- - The Apartments
- - The Shoppes
- - Innes Road
- - Pineview
- - The Overpass
Small changes to light and fog in finale, and nav. All levels had a once over with brushes converted to func_detail... this should solve desktop crash, all levels seem to be running much smoother.
Lev 2 slight change to design, barricades added down main (Innes) Road.
Replaced missing overlays, adjusted buildings in finale to match actual locations better.
Next major version Update I will replace the low res traffic jam models with high res models.
Many people wanted more zombies...you got them.
fixed invisible walls by blocking with dead bodies and fire
hint fixed for finale
I kept low res models for traffic jam for time being
other small fixes.
I didnt want to overwhelm people with too many zombies, I just added enough to keep things interesting.
Witches and tanks are spawned by director.
No revision notes have been added by the developer.
Featuring Original Music by my bro's band Black Market Candy ' My Baby'
My first campaign.
Survivors travel to East-end Ottawa to help Ellis' online friend 'Jaininja' escape, only to find him dead in his holdup on the 8th floor. Now the survivors must travel down Innes Road through Pineview and Summon a rescue at the end of the pedestrian overpass.
BASED on the hoods me an my crew grew up in. Blackburn Whut! Pineview Represent!!!
lev 4 safe house will never be safe, I wanted 1 safe house that wasn't safe. Because not all rest stops would be safe.
You now have more zombies....
Latest version (2.7) should fix desktop crash, let me know.
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