Gridlock
=========
- continued to improve nav mesh for better infected spawning
- fixed loot cop car button sticking the player to it (again)
- fixed unreachable areas
- made sure this is a stand up fight not another bug hunt
many suggestions for this to be more than one map, you will be happy to note both sonuva and myself agree with you, however until the contest is over this will remain one map, thanks for playing!
09/04/12
=========
- flow of infected
- introduced vanilla finale
- stabilised entdata to avoid crashes
- tweaked item location
- added hint for collapsed road ladder
- added filter to cop car looting hint to avoid it triggering too early
- fixed issue where players would become stuck after looting cop car
- general optimisation
- served the public trust
- protected the innocent
- upheld the law
- classified
02/09/2012
========
-fixed areas that allow player to leave playable area
-fixed missing textures
-shortened finale
revised item placement
-fixed infected attacking players during intro
-ifixed npcs falling into lava crack in tunnel section
-set flux capacitor to 1.21 gigawatts
09/02/12
=========
No revision notes have been added by the developer.
09/01/12
=========
Gridlock includes custom voice actors, custom music, a host of disastrous events, npc allies, real time destruction!, and of course, lots and lots of the undead.
if you enjoy the map please lets us know about it in the comments, if you havnt enjoyed the map then please also let us know, but don't flame ;)
--------------
Gridlock is the work of Lou Saffire and Andrew “SONUVA” Bennison and will be entered into the Natural Disasters competition. Feel free to ask us any questions in the comments section and we'll answer as quickly as possible!
Following the events of Crash Course the survivors find themselves trapped on a free-way intersection surrounded by the infected horde. If it seemed like the world was coming to an end before it certainly does now! Volcanic activity has suddenly started occuring on a massive scale resulting in deadly lava flows and destructive earthquakes.
Breaking down on an unstable freeway during an earthquake just adds to the string of bad luck the downtrodden survivors have dealt with! Now they must fight their way off the freeway. But once they reach the ground they'll have to watch out for lava flow.......
Runner up for the Natural Disasters contest.
Tagged: Co-Op, Survival, Versus, lousaffire, sonuva, crash course, natural disasters, Volcano, Earthquake
Environments: City / Urban, Industrial / Commercial
I enjoy this campaign. I just played it again. That is, I played it till I fell off the double planks in the first part of the campaign, like I did in an earlier try to play this through. I already commented about that incident.
What happens is, I fall off the planks, hang there yelling for help and my bots just stand about two feet from me and don't help me up. Yes, it happened again. A charger slammed one of them in the meantime, it took the other bots forever to help whoever was getting pummeled, but still nobody helped me. Oh well.
apologies for not having reslved this already as im abit busy with no more room in hell at the moment and my degree, busy busy busy, but as soon as i get chance i will blitz these problems man, thanks for sticking with it
This has probably already been asked, but 95 comments is a lot to search through...
Has there been thought and discussion of splitting this up into a "normal" length campaign?
Perhaps that may help resolve performance related concerns of people.
+Area for finale has plenty of space, at first
+Some of the little things such as the heli event and looting bodies are a nice addition
+Dealing with SI wasn't so hard because of extra space
+Abundance of kits (life-saver IMO)
+The layout with cars has a few more pros than cons
-A campaign that's like 5 times the length of Crash Course's 2nd Chapter and no break in between
-Ammo and tier 2 weapons are spread thin
-No mags throughout the campaign, only in the finale
-SI get stuck on some parts and after the tunnel they started spawning under the floor, none of the tier 2 weapons that me or the bots had had enough piercing power to kill them
-After the lava sets in for the finale, you have to unload on the tank and hope you can kill it before it gets to the roofs
* I got lucky with the 1st tank because it got stuck behind a car for a good while, the 2nd tank took a ton of damage from the lava and practically died from it, but the tank that spawns when the rescue vehicle comes spawned on trucks and close by
Tried this on normal the first time and got stuck like half-way through the map. After I thought it would be better to try it on expert to maybe increase the chances of Deagles appearing (I was sadly mistaken) since I was only finding melee. Went through hell getting to the finale with bots because I had to be careful with the ammo I used for tier 2 and used melee most of the time. Didn't have too much trouble with the finale itself because the SI that had spawned beneath the floor never died and stayed down there and, as mentioned above, I got lucky with the tanks before the one that spawns when the rescue vehicle appears.
If you had put at least 1 safe in the middle, this could have been a reasonably hard map. IDC if you report my review or not, at least the text will still be up as a warning of some seriously bad flaws and to anyone that'll try this on expert.
I've looked everywhere and I can't get "outside the map". Where are those spots?
Well, not so much out of the map but you can get to places you shouldn't, the guy we were playing the campaign through with managed to do so. The video will be on Mine and Randy's Channel in the coming weeks
Original idea of cards and highway
Lava hazard
Helicopter cover element and looting element
Rock projectiles assaulting in the lot
Easy navigation
Interesting finale location and setup
Too dark, even on the highest settings it's hard to see the map
One too many cars, even though it's the theme, all of the cars cause the game to lag EXTREMELY.
Dying in the finale means restarting it all.
The 2 tanks in the finale died on their own because of all the props.
Need larger variety of weapons
Bots alert the horde by themselves
Overall, the concept and function of a pilot covering you was the highlight of this campaign. In short, less lag and separating maps would of made this a better campaign, and even though cons proceed over the pros, in short I would recommend this to anyone looking for a short quick game.















Original idea of cards and highway
Cons:Lava hazard
Helicopter cover element and looting element
Rock projectiles assaulting in the lot
Easy navigation
Interesting finale location and setup
Too dark, even on the highest settings it's hard to see the map
Conclusion:One too many cars, even though it's the theme, all of the cars cause the game to lag EXTREMELY.
Dying in the finale means restarting it all.
The 2 tanks in the finale died on their own because of all the props.
Need larger variety of weapons
Bots alert the horde by themselves
Overall, the concept and function of a pilot covering you was the highlight of this campaign. In short, less lag and separating maps would of made this a better campaign, and even though cons proceed over the pros, in short I would recommend this to anyone looking for a short quick game.