- - The Apartments
- - The Shoppes
- - Innes Road
- - Pineview
- - The Overpass
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Small changes to light and fog in finale, and nav. All levels had a once over with brushes converted to func_detail... this should solve desktop crash, all levels seem to be running much smoother.
Lev 2 slight change to design, barricades added down main (Innes) Road.
Replaced missing overlays, adjusted buildings in finale to match actual locations better.
Next major version Update I will replace the low res traffic jam models with high res models.
05/08/12
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Many people wanted more zombies...you got them.
fixed invisible walls by blocking with dead bodies and fire
hint fixed for finale
soundscapes tweaked
I kept low res models for traffic jam for time being
other small fixes.
I didnt want to overwhelm people with too many zombies, I just added enough to keep things interesting.
Witches and tanks are spawned by director.
12/04/11
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No revision notes have been added by the developer.
Featuring Original Music by my bro's band Black Market Candy ' My Baby'
My first campaign.
Survivors travel to East-end Ottawa to help Ellis' online friend 'Jaininja' escape, only to find him dead in his holdup on the 8th floor. Now the survivors must travel down Innes Road through Pineview and Summon a rescue at the end of the pedestrian overpass.
BASED on the hoods me an my crew grew up in. Blackburn Whut! Pineview Represent!!!
lev 4 safe house will never be safe, I wanted 1 safe house that wasn't safe. Because not all rest stops would be safe.
You now have more zombies....
Latest version (2.7) should fix desktop crash, let me know.
Tagged: Co-Op, Versus, Murmkuma, Ottawa, Innes, Road, Rash, BMC
Environments: Forest / Woods, City / Urban, Village / Towns
good length.
Very open campaign which is unique.
Very Detailed.
Saferoom not so safe lol.
At times not sure where to go.
Some slowdown issues on some levels.
Very underrated unfortunately.
A very good campaign that has a lot going for it, I enjoyed most of it. just some slowdown provlems and not much more. Its sad that this is so underrated and feels like a crime. But anyway well done and a pat on the back from me. :)
Thank you man i love playing zombie maps based in my city cant wait to try this one
Nice campaign a lot of fun :)
Kind of was looking forward to the GOLF-COURSE of PineView but still quite nice :)
Heh, thanx...cool to have people who know the area trying it out.
I thought about adding the Golf Course...but I caught a lot of flack for having such an open campaign...I plan on making adjustments to lev 3 to make it feel more like the actual bridge on Innes beside the golf course...I took a cheap route on first build as I was still getting to know the tools. I plan on eventually adding a survival mp based on Gloucester High School, never know maybe the golf course will find it's way in there sometime.
• Large Scale Level Design
• Some Few Astonishing Places
• Explosive Chain Reaction [Map 2]
• Good Finale Concept [especially the Catwalk Corridor]
• Custom Soundtrack at the Bar
• Feels Bare, Boring and Repetitive
• Poor Quality Textures
• Desk Counter Bug [Map 2; Shoved then got Incapped]
• Bug in Map 2 [See Cracks through the Map in one Area]
• Car Bug [Map 3; Moves all of a sudden and Incapped]
• Confusing Layout Throughout
• Fairly Annoying
• Bad Bot Nav
• Bug in Map 5 [Bus Moves all of a sudden]
• Respawn Closet Glitch [Map 5; Fell through the Map]
Fun campaign that seems to bit a buggy and feels raw.









lkl
• Large Scale Level Design
Cons:• Some Few Astonishing Places
• Explosive Chain Reaction [Map 2]
• Good Finale Concept [especially the Catwalk Corridor]
• Custom Soundtrack at the Bar
• Feels Bare, Boring and Repetitive
Conclusion:• Poor Quality Textures
• Desk Counter Bug [Map 2; Shoved then got Incapped]
• Bug in Map 2 [See Cracks through the Map in one Area]
• Car Bug [Map 3; Moves all of a sudden and Incapped]
• Confusing Layout Throughout
• Fairly Annoying
• Bad Bot Nav
• Bug in Map 5 [Bus Moves all of a sudden]
• Respawn Closet Glitch [Map 5; Fell through the Map]
Fun campaign that seems to bit a buggy and feels raw.