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-Shifted all healthbars upward to avoid the bottom of the screen cutting them off prematurely. (Thanks for the idea, Vecna!) It makes this HUD look absolutely stunning compared to the default one.
-Increased the size of the local player bleedout HUD. By default, it is slightly smaller than the bleedout HUDs of your teammates. Now it should be the exact same size, so switching between the incapped healthbar and my bigger alive/dead healthbar (with your name), the sizes aren't as different.
-Raised the local player bleedout HUD health icon to line up with the numerical health counter. By default, the icon is noticeably lower by a few pixels.
-When testing, I added a numerical team health counter, but I decided to remove it. I didn't find it that useful and it altered the stock HUD too much for my taste.
-Other minor position and alignment tweaks so all HUD elements match.
-Still haven't figured out how to modify the infected HUD for the local player...
-Added the local player name (your own name) in the HUD.
-Created new local player background HUD, so there's room to display the local player name on it.
-Fixed the local player HUD from clipping on the bottom. By default, this clipping is only noticeable when you are in bleedout mode (see screenshots). I had to fix this clipping issue to display the taller HUD element I made, and by doing so I accidentally fixed the bleedout HUD.
-The bleedout HUD for the local player is otherwise untouched. Displaying a name for the local player when they are incapped would only force the health counter to float above the HUD (like it does for normal health), but I thought it looked a bit weird like that.
-When a teammate goes idle, there is now text on their HUD listing them as such. This feature was in L4D1, but disabled in L4D2 by default for whatever reason. NOTE: This only works in Coop, players in Versus mode cannot go idle so this will not effect Versus balance.
This mod makes minor improvements to the stock L4D2 HUD while still keeping the artistic feel of the original. This is a survivor only HUD improvement for the moment. (Read the changelog for more details.)
This was constructed based on feedback from my original version, which you can find in the related a...mod
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