Dark Blood
- - Tanker
- - Engine
- - Platform
- - Extraction
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BETA PUBLIC VERSION 2
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Map l4d_darkblood01_tanker update
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> added ladders for infected
> added gamemode systeme for coop and versus in the same map
> fixed bad nav mesh
> rebuilded the navigation file
Map l4d_darkblood02_engine update
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> added special way for the tank if is spwan after the door in first event.
> replaced custom model mooring_cleat by the official
> the elevator goes faster now on 2nd event
> added items
> replaced the explosive barrels by the official
> added crates to the last jump before the saferoom for 0 damage jump
> added gamemode systeme for coop and versus in the same map
> fixed bad nav mesh
> rebuilded the navigation file
Map l4d_darkblood03_platform update
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> replaced custom model mooring_cleat by the official
> replaced the explosive barrels by the official
> added gamemode systeme for coop and versus in the same map
> fixed bad nav mesh
> rebuilded the navigation file
Map l4d_darkblood04_extraction update
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> replaced custom model mooring_cleat by the official
> added surprise for a best difficulty
> added gamemode systeme for coop and versus in the same map
> rebuilded the navigation file
02/11/10
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BETA PUBLIC VERSION 1.9
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Campaign general updates:
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> added map 3 Platform coop and versus
> added map 4 Extraction coop and versus
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Map 1 Tanker updates
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> weapon system modification
> added audio scene survivor
> fixed bad breakable wall in versus mode
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Map 2 Engine updates
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> weapon system modification
> rebuild map view to the platform
> added models and textures details
> added more infected spawn on event 1 and 3
> enlarged ladder hole
> removed some bug
09/25/09
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Campaign updates version beta 1.3 :
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First level updates l4d_darkblood01_tanker l4d_vs_darkblood01_tanker:
- Redid some areas (Specially starting area)
- Added 2 ladders for infected.
- remake the panic event road, the security hatch is now in control room.
- Added lights in some place.
- Added more access points for infected.
- Added details prop satic and physic.
- rebuild nav.
Second level updates l4d_darkblood02_motor l4d_vs_darkblood02_motor:
- Fixed bad spawn after death.
- Fixed the first panic event without horde.
- Added pills molotov and pipe bomb especially at the end.
- Added little lights in tank room.
- Enlarged some ladder hole.
- Added details prop satic and physic.
- rebuild nav.
09/20/09
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No revision notes have been added by the developer.
The survivors drifted at sea and a tankership seems deserted. But it's filled with infected.
The survivors must try to restart the tankership motor, if they want to join the oil plateform where a helicopter was heading.
excuse my poor english ;)
Environments: Oceans / Islands, Recreation / Indoor, Industrial / Commercial
just b4 the forklift, I went to the edge of the boat, and got to where no nav is placed, and where walls are see-through. I shouldn't have access to that area, but I did..
Add a feature listening photo so your map can be nominated for the main page!
Found a big navigation error in Map 2 after the forklift event; the Bots sometimes get "incapacitated" when jumping off the boat towards the oil rig (the ledge hanging version).
- Visually perfect.
- Realistic maps.
- Easter eggs.
- Great ending cutscene.
- A few original ideas.
- The weapon spawns are not always well balanced.
- The maps may become a bit boring.
- Sometimes easy to get lost.
- Hard finale (not enough space).
- Very few survivor dialogue.
Very good campaign. It has a few cons, but you should try it, it's worth it.











cool