Suicide Blitz
- - The Apartment
- - The Underground
- - The Law
- - The City
- - The Stadium
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Suicide Blitz for Left 4 Dead Version 3 Update Notes
Fixed a bug where the AI will try to go back up the ladder during the train crescendo on Map 4. (Coop and Versus)
Fixed a bug where a ladder on map 2 did not work properly. (Versus)
12/19/09
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Bug Fixes List - version 1.1 (Version 2)
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Health and ammo will now show up properly in the starting area of the Stadium finale map, just venture out if you do not see it.
Players will no longer occasionally hang from the balcony when a server switches maps to "The Apartment" map.
Multiple Pipebombs available in "The Underground" panic event will no longer have 4 uses. They have 1 now.
Improved AI and SI navigation on finale and on all the maps in a few specific places. This should make the Finale more challenging.
Lengthened the panic event at the end of "The City" (train escape). It will now run for a longer period of time. You are also no longer safe on the train, you are
warned.
Fixed a bug that would allow the player to set off the metal detectors in "The Law" more than once.
Players will no longer get stuck between the tires in the alley behind the Movie Theater on "The City" map.
Fixed some other areas on "The City" that would allow a VS Infected or AI Infected to become stuck behind a fence.
Fixed bugs in Survival Mode that allowed the player to leave the "play area".
Fixed a bug where the tier 2 weapons would not spawn on the 2nd round of VS in "The City".
Gave the infected the ability to get back up to places that were previously unreachable. (Survivor Cutoffs) Gave the survivors the ability also in some areas.
Fixed a bug where the ammo on "The Underground" could be attained through a wall.
Atlas's globe is still dangerous. You are warned.
Tweaked the ammo placement on "The Underground".
Fixed a bug that would allow the VS Players to block the navigation of the Survivors with physics objects.
Adjusted the level design of "The Law". Additional entrance into the cell area.
Gave the bowling alley on "The City" a makeover.
The Stadium has received a makeover as well
Versus has been completely re-vamped, many more accessible areas for SI.
Tweaked some battlefield areas to allow for a better challenge and flow.
Changed the mini-crescendo event dynamic on "The Apartment" construction level
Many small changes to detail, navigation, and other aspects on all maps.
There are some bugs reported with people using the Source Mod server mod, and 16 man servers; be aware. (Also for you people playing this in L4D2)
10/20/09
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Aware of a huge bug at the beginning of Finale map. No health or ammo and this IS NOT intended. Will fix asap and update the download page.
10/19/09
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Any bugs/comments please visit me at www.suicideblitz.info and use the Contact Me link at bottom of the page. Other contact alternatives in the readme.txt.
1.0
*This campaign is released with music as is. Meaning there is a bug in the music that should theoretically be fixed by Valve sometime soon and not require a vpk update. You will hear a random klaxon alarm sound when zombies burn...sorry. I plan on releasing an update to this campaign for bug fixes and improved VS gameplay sometime in the near future. Versus is not how I would like it to be at this time. The geometry needs a major change to ween it away from the coop version to more of a versus game dynamic.
Survivors must make their way through an infected city to escape the zombie apocalypse.
Currently doesn't work for Left 4 Dead 2, converting now.
Thanks for the comments gang
@angelic - you sure did see that reference, spaced forever!
@player (you know who you are!) - I haven't done anything but this campaign actually, when I am done I would love to do more.
Still working on the L4D2 version, I promise it's coming! I have learned a lot since making this version so I am adding, changing and just tweaking up the new version to make it as good as possible.
Thanks again gang, glad you all have enjoyed
A good and fun level.
I almost shit when I saw Doctor Who's Tardis down an alley!!!! Nice added touch!
It is a Exellent game to play. Exellent levels.
Good length, quick campaigns are boring.
Great detail, everything looks pretty realistic for a game.
Graffiti (Did I really see a Spaced reference in there?)
Finale, I've found a lot of custom campaigns suck at the finale stage, but this one was really good.
Playing with bots is annoying, especially at the train bit.
Some MINOR glitches, Hunters jumping through walls once or twice, but nothing major.
This campaign really feels like something Valve's done, it fits with the game and storyline very well and I would suggest anybody who likes L4D get this immediately!
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-Flowed well, not too many bot issues.
-Custom dialogue, as well as in-game dialogue.
-Nice scenery.
-Hard to get lost.
-Sufficient amount of weapons and supplies.
-A few nice easter eggs.
-The Ammo in the finale was hard to find.
-The train part in the fourth level was a bit overwhelming. If you could change it so that it doesn't automatically go off during the fighting, that would be nice.
-Finale is wide open.
A satisfactory campaign.
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Left 4 Dead Polls
Everything
Cons:none
Conclusion:Great campaign, really great! We successfully finished it in expert, 0 restarts.
If you want, you can watch it at youtube: /watch?v=MJO2rNc1l2M
Thanks a lot! We enjoyed it so much!