Redneck Refuge

Author: PHaeSiSGame: L4DAdd-On: Map
Awaiting5 votes Survival map for survival mode
1 Maps Available
Map Status: 90% Complete
10/09/09
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lotsa updates, having trouble with the poster and images, tho... :(

08/25/09
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Included correct .bsp file, was just too tired last night... :)

08/24/09
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- Fixed jesus-spots
- updated nav
- added not 1, but 2 oxy-cannons :)
- tried little optimizing, not done yet
- moved mines away from hunting-tower



08/20/09
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Solved "zombies-not-spawning-when-player-in-tower bug"
Added suspended wreck trap, still needs update for when tank hits it
Added detail and am now in desperate need of optimisation, tips are welcome... :)

08/17/09
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Cubemap error fixed

08/17/09
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Basic setup of scenery, landmines, gasoline boobytraps.

To-Do-List:
- optimizing
- detailing
- adding new boobytraps

Updated: 10/09/2009 Version: 0.69 (beta) Size: 6.79MB File: redneckrefuge068.vpk Downloads: 4,617 Views: 28,506

The survivors stumble upon a fortified hiding spot belonging to some rednecks gone wild. The area is filled with boobytraps, including 200+ landmines and a suspended car-wreck and 2 oxy-cannons.

BETA v.068

31 Comments and 0 Reviews +  Add a review +  Add a comment
Bill Bill Posted 3 months ago

I can't believe that even the Left 4 Dead engine can run this map so smoothly! Just LOVE it! My advice, however, find any propane and fuel tanks that MAY be around, put them in front of doors, and HIDE! 5/5

prahanormal prahanormal Posted 7 months ago

I adore this map. It's just so much fun to play, unlike other survival maps. I just love the little touches, like the land mines or the destroyable stair case. The only thing that bothers me is the fact that the AI tends to walk into the mine field, but that's unavoidable.

All Survival maps should be like this.

phaesis phaesis Posted 9 months ago

Hi ppl, some responses;

- To start the map; look for the generator behind the house (in the corner behind a tree).

- The oxy-cannon is supposed to blow up if you go too fast. Try to sync with the 2 thingies that keep the lauchable oxy-tank in place. Shoot the tank AFTER the thingies move to keep it in place and you'll be fine. I'm designing the map for vs/campaign, so the current amount of oxy-tanks is quite sufficient. And besides, the machine would be WAY too big if i added more oxy-tanks.

@lazychaos; i'll drop you a message, coz i need the help... ;)

@all: thnx for playing... :)

Author
Player Player Posted 9 months ago

Where do u start the map??? Looked for 15 mins and even googled it couldnt find it.

lazychaos lazychaos Posted 9 months ago

I like detailing rooms, im not much of a mapper but i have made a few maps(nothing comapred to yours). but i would help deocrating :)

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