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Detour Ahead - L4D2

Author: Criticboogada, inigo montoyaGame: L4D2Add-On: CampaignMaps: 5/5
member9.0 critic9.3 Co-op map for co-op play Survival map for survival mode Versus map for versus play
Screenshot provided by Bloue
5/5 Maps Available
  • - Detour
  • - Hillside
  • - Warehouse
  • - Rail
  • - Final Road
01/18/13
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No revision notes have been added by the developer.

11/06/10
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Version 7

Custom props will now show up for clients when playing on dedicated servers.
Brightened a few excessivly dark areas.
Tweaked finale item spawning.
Change spawning behavior on a few maps.
Survivors should no longer spawn under the map in map 1.
Finale changed for versus, no return trip to fix scoring issue.
Added survival mode for map 5.
A few nav fixes.

06/30/10
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Fixed crash for finale map on dedicated servers.
More tweaks for finale nav/item spawns.

Bugs present in last release:
Resetting the round in the finale can cause some servers to drop players. (fix found)
2nd team in versus game cannot spawn untll finale starts. (fix found)
Finale score will only count to the fuel truck, return trip doesn't count. (no known fix)


06/26/10
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Map 4-
Minor nav adjustment should have zombies more likely to attack from above if survivors camp on the flat car.
Map 5
Added audio, thanks to R.T.Frisk, author of the great Suicide Blitz campaign.
Several nav/game flow adjustments.

Added versus mode.
More item spawn tweaks.


06/11/10
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DTA - Changelog

Map 1 - Modified ambient script to be less punishing.
Added a few weapon spawns before/inside the first house
Fixed water graphical issues, should give proper reflections and should go seamlessly into the skybox now.

Map 2 - Modified ambient script to be less punishing.
Fixed medkits all spawning in first half of map.
Ammo in the police car is now perminant.
Added trigger around the police car, when the entire survivor team is around the police car the director switches to 'quiet mode' for 15 seconds or until the gauntlet event is triggered.
Brought back the more makeshift looking barricades to map 2 as models (thanks Inigo), performance in the area should be better.
Map 2 Gauntlet should be more consistant and harder.

Map 3 - Weapon spawn locations should be slightly more varied.
Fixed blocked infected ladder through hole in apartment roof.
Changed long sewer entrance ladder into two shorter ones, to (hopefully) solve some bot navigation issues.
Added rescue closet at the end of the sewers, before the ladder back up to the street.

Map 4 - Common infected should mostly come from behind during the bridge event.
Bridge event should end sooner (shortly after passing the open box car).
Survivors will no longer hang on the unreachable ledge under the bridge.
Some additional optimization, especially in the bridge area.
(unresolved issue)
Grabbing the actual deck of the bridge where you can be rescued isn't very consistant, beware the jocky.
Fixed a few sticky spots/nav mesh problems.

Map 5 - Gauntlet finale.
(issues) Error with skybox, reported so far exclusivly by nvidia card users.
Infinate spawning tanks during the run back from the fuel truck isn't intentional, looking into a fix via scripting.


Future plans:

More survivor dialog.
Versus/Scavenge/Survival modes.
Custom audio for pilot during finale.


05/12/10
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Map 4 added, many changes to the first 3 maps.

01/16/10
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No revision notes have been added by the developer.

01/18/2013 Version: 8 (final) Size: 117.62MB File: detourahead.vpk Downloads: 376,987 Views: 573,776

Forced to abandon their vehicle and travel on foot, the survivors press on in search of rescue...

Also available for download on the l4d(dot)com website.


Tagged: co-op, versus, survival

Environments: Forest / Woods, Farmland / Rural, Mountains / Rocklands

236 Comments and 95 Reviews
daUHMSTAR daUHMSTAR Posted 2 days ago
Pros:

+ the reason I love this campaign is because it's really depressing
+ loved dem $ewers becuase there wuz a tank and we shot it through some railing and he didnt know wtf XDLOL tankz r dumm
+ dat car animation in da begin wuz real $moothlike better than i ever seen

Cons:

- i heard de dumm dumm dummmm dumm dumm bayou sound often and idk whatsup but it felt weird
- idg the part that you release the brake of dat train part cuz there aint no part pulling it (no ac$ual train) and there aint no slope so what makes it move it seems obnoxious w/ $pecials infecteds

Conclusion:

it be well designed and aight and challanging and i love it

10
Report
IndraEMC IndraEMC Posted 1 month ago
Pros:

-Great map
-Linear navigation (not confusing)
-Good story
-No bugs so far

Cons:

-Too hard for casual player
-Bot stuck (as usual)

Conclusion:

This is the hardest campaign i play so far especially on finale, i'm playing it on single player mode, and bots are just stuck or going nowhere.

8.0
Report
trueflights150 trueflights150 Posted 1 month ago

I cant open the door to get out of safe room in finale O.O

USAirForce14 USAirForce14 Posted 2 months ago

hey I got a problem on your map once I run this map my game crashes and shows a message of error not like before it's working but no it's crashes everytime i try to open the levels pls reply me back how to solve this :(

You could try to remove your addons if you're still crashing...or other maps/campaigns as well.

2 months ago
Vince Lionheart Vince Lionheart Posted 2 months ago
Pros:

+Bug fixes which is great coz better bot navs, better SI and CI spawn places and of course better gameplay experience.
+Cool map design and average environmental scenery.
+Supplies are more than enough.
+Smooth gameplay compare to previous versions.
+Crescendo events are good.
+A large campaign which is worth the exploration and difficulty.
+Finale is okay I guess. But could be better.

Cons:

-Can you possibly cut down time for hordes to attack a little bit? It somehow gives the bored feeling as you have to deal with them like every less than a minute. It also vanishes our feel to explore.
-Could use more ammo spots.
-Sewer parts is very confusing.
-Zombies can get stuck at certain areas.
-Linear pathways. Maybe add more dynamic paths which really suit for a large campaign like this.

Conclusion:

An average campaign that gives a challenging gameplay due to the length and difficulty of it.

9.3
Report
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Detour Ahead - L4D2 daUHMSTAR daUHMSTAR Posted 2 days ago
Pros:

+ the reason I love this campaign is because it's really depressing
+ loved dem $ewers becuase there wuz a tank and we shot it through some railing and he didnt know wtf XDLOL tankz r dumm
+ dat car animation in da begin wuz real $moothlike better than i ever seen

Cons:

- i heard de dumm dumm dummmm dumm dumm bayou sound often and idk whatsup but it felt weird
- idg the part that you release the brake of dat train part cuz there aint no part pulling it (no ac$ual train) and there aint no slope so what makes it move it seems obnoxious w/ $pecials infecteds

Conclusion:

it be well designed and aight and challanging and i love it

10
Detour Ahead - L4D2
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