Last Summer
- - Campanar - coop/vs
- - Alboraya - coop/vs
- - Cullera - coop/vs
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List of improvements:
- Three maps campaign playable in coop and versus modes.
- Three survival maps.
- New campaign intro.
- Custom textures and music.
- More detailed maps.
- Fixed navigation bugs.
- Improved direction indication.
- More weapons, items and ammo.
02/22/12
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No revision notes have been added by the developer.
<<NEW VERSION 5 RELEASED>> This is my first campaign. 3 custom maps based on real places from Spain (coop only). First map is about my neighbourhood of Valencia. Second is the place where I used to play with my band. Third is the place where I spend my summer holydays. Hope you enjoy playing it as much as I enjoyed making it.
Tagged: Co-Op, Survival, Versus, Maze
Environments: City / Urban, Village / Towns, Industrial / Commercial
That's good keep your campaign to yourself if it's anything like this one.
On the first level you need to give the director more places to spawn common infected. Your fault - not the director.
Level two was the best of the three, tank spawning in shitty areas and being able to fling several cars at you at once isn't really your fault but you could balance it out by changing the vehicle types to ones the tank can't hit.
Level three is where this turd really shines. Giant open areas where nothing can spawn makes the map 1) Boring 2) Easy.
The elevator button doesn't highlight so you can get lost for quite some time looking for the right place to go. Finally, what the heck are you supposed to do for the finale? Jump down? stand and fight? bend Rochelle over an ammo pile?
If your next campaign is anything like this one I will give it a 1 as well. No need to get all butthurt over something that clearly just needs to be finished. Fix the maps and I will change my score, but don't think that you can put out a sub par map pack and expect that you will get a high score. I have rarely rated maps in my 1000 some odd hours of play, this one sucked bad enough for me to rate, and warn others about the bad mapping, poor spawning, and overall confusing nature of the map. Deal with it.
You really mean that in more than 1000 hours of play, mine is the worst campaign you've ever seen? Really? Beacuse I've seen some pretty bad campaigns here (and I mean it, really bad campaigns), but you haven't reviewed them.
Look, I was just angry for your review, because I think it's unfair. Mostly if you think it was my first campaign and when I started it I had no idea of mapping at all. As I said, I think that giving it one point is unfair, but it is just my opinion. Just like your review is just your opinion.
I know my campaign isn't perfect, and that I have many things to improve, but I don't expected high scores, as you say (I think 3 is not a high score). I'm the first one surprised when someone give it a high score, because I know how much this campaign could be improved (and it will be). But giving it just one point means that all the work that's been done worths nothing, and that is something I just can't deal with.
Anyway, I guess I'll finally publish that new campaign I'm finishing, because I think that some people will enjoy it (maybe even you, who knows).
It's a neat idea.
Cons:1st map to empty and open - not enough zombies
2nd map is massively unbalanced, tank has major advantage - way too many cars to knock around
3rd map, this was the worst. Buttons that didn't highlight. Way too easy to run in circles. No finale explanation.
Really rough. First level is super easy, second level sucks if a tank spawns in the wrong place. Finale sucks.
Me gusta... and I can say that for this campaign without it being a meme. HA, good job dude! looks great.
-A great big map to explore, if your the survivor or even special infected.
-Lighting is well done
-Two words: Dem alarms.
-Re playable
-Great effort put into making it look like the place you had visited
Nothing really, i don't care about it having a weird ending.
Conclusion:Overall This map is great and has a good replay value which you will always enjoy, unless you played it for the 15th time.
Great job and keep growing strong! regardes from CrimsonfFrieght
It's a neat idea.
Cons:1st map to empty and open - not enough zombies
2nd map is massively unbalanced, tank has major advantage - way too many cars to knock around
3rd map, this was the worst. Buttons that didn't highlight. Way too easy to run in circles. No finale explanation.
Really rough. First level is super easy, second level sucks if a tank spawns in the wrong place. Finale sucks.









lkl
This is a message I just sent to theshwag about it's review of my campaign. I just wanted to copy it here too, so everyone can see what I think about this kind of reviews.
"I spent 8 months of my life to make this campaign and you just give it one point? Can't you see and value all the design work that I made in my campaign? And also you blame me for things that are not my fault, like "not enough infected", because I don't control how many infecteds there are, the director does. And if you don't know what "the director" is, you don't deserve to review my campaign. I would accept a 4, even a 3 if you don't like the campaign, but giving it just one point is an insult to all my hard work, and you should be ashamed."
I also want to say that I was about to finish a new campaign, but now I'm not in the mood, because, you know, someone just gave me a 1, and that pisses me off. So by now I don't know if I'll finally publish it or just keep it for me and my friends.