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- Fixed missing skybox horizon texture
- Fixed nasty spot on Hotel balcony where Survivors could get behind barricade and last forever
- Fixed a number of other new nav issues
- Added some new overlays
Screens at http://oilcake.blogspot.com
Thanks for your patience!
02/18/10
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- Major changes to nav mesh (no more goo spots!)
- Fixed ladders and added many infected ladders
- Added new ammo stash to Survival, in back alley by pickup truck
- Fixed Hotel balcony where Tank got stuck
- Improved optimization
- Many other small additions/improvements
Still not the Final, but there are LOADS of updates in Version 6.
Enjoy!
02/12/10
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Changes to the Hotel balcony in Survival mode. Added furniture and nav_blocker to close in playable area. If this is still too easy, I'm considering closing the hotel off completely... Also added some new overlays and an updated loading screen.
02/10/10
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No revision notes have been added by the developer.
01/21/10
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Beta Release!!! Hope everybody enjoys it! Please post issues on this page so I can fix them up! Cheers!
Scavenge/Survival map. Entered in the Winter Map Contest. Version 7 is out now and available here! There are still .vpk issues, so follow the Readme instructions to install. Make sure you have Left 4 Dead Add-on Support installed & totally up-to-date.
Hey, everybody! Thanks for all the comments! So it seems that Valve will be play testing community maps for the new VS Survival mode this week, and I'm hoping that EFP will be among the maps that get added to the official servers. I'll be working on getting the final version together over the next few days (finally). Because I've had so much work in film lately, work on the new campaign has all but stopped, but I've been able to get a little work done on EFP. Easier to get things done when they're in more manageable chunks. Anyway, look for a new (and most likely final) update in the very near future.
Not sure what's up with the snow texture, Penta42... I'll look into it while finishing the new version up. For those of you asking about a L4D port, there are unfortunately no plans for this at the time, although who knows what the future may hold? If it ends up being popular in the new mode, I'll think about porting it over. Probably not going to turn this into a campaign, either, but again, we'll see what the future holds. I'm working with MikeTheBodacious on an original campaign, and these things take a LOT of time. After that (massive) job is finished, we'll see... Sangathunder: Yup, that's Parkdale in Toronto, loosely, anyway! Glad you like it! :D
In any case, watch this space for further updates very soon! Cheers, all, thanks for playing the map!
I have the add on support installed, and uptade, bute the snow texture is replace with the miss texture ( pink and black)
Is this going to Left4Dead 1?
Sorry Left4Dead 1 is much better than Left4Dead 2. I can't see myself buying Left4Dead 2. The map looks awesome and I am hoping to play it on Left4Dead 1.
OMG LOL!!!! OMGGGGGGGG!! DAm. Oilcake, you are pure AWESOMENESS!!! That's PARKDALE IN TORONTO ISN'T IT?? HAHAHA WOW. and you even put the CN tower!! lol i love you man. :) YOU ROCK!
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Winter themed map
big area
doesn't work properly
doesn't feel very cold
single map
I'm not a big fan of single maps. There seems to be too many of them out there. There are also many places where you can exploit.
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One of the finest survival map I've ever played!
Highly demand scavenge mode!