- - Therapy
- - Testing
- - Exercises
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v1.0
-Converted map to Left 4 Dead 2
-Added new weapons
-Added uncommon infected
-Added wandering witches
-Added Scavenge mode
Note: This campaign is an homage to Portal and more intended to be a lark than a serious endeavor. Enjoy!
This is a much different campaign that my last submission. I created this homage as a way of testing cooperative puzzles.
I built it with the idea that at least 2 humans would play it together on the survivor team. Several puzzles require 2 players to solve them. In each case I have an alternate (single player) solution that will cause a panic event as a penalty for not using teamwork.
It features random spawning puzzle objects for replayablity.
Survivors find themselves imprisoned and must solve puzzles to advance through testing stages while defending themselves from the zombie infestation.
Features: cooperative puzzles, random spawning puzzle objects, and changing paths
-Good Amount of Supplies
-Fun puzzles which made this campaign distinct from others
-Fun use of items to open doors
-Nice maze that kept you wondering...which is the point guys
-Difficulty of puzzle built up well
-*SPOILER-ISH* Liked how u actually used an elevator at the end
-Horde at the end was very annoying and the music that comes with the horde looped for like 12 minutes...a little repetitive
-In the Room where u had to lower the bridge there was an invisible table...
-Overall the textures were dull and very repetitive
While this was a very fun campaign and the puzzle element really made it unique i felt it just did not hold up to some of the better looking and more professional looking campaigns
how do i get left 4 cake 2 off my computer
can someone help me, i cant get this to work. I've tried downloading and installing it the same way as other campains ( which is to download it, install it, then move it to the addons folder) but it wont show up in the game. I looked in the extras/addons place in the game but it doesn't show up there either. what am i doing wrong?
-Puzzle Elements a fair departure from common gameplay.
-No supply shortages. They were plentiful.
-Presence of Laser Sight installers.
-Presence of Uncommon Infected (Riot).
-Puzzles were very creative.
-A very elaborate introduction sequence.
-No notable bot issues (other than the bridge).
-VERY easy to get lost in (how 'bout putting in some signs?).
-Riot Infected don't really fit into the environment all that well (maybe Hazmat Infected would work better).
-The bridge over...yellow water (ugh) gave me lots of problems in single player, as the Bots tend to knock over the object off the button, killing them instantly.
-I noticed an alarming lack of closets. You really should put lots in.
-There should be a notice for the finale.
-Lack of dialogue.
-There may be too many Ammo Packs. You might want to replace them with other weapons to vary things up a bit.
-Item placements (especially Weapon placements) don't change.
-Textures are a bit dull.
-Necessary items spawn instantly; one could shoot a Gas Can and it would create a perpetual fire!
An original Campaign (save for the Portal inspiration). Keep working on this campaign to make it better! For the object and button puzzles, perhaps you could use items such as Gnome Chompski or some Cola.
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-Interesting concept. Brings something a little new to the table.
-Really liked the Portal references, especially the posters before each room.
-Happy to see that the locations of items could change on restart.
-Most puzzles fairly easy to solve. Would like something more challenging and difficult.
-The rooms are repetitive. There's basically the room with all walls, and the room that sort of has a pit in the middle. I got familiar with both rooms quickly.
-If you shoot a gas can at the point where it spawns, the gas cans respawn quickly enough that you have fire that never burns out.
-The part where you raise the bridge out of the goo was bugged. Sometimes the bridge will drop back down, seemingly for no reason (and without the propane tank moving from what I can tell).
-Really boring textures. Indefinite amounts of cement walls with no variation.
It was fun, but I don't think I would play it again unless there are significant additions/changes to the content (and I hope there are!)
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Left 4 Dead Polls
Tests
Cons:Maze
Many weapons
Chainsaws
Same tests on every maps
Conclusion:Few textures
Invisible table on 2nd map?
Too much maze
Stupid bots
Nice whot tests and maze, but i was same tests all time and maze everywhere.
Few textures! Most parts was grey.
Bots didn't help good and moved propane tanks
Sorry, this campaign was really boring