Note:Ehh, I'm abandoning this website. Not really my cup of tea anymore. All maps will only be accessible by friends that also includes The Walking Dead campaign and my collection of SpeedBoost Campaigns. I might upload them to the workshop or gamebanana but I don't care much for this website anymore. BTW I am SlamScarfice DA BEYTAH GOD!
- - Train Yard
- - Apartments
- - Gunshop
- - Prison
- - Storage Faclity
Fixed a couple issues in the maps
Map 2- Changed the saferoom to wood.
Map 3- Took out some items that could respawned on map 4.
Map 4- Took out some items and took out glass on ceiling of facility.
I brought this map back from the dead with a revamp.
Music-Elbow Dead island
Skins- Funeral K1chwa
Every map on versus got score changes.
Marking as final
-Extra tanks and witchs will not spawn in versus now
-Extra tanks and witches will not spawn in versus now
Changed spawn number of a molotov to 1
Changed the amount of time to pick the lock on each one.
Extra tanks and witches will not spawn on versus
Outro is now killed on versus
-Added custom voice actors
-Fixed a bunch of little things
Bots grab weapons now
No longer have to use the "use" key to break the boards.
Added fire in outside buildings
Made textures more better looking.
Made the map more optimized
The door now glows that had to be broken.
Added radio in start area with plane guy
Added a dead body of bill
Gas station horde is different
Fixed ladder by putting it on the other side of the building
Changed the lighing
Added more props
Charger no longer spawns one you try to break the door more than once
Added more props
Fixed some god spots
Added ladder to back of a trailer
Added more overlays
Changed terrain of plane crash
Added radio with plane dude
Fixed charger spawn once button is pressed
Added more melee weapons
Placed melee weapon in front of the gunstore
Made map run faster
Horde event was changed a bit
No longer have to use the "use" key to break the boards
Made map more detailed
Added custom voice actor Nick smith
Added arrow to make it easier to find Rescue Car
Added more props
Added more items
Shuffled up the storage crates in finale
Changed minigun to a munted machine gun
Added more no draw texture.
Fixed the messed up spawning on versus.
Fixed rc spawning in versus.
Alarm shuts off now.
You should not be able to spawning in the wrong saferoom when you die.
Fixed rc spawning in versus.
Should be the last update for a while.
Took out boomer skin
Made a custom tank skin for the finale
Added a survival map.
Remade almost the whole map
Made some minor changes.
Marking as Complete
-Fixed graffiti not showing
-New survival map
-Works on versus
The apartments are flooded.
The gnome is moved.
Added some minor changes
Added some survivor lines
Some other minor changes
Fixed survivors spawning in the wall
Fixed weapons in the air
Added more graffiti
ADDED THE MAP
I plan to be not many more updates on this map.
Added third level
Very minor changes
Patched the glitch to get outside the map
Added more items on survival
Added a breakable wall.
ADDED THE MAP!!!
Added 2nd level
Added boomer skin
Added riot zombies on 2nd level.
Added custom textures.
Added survival map on 2nd level
Took out horde in apartments
Made gas station a forced horde
Added another building to go in.
Removed and moved some items.
Witch spawn was moved just a little bit.
Added ply wood boards you have to break.
Updates the nav
Added director querys.
and some more
ADDED THE MAP.
-Added a plane that flies in the intro.
-Added small hills on a bit of the oustide area.
-Added a NEW horde event.
-Added some holes that could help the infected a bit more.
-Fixed the infected ladders (now SI will climb up them when needed).
-Added 1 breakable wall.
-Added a couple of more suvivor lines. (you have to listen carfully to hear all of them).
-Added some more force SI spawns (hunter, spitter, jockes and smoker).
-Added more battlefield and battlestation nav marks.
-Added a bit more props and story to the map ("The Looter Will be Shot" graffiti in the gas station then having a dead female looter with a crowbar there).
-Toned down the lighting in the dinner area.
-Again Zombies turn black randomly when the lights are off, I am not sure why this is happening.
-In the horde I would have liked more zombies and a made a lot of the areas battlefield and battlestation but yet I don't get as much I would like.
-The alarm loops and I tried putting triggers but yet no luck I really need help on this one the most.
-Added some ambients (fire sound, survivor lines like Nick will say "watch out for chargers" at the apartments)
-Added more cars at the road area.
-Took out the alarm car.
-The gas station horde event is a little more harmful now because I added "mark battlefield and mark battlestation".
-Added more decals and ovrlays.
-Some more props.
-Decreased the size of the of the invisable walls on a building.
-Added clips to the stairs and some props on the apartment rooftops.
-Changed some invisable walls to player clips on the rooftop.
-Changed the fence to police barricades.
-Added a gnome can you find it????????
-Added a explosive car by the gas station (those who have played the dead hotel beta know what this is).
Q The witch spawn is way to difficult.
A Yes, I know it was ment to be like that I will not change it either, I did have gas can on the apatment building so you can use that if you have a gun.
Q Why are the infected black
A I don't know...
Q Why are there invisable walls on the building with the sniper rifle.
A I did not want survivors to get on the other side of the building and go out of the map. I did make it even lower before I realsed this update but I changed it on the last minute because you could hang on the invisable wall and walk out of the map.
Now this will really be in Beta.
-Added a horde event when gas station is ignited (SEE ISSUES).
-Took out water in the apartments.
-Changed the color of the fog.
-Fixed the road, now it is not streched.
-Chairs are now prop_physics.
-Added infected ladders.
-Edited some of the props.
-Edited some of the nav because of some props being changed.
-Added Media (Posters,thumbnails,etc)
-Added one ambient lol (See Issues, I already have soundscaps btw)
-Edited the the terrain outside by just a little bit.
-And some other minor stuff...
-Sometimes the horde will not come when the gas station is ignited I have no idea why, it is something random and I could use some help on that.
-I will by honest here I am new to ambients and soundscaps (I did add soundscaps and they worked) but whenever I add ambients on a walkable area like the plywood nothing happens. The only ambient I got to work is when ellis talks in the start of the map but that is because I added a trigger, so please help me on these issues.
This is my first Campaign but not my first map, This is on alpha right now but I really think I could use you're guys help.
Problems I could use help on---------
The water will change to a greenish color that I do not know how to fix and I did the water load thing and it still changes green.
Stuff I plan to do------
I will add a campaign poster and thumbnail for the maps (I know how to do that, I may do it when it makes to beta).
I will add lines for the survivors later and some other update
This campaign I hope to be 4 maps long...
PLEASE DO NOT MAKE A REVIEW THERE IS NO POINT, LIST STUFF YOU HAVE PROBLEMS WITH.
Never Ending War was a campaign started in mid March 2012 and has been worked on since, It is a 5 map campaign (Started as 4 but had a lot of time on my hands to fix it) Has voice actors, custom graffiti, custom textures, and a custom tank skin.
The maps are Train Yard, Apartments, Gunshop, Prison, Storage facility.
Will you end this war versus zombies?
This is a sequel to Frozen and Prequel to Kicked Out.
CSS weapons have been removed due to issues people were getting...
The survivors van crashes in an abandoned city, then they soon find out they are not alone and they ...campaign
Adds missing textures and models. These files came in with the first revision of Cold Stream, and th...mod
This campaign is a Prequel to Frozen and is the start of the "Timeline" for my campaigns. ...campaign
After the events of "Kicked Out" the helicopter crashes and the survivors most go through ...campaign
A campaign that is a sequel to Never Ending War. I have been working on this campaign for a good lon...campaign
This campaign is after the events of Beginning Hours."Winter is here and the survivors were bar...campaign