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Never Ending War

Author: CriticSpeedBoost (8)Game: L4D2Add-On: CampaignMaps: 4/4
member8.2 critic7.7 Co-op map for co-op play Survival map for survival mode Versus map for versus play
4/4 Maps Available
  • - Apartments
  • - Gunshop
  • - Prison
  • - Storage Faclity
Campaign Status: 100% Complete
08/05/12
=========

General--------
Every map on versus got score changes.
Marking as final


Map 1-----------

-Extra tanks and witchs will not spawn in versus now

Map 2-----------

-Extra tanks and witches will not spawn in versus now

Map 3----------

Changed spawn number of a molotov to 1
Changed the amount of time to pick the lock on each one.

Map 4---------

Extra tanks and witches will not spawn on versus
Outro is now killed on versus

08/03/12
=========

General-------
-Custom music
-Added custom voice actors
-Fixed a bunch of little things

Map1-------
Bots grab weapons now
No longer have to use the "use" key to break the boards.
Added fire in outside buildings
Made textures more better looking.
Made the map more optimized
The door now glows that had to be broken.
Added radio in start area with plane guy
Changed intro
Added a dead body of bill
Gas station horde is different
Fixed ladder by putting it on the other side of the building
Changed the lighing
Added more props
Charger no longer spawns one you try to break the door more than once

Map2-------
Fixed ladder
Added more props
Fixed some god spots
Added ladder to back of a trailer
Added more overlays
Changed terrain of plane crash
Added radio with plane dude
Fixed charger spawn once button is pressed
Added more melee weapons
Different lighting
Placed melee weapon in front of the gunstore

Map3---------
Made map run faster
Horde event was changed a bit
No longer have to use the "use" key to break the boards
Made map more detailed
More props
Different lighting

Map4----------
Added custom voice actor Nick smith
Added arrow to make it easier to find Rescue Car
Changed lighing
Added more props
Added more items
Shuffled up the storage crates in finale
Changed minigun to a munted machine gun

07/08/12
=========

Map 1------
Added more no draw texture.

Map 2------
Fixed the messed up spawning on versus.
Fixed rc spawning in versus.

Map 3-----
Alarm shuts off now.
You should not be able to spawning in the wrong saferoom when you die.
Fixed rc spawning in versus.

Should be the last update for a while.


07/06/12
=========
General-----
Took out boomer skin
Made a custom tank skin for the finale
Added a survival map.
Map 3-----
Remade almost the whole map

Map 4----
Made some minor changes.

Marking as Complete



06/19/12
=========

General---------
-Fixed graffiti not showing
-New survival map
-Works on versus

Map 1----
The apartments are flooded.
The gnome is moved.
Added some minor changes
Map 2-----
Added some survivor lines
Some other minor changes
Map 3--------
Fixed survivors spawning in the wall
Fixed weapons in the air
Added more graffiti
Map 4------------
ADDED THE MAP

I plan to be not many more updates on this map.

06/11/12
=========

General------
Added third level
New props
New graffiti

Map1-----
Very minor changes

Map2----
Patched the glitch to get outside the map
Added more items on survival
Added a breakable wall.

Map3------
ADDED THE MAP!!!

06/05/12
=========

General-----------
Added 2nd level
Added boomer skin
Added riot zombies on 2nd level.
Added custom textures.
Added survival map on 2nd level
Map1--------------------
Took out horde in apartments
Made gas station a forced horde
Added another building to go in.
Removed and moved some items.
Witch spawn was moved just a little bit.
Added ply wood boards you have to break.
Updates the nav
Added director querys.
and some more
Map2----------------------
ADDED THE MAP.

04/18/12
=========

Updates-----------------
-Added a plane that flies in the intro.
-Added small hills on a bit of the oustide area.
-Added a NEW horde event.
-Added some holes that could help the infected a bit more.
-Fixed the infected ladders (now SI will climb up them when needed).
-Added 1 breakable wall.
-Added a couple of more suvivor lines. (you have to listen carfully to hear all of them).
-Added some more force SI spawns (hunter, spitter, jockes and smoker).
-Added more battlefield and battlestation nav marks.
-Added a bit more props and story to the map ("The Looter Will be Shot" graffiti in the gas station then having a dead female looter with a crowbar there).
-Toned down the lighting in the dinner area.

Issues----------------------
-Again Zombies turn black randomly when the lights are off, I am not sure why this is happening.
-In the horde I would have liked more zombies and a made a lot of the areas battlefield and battlestation but yet I don't get as much I would like.
-The alarm loops and I tried putting triggers but yet no luck I really need help on this one the most.

04/12/12
=========
UPDATES---------------------

-Added some ambients (fire sound, survivor lines like Nick will say "watch out for chargers" at the apartments)
-Added more cars at the road area.
-Took out the alarm car.
-The gas station horde event is a little more harmful now because I added "mark battlefield and mark battlestation".
-Added more decals and ovrlays.
-Some more props.
-Decreased the size of the of the invisable walls on a building.
-Added clips to the stairs and some props on the apartment rooftops.
-Changed some invisable walls to player clips on the rooftop.
-Changed the fence to police barricades.
-Added a gnome can you find it????????
-Added a explosive car by the gas station (those who have played the dead hotel beta know what this is).


Q&A---------
Q The witch spawn is way to difficult.
A Yes, I know it was ment to be like that I will not change it either, I did have gas can on the apatment building so you can use that if you have a gun.
Q Why are the infected black
A I don't know...
Q Why are there invisable walls on the building with the sniper rifle.
A I did not want survivors to get on the other side of the building and go out of the map. I did make it even lower before I realsed this update but I changed it on the last minute because you could hang on the invisable wall and walk out of the map.


04/07/12
=========
Now this will really be in Beta.

Changes-------
-Added a horde event when gas station is ignited (SEE ISSUES).
-Took out water in the apartments.
-Changed the color of the fog.
-Fixed the road, now it is not streched.
-Chairs are now prop_physics.
-Added infected ladders.
-Edited some of the props.
-Edited some of the nav because of some props being changed.
-Added Media (Posters,thumbnails,etc)
-Added one ambient lol (See Issues, I already have soundscaps btw)
-Edited the the terrain outside by just a little bit.
-And some other minor stuff...

Issues-------
-Sometimes the horde will not come when the gas station is ignited I have no idea why, it is something random and I could use some help on that.
-I will by honest here I am new to ambients and soundscaps (I did add soundscaps and they worked) but whenever I add ambients on a walkable area like the plywood nothing happens. The only ambient I got to work is when ellis talks in the start of the map but that is because I added a trigger, so please help me on these issues.

04/02/12
=========

Uploaded

This is my first Campaign but not my first map, This is on alpha right now but I really think I could use you're guys help.
Problems I could use help on---------
The water will change to a greenish color that I do not know how to fix and I did the water load thing and it still changes green.

Stuff I plan to do------
I will add a campaign poster and thumbnail for the maps (I know how to do that, I may do it when it makes to beta).
I will add lines for the survivors later and some other update
This campaign I hope to be 4 maps long...
and more....

PLEASE DO NOT MAKE A REVIEW THERE IS NO POINT, LIST STUFF YOU HAVE PROBLEMS WITH.
08/05/2012 Version: 2.3 (final) Size: 81.24MB File: neverendingwar.vpk Downloads: 42,621 Views: 57,264

Never Ending War was a campaign started in mid March 2012 and has been worked on since, the campaign features 4 levels, (Apartments, Gunshop, Prison and a Storage Faclity) custom voice actors, custom graffiti, custom textures, CSS weapons and a custom tank skin.
Will you end this war versus zombies?



NOTE: The CSS weapons will not do any damage on survival or if you start from the 2nd level unless you restart the map. It is impossible for this to be fixed and the guns spawning with one clip of ammo.


Tagged: Co-Op, Never Ending War, Cool, Survival, Versus, l4d2, War, epic

Environments: City / Urban, Recreation / Indoor, House / Structure

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ADDED A NEW MAP! Also added a version without custom survivors."Winter is here and the survivor...

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104 Comments and 9 Reviews
aeroria aeroria Posted 2 months ago
Pros:

- Interesting places.
- Its enjoyable and playable.
- Had a laughing moment when Tank was in that "fake" safe room.

Cons:

- Would be better if there were kits in the weapon shop so we got enough health for the alarm event.
- Finale was not so obvious, got lost where to go for the rescue hence did not like it.

Conclusion:

Overall, its a pretty decent map but if some parts were to be fixed, it would be even better.

8.0
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lkl Criticlkl Posted 3 months ago
Pros:

• Water Apartment [Interesting Concept]
• Few Interesting Locations
• Fairly Decent Finale
• Custom Content

Cons:

• Various Sectors are Plain, Flat, Spaced, Dull and Boring
• Elevator is a Drag
• Strange CI Spawn [crawls under the Elevator]

Conclusion:

Well...the campaign is surprisingly good and playable.

8.0
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slamatl92 slamatl92 Posted 6 months ago
Pros:

good campgain

Cons:

none

Conclusion:

my friend darkhunter and i died at the end and the other 2 survived hahaha just like the scarifice but with two survivors survived

9.5
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Doktor Haus CriticDoktor Haus Posted 7 months ago

HEY SURVIVORS!!! ARE YA THERE?!!
I really wish I had gone with a different voice, Lol.

I have to point out, though: all the voices in this campaign are loud and distorted. If you wanted to achieve a radio effect, there are different ways to do that. Also, the voices just kind of pop out of nowhere with no explanation or context.

Also, during the part where you have to crawl down the sewer manhole, there's a fence that you can walk over which leads into deadly water. EVERY person who played this map for the first time, on two different occasions, didn't even notice the manhole and walked gleefully into their watery graves. I would suggest at least closing up that fence so that won't happen, maybe drawing more attention to the manhole somehow.

Undead Hunter Undead Hunter Posted 7 months ago
Pros:

Can be a challenging campaign in spots.
Fun game - nice mix of prison and urban environment.
Custom game guns.
Tuxedo Tanks at finale.
Not too short, not too long.
Not too hard, nor to easy. Very playable.

Cons:

Finale is a bit easy, and initially I was very confused about where to go to get picked up by rescue van.
Elevator / lift down side of building is way too slow.
Additional radio voice ok / not fantastic.
Gun shop security door can get stuck / hard to open.

Conclusion:

I find this to be a fun map, very playable. Neither too short nor too long. Most of the challenge is not in the finale, but there can be challenging gauntlet events. Most of the glitches in prior editions have been fixed. Map has been fairly stable and not crashed and bots work fairly well in it. May not be the best of campaigns, but pretty good I think.

9.2
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Videos for Never Ending WarNext
Recent reviews for Never Ending War.
Never Ending War aeroria aeroria Posted 2 months ago
Pros:

- Interesting places.
- Its enjoyable and playable.
- Had a laughing moment when Tank was in that "fake" safe room.

Cons:

- Would be better if there were kits in the weapon shop so we got enough health for the alarm event.
- Finale was not so obvious, got lost where to go for the rescue hence did not like it.

Conclusion:

Overall, its a pretty decent map but if some parts were to be fixed, it would be even better.

8.0
Never Ending War
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