- - Umbrella facility one
- - The mansion
- - Umbrella facility two
- - The forest
- - The cave
- - The train station
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-implimented sound fix
-changed village area
-added umb prefix to all map names
-made it so survivors can't jump over any fences
05/29/10
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-bots can now go to upper level in village.
-Made ammulets in the village glow
-Made ammulets in the village 2x bigger
-Put in Player Blocks on the fences around the village and the burning barricade
-took the fog off (except are really long distances)
-added more obscured attribute to appropriate places on the nav
-New packaging system to fix versus texture problem(hopefully)
-Added a ladder to get up to the upper level in village
05/08/10
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-versus support for map 4(at least it should work now)
-all map3 doors should open now no matter what
-added hint at map4 start to tell people to break crates
-added items at helicopter crash
-added items and ammo at village
-added custom texture to ammulets so they stand out
05/04/10
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-added map 4
03/22/10
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-got rid of flickering lights in mansion
-improved intro
-I probably did something else that I dont remember....
02/25/10
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-fixed versus problem
-put vpk into a rar to reduce size
-other various fixes
02/21/10
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- updated nav on all maps
-fixed spawn issues (i think)
-added hints
-added broken elevator on first map so it doesn't look like you were imprisoned
-added more wepons and health kits on the mansion
-fixed flow issues on maps 2 and 3
-added ladders in map 3
-other various changes
-fixed vpk to be able to install properly
02/14/10
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-fixed bots not picking up med-kits
-fixed spawn issues I think
-got rid of card reader on first map so now all you have to do is press the button after you get the key card
-fixed the climb spots on first map
-added custom texture to computer terminal on first map
-added custom texture for maps in map 3 so people dont get as lost
-added a button in weapons room on map 3 so people dont get locked in
-added cameras, extra blood, and more dead bodies on map one
-fixed missing textures in second map
-fixed climb spots in second map
-added more health items to all maps
-added a rescue closet to all maps
-added a crowbar to map 1 and 2
I think thats all the changes
02/03/10
=========
added the add-on.
The first map in this campaign is based off the zombie master map red queen. I give credit to who ever made red queen for the idea. <<turn on game instructor for hints!>>
requires add-on support. If you don't like puzzle campaigns you may not like this one.
Its a great map in my opinion keep on the good work
you have my approve from here
Good map
Resident Evil feel
Lots of things to do
Crappy gun selection
Over all, I'm honestly disappointed in this map. The creator obviously has no idea how to pack map files into .vpk :( Three of my friends and I downloaded this map, from this site, and whenever one of us hosts it... Neither of the other two can get it, as it says the map is different from the server map. I'm disappointed to the point that I never got passed the second map solo; It's just not that fun.
.
this dude is never going to finish this damn map...lol
watch a vid by kilplixism named Left 4 Dead 2 Funny moments - there you owned them with your map! :)
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The laser room was cool.
The traps were cool too.
The keycard thing at the beginning. I was lost. Put some kind of message telling you what to do.
When the second map loaded, I was on top of the map.
There were areas where it was too open. Notably the last stretch.
The long hallway. Almost no cover.
No weapons in the second saferoom.
Tank got stuck in the falling pillars room.
This campaign was crap. It was easy to get lost, and really hard to die, because of the really large spaces, unless you got hit by a trap.
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