Dark Blood
- - Tanker
- - Engine
- - Platform
- - Extraction
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BETA PUBLIC VERSION 1.9
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Campaign general updates:
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> added map 3 Platform coop and versus
> added map 4 Extraction coop and versus
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Map 1 Tanker updates
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> weapon system modification
> added audio scene survivor
> fixed bad breakable wall in versus mode
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Map 2 Engine updates
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> weapon system modification
> rebuild map view to the platform
> added models and textures details
> added more infected spawn on event 1 and 3
> enlarged ladder hole
> removed some bug
09/25/09
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Campaign updates version beta 1.3 :
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First level updates l4d_darkblood01_tanker l4d_vs_darkblood01_tanker:
- Redid some areas (Specially starting area)
- Added 2 ladders for infected.
- remake the panic event road, the security hatch is now in control room.
- Added lights in some place.
- Added more access points for infected.
- Added details prop satic and physic.
- rebuild nav.
Second level updates l4d_darkblood02_motor l4d_vs_darkblood02_motor:
- Fixed bad spawn after death.
- Fixed the first panic event without horde.
- Added pills molotov and pipe bomb especially at the end.
- Added little lights in tank room.
- Enlarged some ladder hole.
- Added details prop satic and physic.
- rebuild nav.
09/20/09
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No revision notes have been added by the developer.
The survivors drifted at sea and a tankership seems deserted. But it's filled with infected.
The survivors must try to restart the tankership motor, if they want to join the oil plateform where a helicopter was heading.
excuse my poor english ;)
few surprises. loved when u went under water never seen that before.
Cons:i kept getting lost.
it got boring after a while semmed u were going in circles
ive played better maps
Excellent story idea
Awesome ship level design
Very challenging
Awesome traps (The floor collapsing scared the crap out of me)
The oilrig map changes itself every so often (fences and such are added)
The swimming/water part of the engine room level is very confusing, For those confused...Move your ass or you will run out of oxygen.
The finale seems very unfinished and wide open, No medkit or weapon stashes outside of the saferoom that I could find aswell.
I played this with one other friend on advanced and I probably won't play again unless I get four actual players as the bots get really confusing in this campaign.
All in all if you are looking for a simple way to kill an hour, then I recommend this campaign.
Excellent levels design-logical
Creativity-I LOVE the idea of tanker ship and oil rig!
Good graphic-impressive even when camparing with valve's works.
Atmospheric-ways after ways of infected swarm toward survivors as they try to make it to the finale saferoom.
4 maps only.
Conclusion:Very well done.
Generally plays great! several times the bots returned to the safe room (on the oil rig) and did not want to play with the zombies which made it really tough all by my lonesome! LOL. I still laugh thinking how the bots are to scared to stay out and fight. I f you thinks it tooo easy try going to an advance level! Good Job one of my favorites! Confusion is one of its assets, after all this is an apocalypse! 95% perfect it would be 100% if the bots weren't such sissies!
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Mapping is awesome !
Not too hard, not too easy !
The neverending horde at the end of the 3rd map is not my kind...(but i'msure that some people will love it)
Conclusion:One of the best campaign ever....
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This has the true makings of a great campaign, just hope the fixes and finishing touches to the maps don't destroy what is so far a playable campaign.
Anyone else found it too easy to get lost and just end up mindlessly walking round in circles.