Night Terror
- - l4d_nt01_mansion
- - l4d_nt02_haunts
- - l4d_nt03_moria
- - l4d_nt04_jungleruins
- - l4d_nt05_wake
- - l4d_vs_nt04_jungleruins
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1 – Blockade
-various small details
2 – Haunts
-removed all scripted zombies
-players now forced to go through stretching room
-map length increased
-fixed music occasionally not playing
3 – Moria
-greatly reduced the number of scripted infected spawns
-used timed button so players can’t avoid being seen by the first tank
-disabled director boss spawning to avoid tank fighting fatigue
4 – Jungle Ruins
-bridge broken
-removed scripted tank and witch spawns
-added more traps
-I hate jungles
5 – Wake
-nothing really
08/26/09
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Map 1 - Blockade
-added some more stuff
Map 2 – Haunted Mansion
-Fixed and added sounds
-Fixed nav error
-rescue closets work
Map 3 – Moria
-moved tier 2 weapons
-added possible pipebomb spawn before tomb room
-fixed nav error
Map 4 – Jungle Ruins
-Reduced the number of item spawns
-added panic event
-players should now spawn in the correct saferoom
Map 5 – Wake
-minor changes
07/26/09
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Night Terror Beta 1
l4d_nt01_mansion_b1 by NIPPER
l4d_nt02_haunts_b1 by NIPPER
l4d_nt03_moria_b1 by NIPPER
l4d_nt04_jungleruins_b1 by DrBoo
l4d_nt05_wake_b1 by NIPPER
Jungle models in l4d_nt04_jungleruins_b1 by Shiroko
I am aware of the nav issues with haunts and moria. The nav works fine unless you die and restart the level. At that point it gives the “map is unplayable” error. I’ve tried and tried to figure out what causes that but I can’t. I am releasing this with the hopes that someone else might be able to figure it out.
07/26/09
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Night Terror Beta 1
l4d_nt01_mansion_b1 by NIPPER
l4d_nt02_haunts_b1 by NIPPER
l4d_nt03_moria_b1 by NIPPER
l4d_nt04_jungleruins_b1 by DrBoo
l4d_nt05_wake_b1 by NIPPER
Jungle models in l4d_nt04_jungleruins_b1 by Shiroko
I am aware of the nav issues with haunts and moria. The nav works fine unless you die and restart the level. At that point it gives the “map is unplayable” error. I’ve tried and tried to figure out what causes that but I can’t. I am releasing this with the hopes that someone else might be able to figure it out.
Map3 (moria): Hold use on the book-button until the bucket falls. Ignore the progress bar.
Make sure everyone is on the side of the room with the book too.
This will be fixed in the next version.
Updated to version 3 on 10/16/09
*Pokes head around the corner*: psssst, the L4D2 version is coming along nicely. I don't have an ETA since we're still experimenting with some of the new stuff, but there is not much work left. Just some crescendo-stuff.
Great fun - thanks for the Haunted House !
About reading the book, keep holding the left mouse button until the bucket falls into the well. Gandolf start with saying "Can not get out...." then right before the bucket falls in he says "They are coming" Even though the bar fills keeps holding the mouse button.
I'd pay for this it's so good. Oh, & comment below me, read the book but hold E or mouse button.
-excellent map design
-very creative
-the haunted mansion was great, at some certain points i got scared (lol) like the door slamming, moria was awesome,too, the map after moria was the hardest one i have to say, i loved the stairs! i felt like i would fall in any moment! and the infinite tank spawn was cool too i fought the first two rofl then i realized they wouldn't stop coming
-the only thing i can complain about is the finale, don't get me wrong, the guiding light at the end was cool, but in my opinion, the place was a little small to fight.. there's really nothing else i could think of complaining!
Conclusion:although i still have the first version that was uploaded, and of course i think there may have been some fixes or improvements, i dare to say this is the best campaign i have ever played.. by far
so, congratulations for making such a great campaign







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Left 4 Dead Polls
- good design
Cons:- moria level got scenes in it from
lord of the rings and audio
- jungle levels well made.
- traps are nice first time i played
didn't notice them.
- final when the wall exploid you will get blow
away.
- haunted house nice rooms/ places.
- hiden rooms are empty it would be fun if the rooms
Conclusion:got hiden stuff.
i realy enjoyed playing this campaign, i give this map a 93 out of 100