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End of the Line

Author: Criticinsane3004 (13)Game: L4D2Add-On: Map
member9.8 critic9.4 Survival map for survival mode
1 Maps Available
Map Status: 95% Complete
04/06/13
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As far as I am concerned... this map is complete... there is more I would like to do with it... but that is for another time...

Ans as always... feedback is appreciated, and if anyone has any leads on who made the song featured in the map... please... because five months later I still don't know... :\

Version 2.5
Patch notes

- Ladder on the back semi has been move slightly... bots should not get stuck on this ladder anymore...
- HDR Lighting now in effect...
- Changed the water texture to help improve frame-rate...
- Removed the bodies in the front to help improve frame-rate...
- Removed collisions on the a couple props to prevent stuck spots with the new ladder position...
- Fix a bug where you could get out of the map...
- Fix a bug where the bots would commit suicide from the left side of the bridge...
- Changed the collisions on the juekbox to prevent bots, players and infected from getting stuck on it...
- Color correction was added...
- Fixed a bug where the sun would disappear...
- Massive frame-rate improvement across the board...
- Move a pile of gas cans... as the bots kept getting stuck on them...
- Removed the large fire after the event started to help frame-rate...
- Slightly changed the detailing the skybox...
- Fix a bug where you would crash under certain circumstances...


12/16/12
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Initial Public release...
Just because it is now "beta"... doesn't mean the feedback should stop... the requirements for feedback has not changed (new people can find it further down in the changelog)...

Good luck to new players on surviving, and thanks to those who helped find problems in the alpha testing...

Changes
- Fixed a "stuck spot" near the container
- Fixed a navigation error that would cause the zombie to not spawn some times

12/10/12
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-Removed the collision on a couple concrete barriers I had missed the first time around...
-Fixed Floating pills near the radio...
-Hopefully fixed the ladder leading to the back trailer...
-Doubled the amount of Health items...
-Moved the Tier 1 guns over a bit to prevent people from panic grabbing a pump shotgun instead of a grenade...
-Move the grenades near the left mounted gun to prevent them from blocking fire...
-Fixed a bug where the smoker could grab you through the front most semi...
-Added Fire barrels to the main...
-Added propane tanks...
-Move a couple guns around for the sake of better positioning and proper vantage points...
-Added a couple detail props...
-Added extra particle to initial explosion... it looks better with it...
-Reworked the navigation a bit in the back to prevent bots from getting stuck in area where they can move...
-Fixed a crashing issues involving the cars...
-Radio now constantly glows till you start event...
-Removed a couple unnecessary props that were not even in the players view...
-Fixed problem where the flies near the barrier would not leave when you left the affected area...
-Added an Easter Egg... it occurs at approximately 25 minutes...
-Fixed a problem where the non-time related reference was not showing...

I sincerely thank you all for the feedback and support... it appear those who do play this map have alto of fun... makes me happy to know I have done my job well...

Everything below still applies... I still need feedback after all ;)...

11/22/12
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First release...

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Welcome to the initial Beta testing for "End of the Line"

This is a fort style survival map. You have a central location to hold and the infected will only come from one direction. A style of mapping for survival you really don't see too often I feel...

As testers, I will of course ask for various feedback in several areas... but I also ask that you have fun with this... that is what it was created for after all...


Now what I need you guys to look for/pay attention to...
- Smoothness of gameplay... (i.e. not getting stuck on every last can of beans trying to run away from a tank...)
- Overall Frame-rate... (If there are any particularly bad areas let me know)
- Bot and infected Navigation...
- Supply layout balancing...
- Visuals/Aesthetics...
- Feel of map...
- Look for any areas where you can get stuck or where the infected cannot reach you...
- Suggestion on improvement (anything and everything)
- How does the music help/hurt the overall experience... (hopefully it helps since I plan on keeping it ;3 ...)
- Add one of the most important aspects... how long did you survive?... (please specify who was on your team... not name but how many players were humans and how many were bots...)

Kind of feedback you can provide
- Leave a comment on THIS page... I will be checking it daily... if you leave a comment anywhere else... I may not find it...
- For some of the things I ask... screenshots can help for those who cannot provide a video or demo file (i.e. showing me where a stuck spot or other issue is located)
- Videos are probably the best kind of feedback for showing me how well it played, and/or how well the bots acted... but if you can't provide a video, a demo file it just as good...


There is probably something I am missing... I am sure it will come to me after I get everything started... also keep in mind two things...
1. There is a small Easter egg in the map already... you will know it when you see it... trust me...
2. The survival times of all testers will determine when an Easter egg happens... (it has not been implemented in just yet... but it will activate after a certain amount of time once it is added... that time being determined by how long the times are...)
That should cover it... have fun guys :D
04/06/2013 Version: 2.5 (final) Size: 52.05MB File: end of the line.vpk Downloads: 78,622 Views: 129,633

You have nowhere left to run...


In this map, the zombies will only spawn from one direction... Expected survival time for most team, even solo player, is no less than ten minutes...

***After eight months of searching for the origins of the song featured in the map... I finally found it!...
The song is called "Asalto al Galeon" by composer Roque Banos... and of course, I claim no rights to the song, all rights to this wonderful song belongs to him...***


49 Comments and 11 Reviews
MiMi_22 MiMi_22 Posted 5 months ago

I added this map to my game and seems it conflict to many other addon maps or item mods
cause my game crashed again and again.....

Are you sure it was this addon?... There really isn't much in it to conflict with... though it still might be a possibility...
If you can do some experimenting... trying only this addon, only other addons... this and a few others... if you can help me know what it conflicts with... I can do some research and fix the problem...

5 months ago
Author
KoalaBeer KoalaBeer Posted 5 months ago
Pros:

+ great bridge design
+ adequate supplies
+ lots of defensive places
+ awesome music. gets u pumped up for the hordes

Cons:

nothing i could think of

Conclusion:

play this map. it's awesome!

10
Report
KoalaBeer KoalaBeer Posted 5 months ago

can someone help me? i really wan to play this map but after i got in, i didn't get any guns nor hordes. in the end, i ended up listening to the song. great song btw. why does this sort of thing happen? it happens to some other maps too.

Could you be a bit more descriptive of the scenario?... Because from what it sounds... you are not launching in survival mode... as the weapons are set only to spawn during survival...

Provide more detailed information... and I will do my best to help...

5 months ago
Author

haha waddayaknow i 'fixed' it.
yeap, i didn't launch it in survival mode. thanks for that!
giving my review after this comment. great map!

5 months ago
Addbue Addbue Posted 6 months ago

I love this map.

insane3004 Criticinsane3004 Posted 6 months ago

I am still working on the update I had mentioned a while back... life has taken a turn for the worst... and I barely have time to eat and sleep... let alone work on something I actually want to do...

Anyway... I have learned a couple new technique which should hopefully fix the lag issues... and I am also debating on whether of not to have the "more time events happening"... it will most definitely have an "ending" though... as it is supposed to be a direct tie in to another project that is coming along...

Author
Videos for End of the LineNext
Recent reviews for End of the Line.
End of the Line KoalaBeer KoalaBeer Posted 5 months ago
Pros:

+ great bridge design
+ adequate supplies
+ lots of defensive places
+ awesome music. gets u pumped up for the hordes

Cons:

nothing i could think of

Conclusion:

play this map. it's awesome!

10
End of the Line
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