- - Lobby
- - Offices
- - Apartments
- - unnamed
- - Rooftop
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both maps get versus
Lobby cleaned up and expanded a little bit
Offices expanded a tad
both maps get linked with the hole in the tower front
Lobby expanded greatly. Everything outdoors added with this version
Title changed finally, the other one was temporary
All skymaps have been changed to that of the No Mercy campaign, apparently there was no ground in the other skymap.
Added poster, outro and thumbnails
Rescue closet moved to middle of map instead of being close to the end.
Ladder in the parking garage now shows properly.
NEW MAP: Rooftop. The finale
I've made this now, since the campaign really need an ending, having to manually quit is no fun :P
Lobby: The gate in the parking garage now moves faster, so the infected dont get stuck trying to jump over.
Offices: added an infected ladder in the elevator shaft in versus.
Rooftop: Added a hole in the ceiling of the comms building, and a breakable wall. Also the tables have been lowered.
The credits dont show in vs anymore, and infected ladders have been re-added (That'll teach me not to just copy the coop version of the map)
And a few minor changes.
Lobby: The prison has furniture now
Offices: expanded to full size
Rooftop: The static door is now indestructible. Infected ladder to the top of the comms tower (the big one) should you wish to go there.
There's a helipad on top of a nearby skyscraper, and it's your best chance of getting out of the city. My first campaign so don't expect too much, it's fun to play though. And pretty hard; there are very few supplies in the campaign.
Environments: City / Urban
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