- - The Fire
- - The Fire Escape
-Uploaded v.12 of the campaign
Warehouse door now closes once everyone is inside
Added some sounds
Worked on the warehouse a little
Horde no longer starts instantly at the beginning, must be triggered
(the issue regarding the director spawning it's own tanks/witches apparently has not been resolved as I thought, I will continue to look into fixing this)
-Uploaded v.11 of the campaign
More lighting changes
Infected spawn changes
Item spawn changes (including a chance for lasersights)
Some particles added
Some custom graffiti added in the destroyed saferoom (let me know if you have any black/purple missing texture issues)
Expanded the map a little, which added a warehouse(currently a WIP)/tank event
-Side note, there is only suppose to be one tank and witch, however due to some problems that will hopefully be worked out by next weeks version, the director may still choose to spawn it's own in addition to the ones I've placed. EDIT: This has been fixed and won't be a problem in next weeks version.
-Uploaded v.10 of the campaign.
Further expansion of the map that includes a small run down playground just outside the apartments, three apartment areas that are accessible (two of which will randomly be chosen between to be blocked off), and access to the parking lot by the bus has been included.
Color Correction has been added
Item spawning has been changed
Nav has been updated
New screenshots uploaded
-Uploaded v.09 of the campaign
Added some sounds
Expanded the map
Messed with the nav a bit
Added more detail
-Uploaded v.08 of the campaign
Built the other side of the alley
More detail here and there
-Uploaded new screenshots
-Uploaded v.07 of the campaign.
Extended further out into the city
Added more detail in various places
Fixed a few items that weren't showing up in game
Added some music to the intro
Changed lighting slightly
-Uploaded v.06 of the campaign that differs from v.05 in the following ways:
More details in the campaign
More buildings around the area
-Uploaded v.05 of the campaign, it's changes:
Extended further away from the starting area.
Moved the doors in the broken saferoom so it's easier to pass by them.
-Uploaded version v.04 of the campaign, it has the following changes from v.03:
Alot more detail
Changes to the area around the bus furthest from the starting area
Intro Camera has been added
The broken saferooms doors no longer move
-Uploaded newer screenshots.
-Uploaded v.03 which has the following changes from v.02:
Extended the map away from the starting area.
PanicEvent at the start of the map (which does and doesn't work, see Nav Changes below for details)
Removed the original nav and will not be updating it until the map is fully built. It was too much of a hassle to keep updating it for each release. So for the time being, bots and infected will be relatively dumb and they won't all be able to reach certain areas, and won't all work properly with certain events.
-Uploaded new screenshots.
-Uploaded v.02 of the campaign which has the following changes from v.01:
More buildings in the background around the area
Changes to the overall atmosphere to give it a more fiery look
Expanded away from the starting area a little bit more
Changes to the starting area so that the bots have an easier time with the fence
-Uploaded new, better quality screenshots of the campaign showing some of the new things I'm building.
-Removed the original screenshot I uploaded (was a very low quality shot from before I had even compiled v.01).
-Finished widescreen campaign poster.
-Uploaded the current version of the campaign. Only the first map is playable at the moment and it is incomplete. If you notice any problems with the map, please let me know. Will upload a new current version sometime next week.
-Began work on campaign.
"The survivors are holding out in an abandoned building with a few other uninfected. A fire breaks out, forcing them out the back of the building and away from the others, and also into the waiting hordes ambush. They're swarmed and barely make it out alive. Now alone and out in the open, they desperately start searching for safety and a way out of the city."
(If anyone wants the full size (1366x768) campaign poster as like, a wallpaper or something, just lemme know and I'll link it to you)
READ THE CHANGELOG PLEASE.
ALSO NOTE THAT THIS IS INCOMPLETE. IT'S IN BETA SO PEOPLE CAN PLAY IT AS I BUILD IT.
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