Arena of the Dead 2

Author: J.Sera (5)Game: L4D2Add-On: CampaignMaps: 4/4
rating77 Co-op map for co-op play Survival map for survival mode Versus map for versus play Scavenge map for scavenge play
Downtown
4/4 Maps Available
  • - Downtown
  • - The Alleys
  • - The Rooftops
  • - The Arena
Campaign Status: 95% Complete
05/08/10
=========
v5.0
-All Maps
--adjusted pickup spawns (floating)
-Downtown
--added warehouse area
--updated several static models (floating)
-Arena
--updated textures in several areas (resolved texture issues)
--updated ladder nav meshes


01/17/10
=========

v4.0
-All Maps
--vis all maps using the L4D2 Authoring tools
--packaged the mod using the L4D2 packager
--updated stairwells (made them wider)
--updated windows (made them taller to allow player through without crouching)
--updated door decals
--updated the skybox (changed the texture and added clouds, lighting, & thunder)
--added bus stops, water towers and bay windows
--changed non-checkpoint weapons and items to random spawns
--updated many doors (rotated / opened or closed for better pathing for bots)
-Downtown
--updated breakable wall area near alarm door
--added chrome shotgun to spawn area & checkpoint
--add silenced smg to checkpoint
-Alley
--added chrome shotgun & silenced smg to spawn and checkpoint areas
--updated the van event model (changed to the open door van and added glowing van controls)
--added several env_instructor_hints to the van event (lead the player better)
--updated several blocked alleys (added broken fire escape debris)
-Rooftops
--added chrome shotgun & silenced smg to spawn area
--adjusted a drainpipe on the spawn building
--fixed floating wire
--added flood light outside checkpoint room
--updated lighting and models
--added more vent decals
-Arena
--added scaffolding
--updated the finale (shorter standard finale with plantation script)
--updated the finale versus scoring (30% of the score is travel based)
--adjusted drain pipe on spawn building



12/24/09
=========

v3.0
-added panic events to scavenge matches
-updated dead bodies in all levels (set them to non-solid)
-disabled shadows for prop_physics on shelves in all levels
-added road line overlays to the roads and parking lots in all levels
-Downtown
--added intro cinematic
--changed spawn point (players spawn in a parking lot next to a wrecked car)
--updated lighting
--added several vehicles for visibility blocking / better zombie spawns
--added several info_remarkables
-Alleys
--added button, red light, and several info_remarkables to the van / alarm event (this should lead the players better)
--updated the van train (resized so players can't step up the side of the van)
--updated lighting
--removed info_proxy (hint) and info_remarkable (speech) for van event from scavenge mode
--modified weapons / items to spawn in survival mode
-Rooftops
--added several info_remarkables
--updated storeroom safehouse graffiti
--updated the lift pulley models
--removed info_proxy (hint) and info_remarkable (speech) for lift from scavenge mode
--modified weapons / items to spawn in survival mode
-Arena
--restructured the stadium entrance areas
--added more bsp detail & textures to stadium
--updated the lighting
--added more debris
--added several info_remarkables
--restructured the parking lot exteriors (to promote better zombie spawns)
--updated safehouse graffiti

12/12/09
=========

v2.0
-added a skybox to all levels
-updated navmesh on all levels to spawn l4d2 zombies and riot cops (crescentcity)
-added wandering witches
-multiple bsp, model and texture changes to improve the overall look
-updated fireworks entities in all levels (replaced prop_physics with weapon_fireworkcrate)
-Downtown
--updated survivor weapon placement
--added Magnum & Spas Shotgun, Chrome Shotgun
--fixed floating telephone wires
--added lighting effects to street lights
-Alleys
--update survivor weapon placement
--added Desert Rifle, Military Sniper Rifle, Grenade Launcher, Magnum & Chrome Shotgun
--updated Chainsaw room (Breakable wall is prebroken)
--converted the van event to a rolling crescendo with an alarm.
--updated the van event building (Added 3 more floors of office space)
--added lighting effects to street lights
--added scavenger mode map
-Rooftops
--update survivor weapon placement
--added Desert Rifle, Magnum & Chrome Shotgun
--converted the lift event to a rolling crescendo
--added scavenger mode map
-Arena
--added Magnum
--downsized the map borders (This should improve rendering performance)
--added scavenger mode map
--updated nav mesh to resolve bot issues with the ladder near the radio



12/04/09
=========

v1.0
-Converted map from left 4 dead to left 4 dead 2. (this was not a small undertaking)
-Added new weapons

Notes:
-You may need to install this manually into the addons directory. (default location is "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\addons")
-The default skyboxes are not rendering so I created a black skybox. (I will resolve this issue when I can. Potentailly after the authoring tools are released.)


Updated: 05/08/2010 Version: 5.0 (complete) Size: 59.04MB File: jsarena2.vpk Downloads: 154,543 Views: 235,499

Escort your companions across town and over the roof tops to the Arena. Hold off the legions of zombies until the Rescue Chopper arrives.

*Install Left4Dead2 Addon Support

166 Comments and 52 Reviews +  Add a review +  Add a comment
Murray Murray Posted 1 week ago
Pros:

Not a lot of navigation errors.

Not to long, not to short.

Cons:

The intro video flows very badly. Try making the camera move more slowly.

Avoid using invisible walls. Instead make it obvious that "a-big-object" is blocking the way (and then use an invisible wall inside of the object).

Props being placed inside of other props, clipping.

Parts of the campaign are very flat. Try introducing more height differences.

Room, corridor, room, corridor. Try breaking the monotony by creating other kind of environments.

Rooftops. They totally destroy all balance in versus. One charger and the survivors has lost one (if not all) of their members.

Curious: why use street lamps instead of floodlights at the stadium? They look out of place.

Conclusion:

The biggest annoyance was all the repetition of spaces. The most entertaining aspect was the travel over the roofs. The roofs didn't work in versus. In campaign they worked fine. They forced the survivors to stay cautious, and work together in order to survive.

65
Player Player Posted 2 months ago

Alot of the music and sound files are missing for the finale, for example I don't hear the sound of the chopper or Taank when the tanks shows up any of the others except for Skin on our Teeth.

godsgift godsgift Posted 2 months ago

hi im the author of the 2 evileyes campaign and i just wanted to say thumbs up to this its a really god job

Chaelim Chaelim Posted 2 months ago
Pros:

Long enough to be challenging but short enough to stave off frustration.
Very challenging, even on easy mode.

Cons:

Special infected appear a little too often.

Conclusion:

An over-all excellent map. Good for both newbies and expierenced players.

87
jsera949 jsera949 Posted 2 months ago

Thanks for all of the great feedback! I really appreciate it.

-For those of you having texture or model issues, don't forget to install Left4Dead2 Addon Support.
-For those of you with bug reports, please indicate which game mode and which maps you are playing.
-If someone can steer me towards illcannibal's packaging tutorial, I'll give it a try and see if it resolves vs mode issues.

Thanks again!

Author
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Recent Arena of the Dead 2 Reviews (19)
Arena of the Dead 2 Murray Murray Posted 1 week ago
Pros:

Not a lot of navigation errors.

Not to long, not to short.

Cons:

The intro video flows very badly. Try making the camera move more slowly.

Avoid using invisible walls. Instead make it obvious that "a-big-object" is blocking the way (and then use an invisible wall inside of the object).

Props being placed inside of other props, clipping.

Parts of the campaign are very flat. Try introducing more height differences.

Room, corridor, room, corridor. Try breaking the monotony by creating other kind of environments.

Rooftops. They totally destroy all balance in versus. One charger and the survivors has lost one (if not all) of their members.

Curious: why use street lamps instead of floodlights at the stadium? They look out of place.

Conclusion:

The biggest annoyance was all the repetition of spaces. The most entertaining aspect was the travel over the roofs. The roofs didn't work in versus. In campaign they worked fine. They forced the survivors to stay cautious, and work together in order to survive.

65
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