Death Row

Author: Daniel 'Saleck' GrayshonGame: L4DAdd-On: CampaignMaps: 4/4
rating83 Co-op map for co-op play Versus map for versus play
4/4 Maps Available
  • - The Streets
  • - The Outskirts
  • - The Prison
  • - The Courtyard
Campaign Status: 100% Complete
11/03/09
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A small issue where the Part 1 Versus Picture was the black and pink default texture. This should now be fixed.
No other changes.

10/20/09
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Part 3 Split in two to allow for a possibly better Finale
More Bug Fixes


10/13/09
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Lots and lots of bug fixes provided by friends and the community. Thanks you guys! :)

09/29/09
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First Public Beta Released

Updated: 11/03/2009 Version: 1.1 (complete) Size: 114.1MB File: deathrow_version1.1.... Downloads: 69,425 Views: 116,550

Survivors must battle their way through a city to a prison on the outskirts of town, get inside and radio for assistance. Because of University commitments, no major changes are currently planned until I get free time.

97 Comments and 4 Reviews +  Add a review +  Add a comment
Alblaka Alblaka Posted 1 month ago
Pros:

+In general a nice map layout
+The prison looks well-made and authentic
+Includes the classic dejavu effect
+The level lengths are exactly how they should be

Cons:

-Too easy... if you can beat it on Advanced just with 3 bots without loosing much more then 50 health...
-No signs for radio and panic events
-Actually i didn't found a single breakeable window...
-On a deathpull-spot (before finale) survivors can "climb" up the wall like a ladder. Can be abused to do finale in SafeRoom...
-The finale layout was kinda similar to No Mercy... besides the Helicopter... it was just misplaced.

Conclusion:

Not that much of a special campaign, but no strong cons either.

Rather a basic, small&short campaign.

Not much to say... 65?

65
Megadude Megadude Posted 2 months ago
Pros:

Good length.

Easy on normal, challenging and advanced = good degree of difficulty.

Variety of environments provided.

Good lighting.

No nav problems from what I could see.

Plenty of items to be found.

Plenty of side rooms to explore.

Cons:

Areas with a lot of detail next to areas with very little detail, instead of having a constant level of detail throughout.

Some areas with a confusin layout. People could get lost or turned around.

The all wood staircases in what I think was a block of apartments did not fit in with the rest of the building's decor.

Noticed one staircase seemed extremly similar to one from the offices in Dead Air.

Finale seemed too similar to No Mercy to me, in terms of layout.

Finale radio alerted the horde straight away instead of having to press it twice like in most campaigns.

No indication of where rescue vehicle was going to staop until it had arrived.

Conclusion:

A good solid campaign overall with quite a bit of replayability I believe. If some of the more barren, less datailed areas could be improved upon, this could be a top notch map. Good job.

70
NaturalBornCamper NaturalBornCamper Posted 2 months ago
Pros:

- LOTS of grenades and pills, so you can turn those zombies in roasted chunky kibbles while being high

Cons:

- Nothing really new/special abouth that map

Conclusion:

Another complete campaign, fun to play that could be easily compared to No Mercy, but it's just yet another city to escape from.

77
D-ray D-ray Posted 4 months ago

Fun and exciting with great detail textures are good and lighting is just right. Brushes aren't blocky, but the finale sort of seemed rushed and all together it seems a little short. All and all very fun and recommended.
4/5

trisha trisha Posted 5 months ago

I really like this one, it was lots of fun and I'm the kind of player who looks for new campagins. Thanks for your hard
work on this one and hope you make more, maybe one for l4d 2 or even another one in l4d 1 .

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Recent Death Row Reviews (4)
Death Row Megadude Megadude Posted 2 months ago
Pros:

Good length.

Easy on normal, challenging and advanced = good degree of difficulty.

Variety of environments provided.

Good lighting.

No nav problems from what I could see.

Plenty of items to be found.

Plenty of side rooms to explore.

Cons:

Areas with a lot of detail next to areas with very little detail, instead of having a constant level of detail throughout.

Some areas with a confusin layout. People could get lost or turned around.

The all wood staircases in what I think was a block of apartments did not fit in with the rest of the building's decor.

Noticed one staircase seemed extremly similar to one from the offices in Dead Air.

Finale seemed too similar to No Mercy to me, in terms of layout.

Finale radio alerted the horde straight away instead of having to press it twice like in most campaigns.

No indication of where rescue vehicle was going to staop until it had arrived.

Conclusion:

A good solid campaign overall with quite a bit of replayability I believe. If some of the more barren, less datailed areas could be improved upon, this could be a top notch map. Good job.

70
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