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Beldurra

Author: SaveYourNeighbors (2)Game: L4D2Add-On: CampaignMaps: 3/3
member7.6 critic8.9 Co-op map for co-op play
Save Your Neighbors: Because it's better safe than zombie.
3/3 Maps Available
  • - Urban Brawl
  • - Kill de Sac
  • - Riverside Escape
Campaign Status: 100% Complete
09/10/13
=========

Rolled in models/textures culled by L4D2 update. Additional "Missing Content" addon no longer required.

09/16/12
=========

Map 1: Disabled zombie spawning in end safe room
Map 3: Fixed bot following issue on raft

8/24/12
=========
Version 2 released! Enormous update!:
Map 1, "Urban Brawl":
Major improvements in optimization
Major improvements in NAV
Minor updates of special effects and instructor hints

Map 2, "Kill de Sac":
Completely redesigned
New events and dynamic paths, and lockpickable doors!

Map 3, "Riverside Escape":
Completely redesigned
Make your way to a riverside boathouse and get downriver to the salvage yard and safety



11/25/11
=========

Black Friday just got blacker. Beldurra 1.0 released.

Beldurra Changelog
http://www.beldurra.com
Release version 1.0
November 25, 2011

Story -
The survivors find themselves on the outskirts of Beldurra, a city already overtaken by the infection. They must fight through the streets and hold out on a residential block near a cemetery before making an escape by raft from a riverside salvage yard.

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| Urban Brawl
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| Kill de Sac
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| Riverside Escape
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| Team |
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SaveYourNeighbors -
Urban Brawl, Kill de Sac, Salvage Yard, textures, music, video

junklab -
Many locations in map 2

Vile -
textures (S.Y.N. store logo & “No Zombies” decal)

Kid Kaiju -
textures (“Let It Not Be Forgot...”, "Battle of the Bands" & “Neeta”)


Special thanks to chainsaws_ahoy and bb.gun for playtesting, and to Valve Software for making the development tools available.


©2011-2012
This work is released under the Creative Commons license:
Attribution-NonCommercial-NoDerivs :: CC BY-NC-ND
http://creativecommons.org/licenses/

“Left 4 Dead 2” and related symbols and assets are intellectual property of Valve Software.


Tools used:
Hammer L4D2 SDK (maps)
VTFEdit, Paint Shop Pro XI, Paint.NET (textures)
Orion Platinum, Goldwave (music, audio)
FRAPS, Vegas MSP 11 (video)
09/10/2013 Version: 3 (final) Size: 95.08MB File: beldurra.vpk Downloads: 96,168 Views: 122,018

Beldurra consists of 3 chapters that take the survivors through the already-ruined city of Beldurra and ultimately downriver to a salvage compound. Equipment and obstacles are determined in real time, both to keep players alert and to make replaying levels more fun.

Features custom textures and an original end-credits score.
Beldurra is released under Creative Commons License BY-NC-ND

Special thanks to: NowOrTrevor and Sean for textures, Borkjop for ideas and assets, Chainsaws Ahoy and everyone who helped playtest, and Valve Software for an amazing core game and making the development tools available.

Beldurra is my first Hammer project.


112 Comments and 21 Reviews
Grrolf Grrolf Posted 4 weeks ago
Pros:

-Neat design and layout
-Good finale concept
-Cool gimmicks here and there

Cons:

-Infinite hordes: Not fun
-INSANELY difficult finale
-Bot nav is absent in some areas

Conclusion:

Its safe to say I had fun until the finale, as I couldn't even beat it due to the unnecessary amount of infinite hordes, I never even found a chainsaw to make it somewhat easier.

7.0
Comment Appreciated by Developer! Report
SomeKindOfUserName SomeKindOfUserName Posted 1 month ago
Pros:

-- Some very lovelly level design and texturing; as a digital setpiece this is inarguably a good set of maps. Color correction is well-done too.

-- The added mechanics are definitely clever.

-- Events aren't the same old excuses to spawn zombies that we usually see.

-- Most areas allow for fun zombie killing.

-- The hung/impaled Specials are a sort of cheesy but also pretty cool.

Cons:

-- Many events just seem unreasonable w/o a fully coordinated human team & multiple tries-- the sheer amount of bullets you need to be pumping out in stuff like the map 2 finale or the entirety of map 3 makes those sections feel like crapshoots.

-- Bot nav is scary bad. Scary scary scaaaary bad-- even the Infected are affected by it; I had a Witch ragdoll skyward before she even died only to come down right on top of Coach and incap him.

-- 120+ variance in framerate over the campaign; lots of areas were choppy, and I have to give a shout-out to the garden on Kill de Sac for reminding me of the time I tried maxing out Crysis on my laptop.

Conclusion:

A curate's egg.

6.5
Comment Appreciated by Developer! Report
1morey 1morey Posted 1 month ago

I cannot play this map at all as the game crashes to the desktop while on the loading screen.

Papa_TwoFace Papa_TwoFace Posted 1 month ago

at first its a nice level but at the last save house its realy sucks, bad signs what way you have to go and what you have to do, and to many zombies in last level

? Mistress Kunimitsu ? ? Mistress Kunimitsu ? Posted 2 months ago

Comment Appreciated by Developer! I really enjoyed this map, as I really love the safe house door, next to the normal-looking door as I wonder could the cool army safe house door look be a single mod like a texture mod as I really love the look of it - this is a hard map, but I love a challenge and this gives me a fun challenge.

Videos for BeldurraNext
Recent reviews for Beldurra.
Beldurra Grrolf Grrolf Posted 4 weeks ago
Pros:

-Neat design and layout
-Good finale concept
-Cool gimmicks here and there

Cons:

-Infinite hordes: Not fun
-INSANELY difficult finale
-Bot nav is absent in some areas

Conclusion:

Its safe to say I had fun until the finale, as I couldn't even beat it due to the unnecessary amount of infinite hordes, I never even found a chainsaw to make it somewhat easier.

7.0
Beldurra
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