumt1mes there be like glitches in the map so u jump somwh1re and then u cant get out: its like expert realism dawg some ppl would say this is a con but i take what i get yolo
- $hit man like way too much stuff i have never been dis rich during any campane cuz at 1 point i be like carrying m60 w/ laz0r & explosivz not even in finale, all team was 90+ hps and fully stocked on meds and kits. this was at over 60% of map 2 and it wuz on Xperd reali$m i thought i was playing baby mode
yo if ur real high or aint so good at this game this is ur lay up to expert but if u like 2 play l4d like ur watching painings and so (and somet1mes kill $ome bees) then this be worth like 10/10 cuz of designz









lkl
The part in map 2 with the gate and electrified water and tank is unfair. Where are you supposed to go? The bots run into the water and die and then the tank kills you and it's game over. That is not a good event. I was playing on a server with perks and I still died.