Mushroom Massacre
- - Bob-omb Battlefield
- - Temp2
- - Temp3
- - Temp4
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- Major Work done on the outside/inside of the Castle - Taken from dm_peachs_castle
-Custom models from garrysmod.org
-Major fixes to the nav done by Speckled*Jim
-New Campaign Poster (If someone wants to make a better one contact me)
-Other Minor/Major major fixes
09/16/09
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-Fixed Freezing Issue 2nd Attempt (Let me know if it still does)
-Updated the fog so it looks better.
09/15/09
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-Fixed freezing issues (I hope)
-Minor bugs
09/15/09
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-Nav flow update.
-Changed the doors to be bigger/better. (no getting stuck inside)
-Changed the sky treeline to a more mario like feel instead of the trees.
-More Trees (Yay)
-Updated safe house. (Ignore unfinished map 2)
-Other minor details.
09/13/09
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First Release.
Survivors Find themselves in a weird yet familiar place.
I need ideas for the 2nd 3rd and 4th map.
Texture Credit: Me and TopHATTwaffle of Fpsbanana.
very cute Mario Map, would be nice for younger players who scare easy, the jumping up to break the ? box was nice, you should add more of them.
Cons:was a little hard to get threw because a lot of the gates are more like solid walls with no switches or leavers to open them. A lot of the doors are useless, trying them all just to see what opens and what doesn't. A hidden passage behind the painting it nice but honestly I didn't even have a clue that was a passage till a smoker grabbed me and dragged me inside it. Maybe a hint or something saying its there would be better, and less useless doors, when I saw the big door with a lock on it, I thought i needed a key to open it and advance to the next area, had to use no clip more then once to get to the place you had the ammo and then to the final castle in the map.
Conclusion:It's a nice idea for a campaign just a few tweaks on the first map, and lol, maybe not spawning into a room full off zombies while the computer bot run to the second safe room 50 feet away and leave me fighting the zombies by myself. Then after I closed the safe room door the campaign begins all over again.
Since your asking for ideas on other maps for this campaign maybe more themes from older video games like this 1, like Zelda for instance
Me and my reviewing team beta tested this map so you can see some genuine in game reactions.
The lag was horrific because of unseen textures not being deleted ect.
the lag made us dislike the map but if the lag was removed, we would LOVE this map.
Work hard and we will review this map when its completed.
1st vid: watch?v=nCzTDZ623VQ
2nd vid: watch?v=7265_z10zuc
Fine job so far, please finish this, I love what you're doing.
My suggestions:
Level 2: Dire Dire Docks or Jolly Roger Bay.
Level 3: Desert stage, lethal lava land, tall tall mountain.
Level 4: The bowser stages, and a Finale at the Roof of Peach's castle while waiting for....
A......
A......
I have no dang clue, I dunno what you could use.
I love how well you've replicated the landscapes and textures so far, the breakable ? box with a pipe bomb/whatever else might fall out, the vanishing Boos and the hanging Peach were excellent touches too! However, the maps are a little too spacious for zombies (including specials) to pose any serious threat, even when you're alone. Obviously making everything smaller isn't a particularly viable option, especially considering how long it would take... so perhaps if you could put some more trees or zombie-apocalyptic debris of some sort in to give a few more hiding spots for infected to spring from behind a little more unexpectedly.
The passage between the castle and the bob-omb battlefield also didn't quite seem to fit to me, so just a suggestion but perhaps a green pipe tunnel network where you eventually climb out one similar to the ones you made at the start instead?
Also just wondering about the doors randomly opening and closing, is this intentional to allow zombie flow seeing as they're unbreakable?
As for new level suggestions, I agree the snow level and boo's mansion sound good, and the ending in bowser's lair I'd say is a must at least. If you could even put a bowser skin on a tank, that would be amazing. Not sure how you'd go about it though, so perhaps you could try for a bowser corpse lying about somewhere at the end instead.
Good work so far, hope you'll carry on with this :D
Long entrance into castle
Detailed scenery
Retro
Like everyone else said, this needs completion! I got some ideas.
Conclusion:I still play SM64 so other than the Castle-Battlefield pathway transition, I knew where to go! It's a fun and unexpected place where no one (except you, of course) would have imagined the Infection taking place. I've DLd it and enjoy it every time I play it.





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Left 4 Dead Polls
at the end of the first level you should teleport us back into peaches castle and go through another door, and it would be so cool if you had one of the levels were you slide down the enormous slides.