-Added a mug
-Removed back slot machines
-Removed warning about hurting slots
-Added an un-blockable hole in the back
-Moved ammo pile weapon spawner back more. It appears to improve speed of bots responses to free swag.
-Attempted to encourage AI Director to tell more infected to visit the back
-Fence is now the top buildable. Priciest, too. 15 -> 25
-Toaster and elephant are now tiered and now equal. Elephant is second-top tier due to uneven mesh.
-Toaster 20 -> 15
-Slot prices have been increased from 12 -> 13
-Tweaked minor probabilities
-Slots no longer trigger when hurt
Internal version is now 3
Notes: Overall, people that opt for max items and no building can still do it, but it is hopefully more challenging. More changes will be made as more feedback materializes.
-Added overlay/sign telling customers not to shoot slot machines.
-Removed ammo stash in single player
-Added phys clip so weapons do not go underneath scaffolding, unreachable
-Messages are now less verbose and more concise
-Finale prop no longer blinks during other instructor messages
-Moved back instructor hint for slot machine to make more distinguishable
-Moved node hint closer to other hints so players don't have to look back
-Slot prices have been increased from 9 -> 12
-Car part 1 price increase 60 -> 80
-The prices now increase from 65 -> 75
-Prices of some specials have been reduced
-Item probabilities have been tweaked...
-Tier 2 occurs less
-Super stays at 5% when available
-Slight increase of winning zombie/nothing
-Build times have been increased...
-Most have been doubled
-Shack walls are still the same
L4D URL added to addoninfo.txt
Internal version is now 2
Updated 3/8/2013. A Let's Build map. Kill infected, get money. Build an escape car and play slots for items.
With your hard-earned savings...
*Order the crane to build a car in order to escape. Build-A-Car to improve your odds at the slots!
*Play slot machines to win items.
*Purchase barricades and drop them off at any build area. They can be picked-up, moved, or thrown away!
Powered by powerful Rimrook powering logic power!
Environments: Forest / Woods
(?) Public Revisions: Accepted with credit