The Woods

Author: Psychedelic Troubador (2)Game: L4DAdd-On: CampaignMaps: 3/3
Awaiting3 votes Co-op map for co-op play
3/3 Maps Available
  • - The Mountain Top
  • - The Woods
  • - The Lake
Campaign Status: 95% Complete
08/22/09
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*Finale rescue is now triggering properly. Just get on the boat when you receive the message that rescue has arrived.
*Minor tweaks to the finale area exterior.

08/21/09
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Fixes/Additions

*Fixed nav errors in the first, second, and third maps.
*Added some additional light sources in the first, second, and third maps.
*Added lights in the safe rooms.
*Added dirt paths in the first and second maps.
*Made some changes to the finale area in hopes of increasing difficulty.
*Added sewage over the water in the second map because the water wasn't reflecting light.

Remaining Problems

*Zombies/SI spawning in the water in the second map. This might not get fixed due to the map layout.
*Fire barricade panic event in the third map isn't hard and sometimes doesn't spawn zombies correctly. I'm looking into it.
*Lake water in the third map doesn't reflect light, I've been troubleshooting this and think it might have something to do with cubemapping.
*Finale area still needs a little work. This shouldn't be a hard fix.
*Finale rescue still isn't triggering, I've spent several hours on this and haven't gotten it to work yet. This is my main focus right now.
*Bots not getting weapons/supplies at the start and making comments from the No Mercy campaign. Might get fixed, doesn't seem like too much of an issue to me.

08/20/09
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No revision notes have been added by the developer.

Updated: 08/22/2009 Version: 2.1 (complete) Size: 18.4MB File: the woods.vpk Downloads: 13,645 Views: 33,506

A campaign with three simple maps set in the woods. Updated again. The finale rescue is now working.

25 Comments and 2 Reviews +  Add a review +  Add a comment
creptor creptor Posted 2 months ago
Pros:

Very fun
Easy for when you want to relax
Plenty of pills and health packs
Not too many tanks
Plenty of ammo
Large hordes
Great atmosphere

Cons:

Destroying the barricade killed most of the horde
Rescue boat was already there

Conclusion:

I really loved that campaign. I played it more than once because it was so good. This campaign is a must have. DOWNLOAD IT!

97
.

.
Drewisgreat Drewisgreat Posted 5 months ago
Pros:

-The trees and water set up a nice atmosphere
-Plenty of pills
-I really liked the little camp-grounds and it suits the level well.

Cons:

-It was very repetitive
-The barricade kills 80% of the infected
-The boat siting there the entire time really ruined the rescue for me, I mean, if the boat is already sitting there, why do we have to call anybody on the radio?

Conclusion:

Although I was frustrated for most of the campaign, I still had a good time and cant wait to try "The Woods 2"

70
.

.
ChaosEngine ChaosEngine Posted 9 months ago

What to say about this map... As a campaign it's relatively short, good for when you're in a hurry and just want to get a at some zombies. There are very linear maps here, with wide, sweeping lanes of fire that allow you to cut down the infected with ease, and with such large hordes that's great; it's awesome to suddenly hear them scream out and know a small army is about to come after you... makes you feel like you're being stalked. While, due to the linear nature of the maps, the areas are very simple, they get the idea of campers lost in the woods across very well.

Now for the negatives. This campaign is good, but has a few flaws that really shouldn't be here, and keep it from a perfect score. Most of them are simple things that were probably missed in conception.

Lvl 1 - There's no intro poster for 'the woods', and really should be now that theres a 'woods 2' poster. 1pt
- The map uses the No Mercy dialog at the beginning... but there are no subway tunnels in the map! 1pt
- There are areas players can become trapped, and unable to move from without committing suicide. 1pt
- The items in the safe houses are spawned in a pile... on the floor, right next to the table they should be on. 1pt

Lvl 2 - The horde spawns on the opposite side of the barricade and burns before it can reach the players. 1pt
- The water doesn't act like water; If you can go in it, make it bouyant. Otherwise, clip it so we can't walk in it. 5pts
Lvl 3 - The radio is silent with no audio. Some dialogue could be included. 1pt
- The boat doesn't pull away at the end, or give us any cinematic; it should be simple enough to add. 1pt

Lastly, If the boat's going to sit there instead of sailing in, like in death toll, could you put up a fence that opens when rescue arrives? Otherwise you can just sit on the boat and snipe to your hearts content, changing the dynamic of the finale. 5pts

So on my final note, though it looks like I was totally negative about this, i still had a great time with this map, and am going to download the woods 2 tonight; I'm just putting forth a couple ideas to help you tweak it and make it perfect. Good job, nonetheless!

Nina Nina Posted 10 months ago

Can you make the boat appear instead of just sitting there? kind of takes the fun out of the rescue...

Deschain Deschain Posted 10 months ago

Are you pretty much done with this one, or could it possibly be updated/worked on later?

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Recent The Woods Reviews (2)
The Woods Drewisgreat Drewisgreat Posted 5 months ago
Pros:

-The trees and water set up a nice atmosphere
-Plenty of pills
-I really liked the little camp-grounds and it suits the level well.

Cons:

-It was very repetitive
-The barricade kills 80% of the infected
-The boat siting there the entire time really ruined the rescue for me, I mean, if the boat is already sitting there, why do we have to call anybody on the radio?

Conclusion:

Although I was frustrated for most of the campaign, I still had a good time and cant wait to try "The Woods 2"

70
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