Added bodies and blood to new roof area
Added spawn zone to prevent gameplay from being too easy for players on new roof area
Put vent covers to zombie spawning zones on floor and turned off collisions
Replaced fog controller with that from Dead Center
Altered nav mesh to include areas that weren't covered, removing the issue of the spitter goo mechanism to prevent "cheaters"
Increased height on a clip of a shelf in the Save4Less
Other minor adjustmens and additions
-Added a new area
-Opened the door to whitaker's house so new players are aware of its existence
-Fixed minor nav issues for both Day and Night modes
-Replaced the fogcontroller with Dead Centre's fogcontroller for a more authentic look
-Fixed minor graphical issues
-Added more supplies at the Save4Less hold out
-Removed vent covers in whitaker's shop in both Day and Night modes
-Attempted to remove the issues with hanging on a ledge on top of Whitakers shop's roof
-Other small fixes and alterations
Finally added cubemaps, removing the issue with the default texture used as a reflective surface on everything. Now you see the world reflected, improving and adding to the atmosphere.
2 new areas added - Save 4 Less Fortification & The Abandoned Shop
Highway scene inbuilt to give more back story
All known nav issues removed
Fog controller modified - faster and more realistic experience
Lots of other minor tweaks
Fixed visual bugs with some of the buildings
Made changes to ensure that both day and night mode had consistency in looks and feel
Lowered the player clip and changes it to an all clip on the 2 big Air Conditioners on the extended roof of Whitaker's shop
Func_Detailed many objects in Night Mode, vvis compile now takes 17 seconds on full mode
Edited skybox to consume a larger area to reduce vvis
Uploaded updated vpk to Steam Workshop
Fixed many little issues
Repaired nav mesh
Repaired ladders of nav mesh
Finally integrated 2 zombie spawners in the roofs of the shop and supermarket.
Optimised and filled in wasted space out of the playable area.
Added the map to Steam Workshop!
Previous Revision: Renamed addons to wgsr.vpk to support Mac users
Fixed up decals
Added more bodies to the roof, to make it look like a real hold out
Fixed up random lighting objects in day mode that were meant for night mode
Fixed up night mode, added a hint, fixed hint distances and visibility through objects
Added gas cans on the ground in front of the generator
Fixed up wires connected to generator
Fixed up lighting and lighting props all over night mode
Added a power cutoff for night mode, making it a little harder
Other minor adjustments and changes
Renamed addon to wgsr.vpk TO SUPPORT MAC USERS! WOOT!
Created the day/night modes
Night mode has many modifications to it - won't detail here
Created a Night mode poster
Added a lot of world details
Created a dead bodies scene at the front of the shop with high levels of decals and overlays
Added decals and overlays all over the map detailing trash and grime of abandonment lack of human interaction
Added a car in front of the shop
Fixed many lights
Added a clip in the first staircase to prevent certain collisions
Other few minor adjustments
Asserted many little bugs
Fixed 1 hour compile problem
Filled up wasted space behind, on top of and around buildings, file size is smaller and the compile time takes a lot less.
Added a game hint notifying players to "Summon a Rescue!" from the radio, this benefits new players
Fixed up Whitaker's room, removed gun cabinet, moved posters around, fixed up shadows.
Made Whitaker's house look more natural with paintings and other objects
Fixed displacement issue near Save4Less
Things to assert:
Plan to add audio effect to radio to make it seem realer.
V4.4 is corrupted, therefore changelog will be applied to v4.5
This version was corrupt
Resolved the visual glitches
modified the nav-mesh
Removed objects and blocks from map that didn't affect the player or were never seen
Things to assert:
The Japanese flag doesn't appear on the wall of Whitaker's Bedroom
A major addition has been made to this map, this is comprised by the addition of Whitaker's House to the map. go find it.
Minor changes have also been made:
Fixing of clips on the roof, such as the aircon clip, from clip to playerclip, where it cause the tank to be able to climb on top making it look like it was floating.
Nodraw textures have been placed on many blocks.
Added a mounted gun to the roof, which makes it look more like a last stand by Whitaker. I chose the mounted gun over the minigun as that would be unrealistic. Whitaker sounded old so it isn't too far fetched that he'd have an old mounted machine gun stashed away, right?
Shrunk nav mesh slightly.
Improved clip of the satellite dish
A few other changes...
None however there are cosmetic glitches that will be addressed in the next revision, but these do not affect game play and don't affect the experience of the map.
Issues with whitaker's Japanese flag
A nodrawed building looks like it is floating however it isn't
A ground texture was noclipped and leaves a hole but it is far away and won't affect the player.
Major changes to nave mesh and path finding.
Added more ladders for infected.
Made paths easier for user to use, easier to get around, get through doors, etc.
Changed nav-mesh to give distinct path to SI so as to not get stuck or halt in one location.
Used whitaker's hut as a method of access for the infected to get to the player.
Added more props to make a more natural effect.
Deleted redundant, useless or damaging nav meshes and ladders that effected user game play and infected path finding.
First waves is quicker and takes less time to reach player.
*** Changes to be addressed ***
Remove section of fence towards the highway bridge in front of whitaker's shop that SI stand at and allow themselves to get killed.
Fixed Save4Less doors
Fixed Save4Less roof spawn
Fixed Whitakers Gun Shop's internal roof spawn
Added dead common infected to the extended roof area
Fixed minor nav-mesh issues
Fixed infected paths of nav-mesh
Shrunk play area size
Shrunk nav-mesh size to allow better flow and closer zombie spawns
Changed barrier in-front of gun shop (removed cargo container & van, changed to military fences)
Added natural looking chain-link barrier at roof top to prevent player from jumping out (cosmetic addition, doesn't do anything, just makes the invisible barrier make sense)
Added props and vehicles
Changed infected spawn locations
Removed hedges in carpark that was causing issues with Special Infected getting up ladders and bots walking into clip, getting stuck and not responding to surroundings, allowing infected to kill them.
Added additional ladder to the front of Whitaker''s Gun Shop to allow players to get back on to the roof rather than taking a longer route.
Fixed sky issues where the player would not see the sky or a skybox texture, but instead see a browny texture on the shape of a cylinder surrounding them, however some players may still experience this.
*** Things to be Addressed (Known Issues) ***
Bad spawn areas for common and SI
Path finding or inaccessibility for certain SI (boomer, jockey, tank)
Random spitter acid appearing (possibly due to a glitched spitter stuck in a building), unknown solution
Spawn locations or infected spawning too far away, or infected timing out and dieing from distance (e.g. boomer blows up, tank dies)
Major changes made to nav mesh, roof extensions and spawn points.
Most bugs/problems have been fixed but expect a few minor glitches, a few I know of which will be patched in the next release but it would be something like 2.5 not up to version 3.
Fixed floating building
fixed the plywood props blocking the front of the little rooms near the based of the stairs to the roof (removed)
Fixed unbreakable Save4Less doors
Added infected spawn location as vent inside shop ceiling
Added more buildings and surroundings
Added more infect ladders for ease of access and path finding.
Uploaded Whitaker's Gun Shop Roof initial release. More updates expected soon
Version 10 & Major Updates - Now with cubemaps!
Please rate & Comment!
"After the survivors found out that the mall was no longer safe, they were forced to return to Whitaker's Gun Shop. There they must call in anyone who can save them and get them out of the deep south."
Think you've got the hang of Day mode? Then give Night mode a go! Test your skills and teamwork in a dark, shady environment that we all know as Whitaker's Gun Shop. When you can't see the enemy, can you kill it?
You can now get WGSR on Steam Workshop, for a hassle free install, try it!
Have custom content or gameplay videos? contact me and yours could be featured on this page!