- - Prison
- - Prison Yard
- - Docks
- - Ship
- - Lighthouse
=========
Version 7.0 Release
Campaign updates:
* Added custom made soundtrack by Mark Hünermund Jensen ( http://www.hunermund.dk )
* Added survival mode for the lighthouse map and a remade (non-tilted) survival ship map
* Fixed version mixup giving the "string table error" message
* Fixed items not spawning on first round in safe room
* Updated nav on all maps
First level updates (The Prison):
* Redid some areas (Specially starting area)
* Clipcontrolled a lot of areas to smooth out unwanted bumps
* Added more access points for infected
* Added one more rescue closet near start
* Added new optional route at the end
* Fixed some nav issues
Second level updates (The Prison Yard):
* Redid some areas (Specially office section and sewers)
* Redid crescendo event a bit
* Fixed possible shortcut exploit at crescendo event
* Removed the corner in the crescendo event
* Added more ladders for infected
Third level updates (The Docks):
* Changed area close to crescendo to allow easier infected access
* Fixed some places where players could get stuck
* Added more ladders for infected
* Changed fence placement at crescendo a bit to avoid possible exploit
* Fixed some nav issues
* Fixed crescendo button displaying wrong instruction
Fourth level updates (The Ship):
* Fixed some places where players could get stuck
* Added ladder for the infected to be able to climb aboard at the end
* Added a health cabinet
* Finally fixed water (at the cost of having no ragdolls)
Fifth level updates (The Lighthouse Escape):
* Fixed survivors sometimes surviving being knocked off the cliff into the water
* Removed push in water
* Added more ladders for the infected (Tanks now has access to starting area)
* Fixed some nav issues
* Made skybox edge in water less noticeable
Changelog:
Beta 6.1 Release
Campaign updates:
* Updated nav on all maps
* Bots will no longer run off from starting safe room
* SI can no longer spawn while survivors are in starting safe room
* Fixed survivors spawning in ending safe room or other places on the map
* Fixed conflict with other vpks, meaning Death Aboard wouldn't show up in addons
First level updates:
* Removed possible exploit at crescendo event
Second level updates:
* If map loads in versus the rescue closet near the crescendo event will be gone
* Moved car alarm
Third level updates:
* Made a hole in the roof near crescendo event for balance purposes
* If map loads in versus the rescue closet near the crescendo event will be gone
Fourth level updates:
* Fixed SI spawning inside containers
* Ragdolls no longer fall through containers
* Redid car alarm scene. Survivors can no longer shoot at it.
* Added a push to make sure survivors dont skip ahead too soon on final door event
Fifth level updates:
* Fixed credits not showing
* Changed some areas for balance purposes
* Fixed players not respawning after round restarts
* Added a rescue closet
In Death Aboard you start out in a prison and work your way out to the nearest docks area. From here, you board a stranded ship and finally to an island where there will be a lighthouse as a finale.
At the first screenshot,SO MANY BLOODS THERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The campaign was nothing short of breath-taking. The greatest campaign I've ever seen, in L4D1 and L4D2, by far. Campaigns like Death Aboard make L4D infinitely more interesting to play.
Pros:
1) The level designs are incredible, creative, and amazing to play.
2) The Ship level was unlike anything I've seen. I've played all eleven official maps dozens of times, and the tilted Ship level still made me stop and think twice about where I was going.
3) The music in the Prison, and at the Lighthouse, was perfect. I reached the Lighthouse room just as the music reached its peak.
Cons: Very few.
1) The Bots had some difficulty navigating the Ship, but nothing major.
2) On the Ship, and at the Lighthouse, there were large patches of water that contrasted with the rest of the water.
3) There was no one controlling the rescue vehicle when it arrived.
4) During the Finale, I stood on the tall crates on the dock, and I found it too easy to defend from there. It would've been better if a Smoker could've pulled me from the large rocks in the water.
That's all. If you think Death Aboard is anything but incredible, stop playing L4D.
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Very well detailed,it was a little diffcult at the final,but still fun.
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- Great environment
- Not a lot of lag
- Original escape route
- Lengthy
- Bodies seem to disappear instead of staying towards the end and at the end.
- Soundtrack did mess up once or twice
- Finale environment is way too large.
- Issues with frame rate
This is a really good, and original campaign in my opinion. I liked the environments and the way you set up everything. There weren't too many tanks, too. That could also be a con for some people, because I know some people just love fighting those tanks. At the very beginning and the very end of the campaign, I noticed some slight frame rate issues as well. Besides those I can't say much else. Very good campaign.
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Wow, looks amazing =D