- - Prison
- - Prison Yard
- - Docks
- - Ship
- - Lighthouse
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Version 7.0 Release
Campaign updates:
* Added custom made soundtrack by Mark Hünermund Jensen ( http://www.hunermund.dk )
* Added survival mode for the lighthouse map and a remade (non-tilted) survival ship map
* Fixed version mixup giving the "string table error" message
* Fixed items not spawning on first round in safe room
* Updated nav on all maps
First level updates (The Prison):
* Redid some areas (Specially starting area)
* Clipcontrolled a lot of areas to smooth out unwanted bumps
* Added more access points for infected
* Added one more rescue closet near start
* Added new optional route at the end
* Fixed some nav issues
Second level updates (The Prison Yard):
* Redid some areas (Specially office section and sewers)
* Redid crescendo event a bit
* Fixed possible shortcut exploit at crescendo event
* Removed the corner in the crescendo event
* Added more ladders for infected
Third level updates (The Docks):
* Changed area close to crescendo to allow easier infected access
* Fixed some places where players could get stuck
* Added more ladders for infected
* Changed fence placement at crescendo a bit to avoid possible exploit
* Fixed some nav issues
* Fixed crescendo button displaying wrong instruction
Fourth level updates (The Ship):
* Fixed some places where players could get stuck
* Added ladder for the infected to be able to climb aboard at the end
* Added a health cabinet
* Finally fixed water (at the cost of having no ragdolls)
Fifth level updates (The Lighthouse Escape):
* Fixed survivors sometimes surviving being knocked off the cliff into the water
* Removed push in water
* Added more ladders for the infected (Tanks now has access to starting area)
* Fixed some nav issues
* Made skybox edge in water less noticeable
Changelog:
Beta 6.1 Release
Campaign updates:
* Updated nav on all maps
* Bots will no longer run off from starting safe room
* SI can no longer spawn while survivors are in starting safe room
* Fixed survivors spawning in ending safe room or other places on the map
* Fixed conflict with other vpks, meaning Death Aboard wouldn't show up in addons
First level updates:
* Removed possible exploit at crescendo event
Second level updates:
* If map loads in versus the rescue closet near the crescendo event will be gone
* Moved car alarm
Third level updates:
* Made a hole in the roof near crescendo event for balance purposes
* If map loads in versus the rescue closet near the crescendo event will be gone
Fourth level updates:
* Fixed SI spawning inside containers
* Ragdolls no longer fall through containers
* Redid car alarm scene. Survivors can no longer shoot at it.
* Added a push to make sure survivors dont skip ahead too soon on final door event
Fifth level updates:
* Fixed credits not showing
* Changed some areas for balance purposes
* Fixed players not respawning after round restarts
* Added a rescue closet
In Death Aboard you start out in a prison and work your way out to the nearest docks area. From here, you board a stranded ship and finally to an island where there will be a lighthouse as a finale.
Was put together extremely well. If i didn't download this and it just popped up in my add on list, i would have assumed that i was an official map. The crescendo events were amazingly placed and the whole "story" of this map is really really extreme.
Cons:The only thing that bugged me the most ( which isn't very much at all ) Was that at the final stand, after we defeated the tank we had to run like.. all the way across the map to get to the escape vehicle. It wouldn't have bothered me much if my team and i didn't die like.. 4 times trying to get there. But again, this wont by any means stop me from playing it. =)
Conclusion:Its an extremely clever map, that was very well put together. The level design was awesome, it was fun to play with bots as well as friends, and it makes me want to play it some more just writing about it. The perfect balance of everything for a map. i highly suggest that anyone who comes to this site, regardless of whether or not you become a member, or are just looking for a quick download cause you're bored of the 5 original campaigns, to give this one a try. It's one that you'll play over and over again.
when i attempt to extract this one it says the folder is empty. Is anyone else having this problem?
VERY well made, my friends and I had a lot of fun playing it. I found no bugs, everything went quite smoothly. Maybe a few too many passages at the beginning, but still, pretty straightforward. The trap on the ship was deadly and hilarious, so ya loved it, 96.
Can I download this for L4D2? I don't own the original but I'd really like to try this.
-Very vast and must of took a lot of work
-Completely original idea
-The Finale was fun and creative
-Rescue vehicle was hilarious
-The journey was worth it
-Might lag some people's computers
-Some people might get lost
Overall, Death Aboard is a very original map that must have took a lot of time to create. Whoever made this campaign is creative, thoughtful, imaginative, and probably has a very good knowing of the layout of a boat. This is a campaign that everyone should enjoy.






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Left 4 Dead Polls
- interesting final
Cons:- car trick was awesome
- prison/ boat areas well designed
- container ship nicely made like in real life.
none
Conclusion:this map is awesome.
i rate this map a 95 out of 100.