- - Urban Brawl
- - Kill de Sac
- - Riverside Escape
Rolled in models/textures culled by L4D2 update. Additional "Missing Content" addon no longer required.
Map 1: Disabled zombie spawning in end safe room
Map 3: Fixed bot following issue on raft
Version 2 released! Enormous update!:
Map 1, "Urban Brawl":
Major improvements in optimization
Major improvements in NAV
Minor updates of special effects and instructor hints
Map 2, "Kill de Sac":
New events and dynamic paths, and lockpickable doors!
Map 3, "Riverside Escape":
Make your way to a riverside boathouse and get downriver to the salvage yard and safety
Black Friday just got blacker. Beldurra 1.0 released.
Release version 1.0
November 25, 2011
The survivors find themselves on the outskirts of Beldurra, a city already overtaken by the infection. They must fight through the streets and hold out on a residential block near a cemetery before making an escape by raft from a riverside salvage yard.
| Urban Brawl
| Kill de Sac
| Riverside Escape
| Team |
Urban Brawl, Kill de Sac, Salvage Yard, textures, music, video
Many locations in map 2
textures (S.Y.N. store logo & “No Zombies” decal)
Kid Kaiju -
textures (“Let It Not Be Forgot...”, "Battle of the Bands" & “Neeta”)
Special thanks to chainsaws_ahoy and bb.gun for playtesting, and to Valve Software for making the development tools available.
This work is released under the Creative Commons license:
Attribution-NonCommercial-NoDerivs :: CC BY-NC-ND
“Left 4 Dead 2” and related symbols and assets are intellectual property of Valve Software.
Hammer L4D2 SDK (maps)
VTFEdit, Paint Shop Pro XI, Paint.NET (textures)
Orion Platinum, Goldwave (music, audio)
FRAPS, Vegas MSP 11 (video)
Beldurra consists of 3 chapters that take the survivors through the already-ruined city of Beldurra and ultimately downriver to a salvage compound. Equipment and obstacles are determined in real time, both to keep players alert and to make replaying levels more fun.
Features custom textures and an original end-credits score.
Beldurra is released under Creative Commons License BY-NC-ND
Special thanks to: NowOrTrevor and Sean for textures, Borkjop for ideas and assets, Chainsaws Ahoy and everyone who helped playtest, and Valve Software for an amazing core game and making the development tools available.
Beldurra is my first Hammer project.