NEW WORLD ORDER

Author: antiConGame: L4DAdd-On: CampaignMaps: 5/5
Awaiting4 votes Co-op map for co-op play Versus map for versus play
5/5 Maps Available
  • - l4d_vs_martial_law
  • - l4d_vs_haarp
  • - l4d_vs_femacamp
  • - l4d_vs_ravenrock
  • - l4d_vs_mineshaft
Campaign Status: 95% Complete
09/15/09
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*reworked finale added exploding tower
*removed a few spots where player can get stuck via clip brushes
*added a few more lights on fema camp
*added rescue closet on finale

09/11/09
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*new finale map
*spawn bugs fixed
*added more mob spawn areas
*added breakables on tower in ravenrock
*removed / reworked walls in femacamp to work with nav better
*removed trigger hurt exploit


08/30/09
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* now has working co-op with Rescue closets.
*fixed bug on haarp, now suvivor bots can get t2's
*fixed bug on finale, elevator more bot friendly
*added another tower at finale

08/18/09
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fixed broken mission file
increased lighting by 25% in 3 of 4 maps
add light poles to add more lighting
fix .nav so zombies dont spawn in safe rooms.

08/16/09
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This campaign is in final testing... there will be a final to remove bugs after they are found... happy gammin'

Updated: 09/15/2009 Version: 2.6 (complete) Size: 18.71MB File: antinwo.vpk Downloads: 44,769 Views: 100,247

Escape the martial law Quarantine after a swine flu outbreak hike to H.A.A.R.P. and through a FEMA shelter, find your way to Raven Rock. THIS CAMPAIGN WAS INTENDED FOR VS.

73 Comments and 0 Reviews +  Add a review +  Add a comment
Player Player Posted 6 days ago

I reconize this place......

Player Player Posted 2 months ago

The map would be great for more than versus - if you finish it. Why not give a real ending and file off the rough edges for L4D2? The reviews would good all around instead of having ticked off people give your map the thumbs down.

sWoRnEneMy sWoRnEneMy Posted 7 months ago

I would say I agree withe the dark aspect of this map but it's the last level that really got to us. The end never comes as stated by previous posters and the spawning outside the map is pretty annoying, but the worse part is two of us were dead at every restart after the initial arrival from the get go. The spawning thing can be fixed by going to idle if you are ever outside the map but still. Needs work for sure but not bad. The dark aspect makes it more challenging.

RaZor RaZor Posted 9 months ago

First off, this map is a little rough on the eyes. Vast areas of all maps are extremely dark. It would be great if this could be eased up a bit so there is less strain on the eyes and that areas of the maps are more visible for navigation.

Would it be possible to add a sky box to the forestry map? I like the setup, but its very dark. A sky box could really bring this map out; something with stars and and an eerie moon should do it. Question is, if you add the sky box can you still keep the "fog" on the map?

I felt some of the areas in the map with all the buses fairly generic and repetitious.
All in all, I think its an average map and aside from the final two maps nothing jumps out at players.

Deschain Deschain Posted 9 months ago

I gave up on this clunker the moment I started a level by spawning into the saferoom for the next one. Just. No.

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