Suicide Blitz
- - The Apartment
- - The Underground
- - The Law
- - The City
- - The Stadium
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Bug Fixes List - version 1.1 (Version 2)
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Health and ammo will now show up properly in the starting area of the Stadium finale map, just venture out if you do not see it.
Players will no longer occasionally hang from the balcony when a server switches maps to "The Apartment" map.
Multiple Pipebombs available in "The Underground" panic event will no longer have 4 uses. They have 1 now.
Improved AI and SI navigation on finale and on all the maps in a few specific places. This should make the Finale more challenging.
Lengthened the panic event at the end of "The City" (train escape). It will now run for a longer period of time. You are also no longer safe on the train, you are
warned.
Fixed a bug that would allow the player to set off the metal detectors in "The Law" more than once.
Players will no longer get stuck between the tires in the alley behind the Movie Theater on "The City" map.
Fixed some other areas on "The City" that would allow a VS Infected or AI Infected to become stuck behind a fence.
Fixed bugs in Survival Mode that allowed the player to leave the "play area".
Fixed a bug where the tier 2 weapons would not spawn on the 2nd round of VS in "The City".
Gave the infected the ability to get back up to places that were previously unreachable. (Survivor Cutoffs) Gave the survivors the ability also in some areas.
Fixed a bug where the ammo on "The Underground" could be attained through a wall.
Atlas's globe is still dangerous. You are warned.
Tweaked the ammo placement on "The Underground".
Fixed a bug that would allow the VS Players to block the navigation of the Survivors with physics objects.
Adjusted the level design of "The Law". Additional entrance into the cell area.
Gave the bowling alley on "The City" a makeover.
The Stadium has received a makeover as well
Versus has been completely re-vamped, many more accessible areas for SI.
Tweaked some battlefield areas to allow for a better challenge and flow.
Changed the mini-crescendo event dynamic on "The Apartment" construction level
Many small changes to detail, navigation, and other aspects on all maps.
There are some bugs reported with people using the Source Mod server mod, and 16 man servers; be aware. (Also for you people playing this in L4D2)
10/20/09
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Aware of a huge bug at the beginning of Finale map. No health or ammo and this IS NOT intended. Will fix asap and update the download page.
10/19/09
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Any bugs/comments please visit me at www.suicideblitz.info and use the Contact Me link at bottom of the page. Other contact alternatives in the readme.txt.
1.0
*This campaign is released with music as is. Meaning there is a bug in the music that should theoretically be fixed by Valve sometime soon and not require a vpk update. You will hear a random klaxon alarm sound when zombies burn...sorry. I plan on releasing an update to this campaign for bug fixes and improved VS gameplay sometime in the near future. Versus is not how I would like it to be at this time. The geometry needs a major change to ween it away from the coop version to more of a versus game dynamic.
Survivors must make their way through an infected city to escape the zombie apocalypse.
nice campaign, loved all the stuff you have to do to advance plus all the helpful hints you get, the lighting was perfect and in all the right places
Cons:a lot of stationary zombies 15-20 to a room in almost every room seemed a little much
Conclusion:Good job, good campaign, will play it again
When I get to the train in the 4th chapter, the AI bots won\'t get on the train. They just try to go back up the ladder. This was extremely frustrating as I was really enjoying this campaign. If anyone knows how to fix this, let me know.
Same problem for me, using v1012 here. Resorted to noclip down to 6th floor, then warp all survivors here.
I'm using l4d v1014 and i can't restore power to the lift on the 1st level. There are some people that uses v1014 and have the same problem. I hope the author can fix this bug coz i wanna try this campaign since it is said to be very good.
-great idea
-apartment building was well designed
-elevator music :D and hunter walking up building was Hilarius
-great detail and variety in all maps, panic events were well thought out
-long campaign, just the right length.
-unique locations, bowling alley,theatre, police station.
-finale is too easy, especially for survivors in verses mode.
Conclusion:The best L4D campaign I have ever played, I think this is better than all 5 of the official campaigns! I hope you make a L4D2 version with all the new weapons!







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Left 4 Dead Polls
I love this map. I play it in l4d2, however the switch on the first map seems broken, I hit it and it does nothing. Fortunately the 2nd map and the rest working just fine. Btw you should convert this to l4d2 map. I can play it just fine in my l4d2, but of course like all l4d1 map you play on l4d2, you don't get any of those new weapon and item, like military sniper, boomer bile or defib. Only the old stuff. So I think it would be great if you release the l4d2 version of this map