- - Touchdown
- - Frozen Desolation
- - Arctic Atrium
- - Spring Thaw
- - Towering Inferno
- - Rooftop Finale
=========
- Full HDR compiling, (ooh pretty!). Except map 3. For some reason it was giving me rainbow cubemaps. I decided it wasn't really needed so I released anyways.
- Overhauled the fire. Now it doesn't use particle based fire. The pros is that I can have a lot more fire for the buck. The cons are it doesn't look as good when you walk right up to it. There is still some fps issues in the main cubicle office area, however that will be fixed when I yet again overhaul the fire models, (at some point)
- Redesigned the finale. To start the finale, you must turn on the gas BELOW the helicopter. The pad is inaccessible until the heli is ready to take off, (it didn't make much sense anyways. If a tank threw a rock at the heli he'd destroy it).
- Various nav_mesh edits. Not a big change, but some tweaks.
- Took out the fire in map 6. Kinda unrealistic anyways. I simply had a general "dislike" for it anyways.
03/22/10
=========
- Updated all maps to have HDR lighting, (ooh pretty!)
- Map 4,5 now have model fire. While not visually as good, this allows me to add a LOT more fire and keep playable FPS: something that just isn't possible.
- Map 5 has a slightly different layout. You will see when you play. Same rooms, but the fire makes you travel a longer path
- Couple of nav mesh tweaks in various maps.
- The helicopter is no longer accessible in map 6. No more camping around the helipad!
No revision notes have been added by the developer.
Current problems:
- For some reason, in map 5''s fire offices the bots sometimes act stupid when traversing the fire. They will either freeze, or get lost. This is mostly due to me not formally re-designing the area, however I simply don't have the time to do it!
2.0 CHANGELOG!
- All maps will be HDR compiled
- Maps 4/5 will feature "budget fire" models. This will decrease the realism of the fire, however it should make the game run much more smooth.
- The rooftop finale will be reworked: The helicopter will be inaccessible, the fire and smoke will be removed from the lower level, and minor tweaks. Now to start the finale, the pump will be located below the helicopter.
****MIRROR****
http://www.megaupload.com/?d=7VHPE37P
****MIRROR****
Yes this is 1.31. Notice the 1 on the end!
1.31 update:
- Forgot to include the new map 5 nav. Now it's not broken..... again. :) Sorry 42 people who dl from megaupload. I rushed the new fix too quickly!
1.3 update:
- Fixed bug which didn't allow players to start finale, (sorry I brokex it!)
- Fixed map 5 elevator not transitioning players.
NOTE! DO NOT DOWNLOAD THE VERSION FROM L4DMAPS.COM. THIS VERSION IS CURRENTLY BROKEN! I CAN ONLY UPDATE THE MAP EVERY 24 HOURS AND THERE IS ANOTHER 8 HOUR DELAY! IN THE MEATIME, DOWNLOAD 1.3 FROM THE MEGAUPLOAD MIRROR BELOW!!!!!!!!!!!!!
- Nav mesh updated AGAIN. Now there should be much less problems with infected getting stuck, (you can climb on top of some weird props and still get it. Cut me a break!)
- Added the rescue closets I missed to maps 2-5.
- Added tier 1 weapons near the first ammo pile in map 2. Now if you skip to map 2 you won't be hurting!
- made it virtually impossible to exploit map 3 and skip the barricade. This involved a lot of player clips and adding some more wooden barricades to block off the other routes. It should be a bit easier to navigate now, because you are forced to jump down now, (the other way is blocked by a barricade).
- Re-did all of the fire, wind, and rain sounds to HOPEFULLY get them playing in multiplayer now.
- Made it so the infected can climb up the rear of the helipad, so now they can surround the survivors. also removed all weapons from the helipad. (This is the last I can do before completely redesigning the finale. Just play on a harder skill level!!!)
- DID THE ONLY THING I CAN THINK OF TO SOLVE THAT ELEVATOR ISSUE IN MAP 2 ONCE AND FOR ALL! Now the players are forced into position on the elevator at the start of map 2. If this doesn't fix the elevator issue, then nothing will.
- Numerous other odds and ends
(OLDER NEWS AND UPDATES)
*UPDATES*----------------------------------------------------------------------------------------------------------------------------------------------------------------
- I'm going to check out the nav mesh in the finale for any spots where players can exploit. The only thing I can ask is in the meantime please send screenshots of exploits and bugs to rokore@yahoo.com. This way I can address any bugs which are found!
- I will be redesigning the water and adding a lot of sprites to the finished campaign for GDC. I was forced to make a quick version for the contest to finish it on time!
- I MAY redesign some of map 2 and 1 to make it more detailed. These were kinda thrown in at the last minute to make the campaign playable. I don't think they are terrible right now.
- I will make a survival/scavenge play-mode for the campaign.
- The fb.txt missions file is not correct, you forgot to add the closing brackets "}" for "mission" and "modes" at the bottom of the file.
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/fb.txt
mission, modes, (*versus*), (*6*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/fb.txt
mission, (*modes*), (*versus*), (*6*),
- For some reason the fire sound doesn't play for everybody. I will look into this after the contest has started, (again, not enough time today hehe!)
* This is a VALVE bug. This only occurs when I play it multiplayer. For some people it is all the time, while others it is only multiplayer. I will have a fix for this soon.
- I will completely redo the Nav Meshe's in all maps to fix any errors that still exist. Hopefully they should play better than valve maps by the time I'm done with em.... Hopefully
- I will re-design the safe rooms so the bots will hopefully pick up the med-packs now. I may be forced to move the medpacks out of the safe rooms if I can't find a quick fix for this.
* This has been confirmed to be valves "if the bots come in with medkits they won't pick up the medkits in the saferoom" bug. If anyone can reproduce this by having injured players enter the safe room WITHOUT medkits and they simply ignore them, please let me know. However all of the testers have confirmed this isn't a problem with the map.
- I will add some tier 1 weapons to the ammo pile in map 2. This way players who skip map 1 won't be hurting for ammo for the first portion of the map.
- I need to add more rescue closets to the map. I accidentally forgot to put them in :P
02/13/10
=========
-Fixed the problem with the elevator, (the roof is now an illusionary). IF YOU SPAWN OUTSIDE THE ELEVATOR AGAIN PLEASE TELL ME! THIS SHOULD FIX IT!!!
- Finale is much harder now. The infected can climb up the pillars.
- Map 4''s fire has been redesigned to DRASTICALLY increase fps, (at least 15-20fps increase).
- Few odds and ends
02/12/10
=========
Beta 1.0 released
NOTE! TO TURN OFF THE YETTI TANK SKIN, JUST GO INTO EXTRAS, THEN ADD-ON, AND UN-CHECK THE CAMPAIGN!!!
Known issues:
- maps 4-6 can sometimes have fps hits with big horde events. The current workaround is to reduce your resolution by 1 option, (generally gives you a 10-15fps increase). I will have a fix up by the end of this weekend.
- Bots can sometimes be dumb, (Easy fix. Give me a few days to fix).
- Vs gives people problems, (sorry not my problem. Goto valve for that. If anyone is interested I can give them the source map files if they really want to play vs. However, they've already changed the rules of the competition so all you need is the second game mode even if it doesn't work.)
- Sometimes in map 2 the survivors start on top of the elevator instead of inside. The easiest way to fix this is to commit suicide, (you restart inside)
- It says Dead Line 2 when you select the mission from the add-on screen, (no idea why. Trying to figure it out!)
*UPDATES*----------------------------------------------------------------------------------------------------------------------------------------------------------
- I'll be releasing a fix for the fps hits of the fire, the elevator spawning players on the top of it, and the finale being a tad too easy in about an hour.
REQUIRES L4D2 ADD-ON SUPPORT! Made in 20 days over 179.5 hours, I wanted to put a creative touch on the arctic theme. Set in a frozen skyscraper in Winnipeg, the building begins to burn down. TO TURN OFF YETTI SKIN DISABLE CAMPAIGN! Extras- addons- uncheck the campaign!!!
* Good, clear storyline
* Continues the L4D2 story
* Nice fire effect
* Nice water effect
* Nice ice tank
* Like the 1st and 4th saferooms ideas
* It explains why the fire started
* Witch got killed by fire (LOL)
~ 1st map is a bit too short
~ 1st saferoom should have at least an health item and new weapons
~ When it was all ice the smoke from ice made it hard to see and even the flashlight didn't help
~ Lack of throwables in 1st map
~ Doesn't explain how the shopping centre/mall got covered in ice inside as the windows and walls aren't broken and the roof is still intact
It's great map, with a good story line and has his idea of what's next in L4D2 story. Certainly the best map custom campaign that I've see/played. While at time there are some let downs in the visual effect, its still a got a good story.
I would recommend this for any L4D2 player. In my opinion if a bit more detail was put in. This could rival official campaigns.
.
thank you sir great addon
-Much creative.
-Nice effect and optimization!
-Wierd tank skin
Conclusion:This is a good work (for who have the sense of art).
.
Well... I dl'ed this map months ago, and overall I dont think it was that great... But the worst thing about it is the tank skin: Yes, it looks awesome, but when Im not playing FB, I wanna get rid of it! And yes ofc Ive unchecked the addon in "Extras", Ive also reinstalled l4d2 and l4d2 addon support, deleted all FreezerBurn vpk files, but nothin helps :( I hope some1 can help me fixing this, I know im not the only 1 to have that problem
banner requires iframes
+ Overall interesting concept
+ Voice acting additions are fairly decent, and sound is clear
+ Use of survivor chatter is well done
+ Fire effect is a nice touch
- First two maps are exceptionally bland
- 3rd map can be a bit confusing during gauntlet
- Numerous nav issues, in particular near finale near helicoptor
- Chopper has a giant No Access texture all around it before finale end, should be turned invisible
- Forced tank and 2 witchs on every map, makes repeat playthroughs less enjoyable when you know they are coming.
All in all, decent campaign. The first two levels need something to make them seem less formulaic and boring. The 3rd map felt more enjoyable, and once the fire started it got more interesting.
Decent use of new and available content.
Great atmosphere reminiscent of The Thing and Cryostasis.
Good effort on trying to weave in a storyline.
Some parts are predictable and repeating.
Too many objects scattered around making zombies stuck in place.
Create an extra layer of atmosphere by smoothing out some map issues.
The atmosphere can be sliced with a knife; you've got your sounds, your blinding fog and just about every small detail that fits into making a chilling arctic horror hellhole. Some effects like the fire crawling up the walls or the melting ice are both commendable and laughable but overall the details around the map are nice to behold, especially compared to some of the lazy design I had the pleasure of noticing in other mods.
I try to play every mod with a sense of immersion and I didn't have a lot of trouble doing that on Freezer Burn. Your use of voice-acting as well is commendable and it adds that tiny bit of story that's enough to keep you playing without losing too much interest in the well developed map itself.
Fix some zombie-placement issues and I'd have rated it a ten.
Nicely put together.
awesome custom tank skin, made it seem that much more cold weather orientated.
Loved the little screams you hear on your journey around.
The route on your way back is exactly the same.
The helicopter barrier
Very well made, looks brilliant. loved the icicles even more so when melting due to the fire. My only real problem was on the way back to the roof you went pretty much the same way as you did on the way down. Could of possibly changed the routes even slightly.
Also the barrier arund the helicopter, i like how its visible so people dont whine like "there's an invisible wall, wtf dude" and it also stops people camping in the helicopter due to the finale being way too easy if this was possible. My thought would be possibly having the fuel pump under the pad and having some kind of debris blocking the way onto the pad, until the second tank is taken down and the chopper starts up blowing the debris out the way.
All in all though i very much enjoyed it. May venture out to try it on Vs if i can find enough people that would be interested in tryin ti out. very nice map though i loved it hopefuly we will see more from you! :)
- Relatively Big/Long
- It is indeed something else
- Very foggy, you can't see much
- The fire is a nice idea in contrast to the ice
- The yeti skin for the tank is nice
- Screenshots are much better than the actual levels
- The second map is entirely made of a giant panic event
- Not enough weapons, items, ...
- Bots are REALLY confused sometimes
- The fire is silent. It's a BIG fire and there is nearly no sound. Not very atmospheric
- Boring Lighting, could be done much better
- Some water streams in the fourth level look shitty
It's an okay campaign and it earns a giant bonus because it's something new. Overall I really enjoyed this, but there are some big flaws that downgrade the rating a lot.
There is still some room for improvements, so go on!
- Nice custom props(ice blocks)
- Dialogue was good(especially in the elevator saferoom)
- Map design was pretty good
- Finally, an arctic themed COOP
- Much effort put into this map
- Seen some bugs, for example, floating on top of the elevator saferoom(can be solved by restarting the level)
- Some custom textures were not realistic enough, for example the magma flow in maps 4 and 5
- In actual fact, only 3 maps as the other 3 are spent going back, similar to Hard Rain's concept.
- Confused as to where to proceed in Map 3
One suggestion for the '3 maps' con is that you can include alternate paths in the maps. For example, Hard Rain had routes that were specially for detouring purposes etc, Hard Rain map 3. Try to include dynamic pathing so that the new routes will be used by players. Try to place more signs and arrows in all maps to direct people to the saferooms so that they don't get lost.
A lot of effort was put into the custom props and voices so thumbs up for that!
Custom skins, textures, voice acting
\
funny dialogue between the survivors and pilot
great ingame music. Is that the elevator music from newgrounds?
none. I dunno, boxy rooms?
Conclusion:I generally don't care about reviewing, but I just had to when I saw some of the negative reviews, especially when someone gave it a 50 because they said it had a stolen skin. People, actually DOWNLOAD the other skin, and this campaign. They look nothing like one-another! It is a crime that people force me to write a review about a campaign just because they can't judge it fairly.
I've also noticed another complaint is the bots not taking the medkits. Am I the only one who knows that l4d2 has a bug where bots don't pick up medkits if they heal with the first one in the safe room? This is a bug in l4d2, and giving this campaign a bad ranking because of it.
Honestly, I would give this campaign a 90, because even though it has some great features, (the change between fire and ice is awesome), it has a lot of bugs. However, I have to give it 100 just to counterbalance some of these fail reviews that are posted.
I almost forgot: If he was to package the tank skin separately, wouldn't it be the same issue? You would still have to turn off the tank skin. Seriously, is it that difficult to open up the add-ons tab and uncheck the campaign when you want to play something else?
Snow tank skins
Long and hard levels
Music was sweet
Some weapons were set to only give one
Nice flow of the campaign
The pilot talking with the survivors was just cool
lack of health kits made me cry
Got killed when we poped into the elevator safe room..Scared me a lil
This is just an amazing map! I'd say everyone should play this one
Very well made! I felt Like I was playing a almost pro campaign!
- Love the acting
- Fire on the buildings was great
- Levels were interesting
- Tank was awesome
- love the random screaming in the b/g
- To many Jokeys and Chargers (There were very little of anything else)
- Bots would not pick up health packs and at time would not pick up ammo and were left with pistols only
- The tank skin apples to ALL campaigns you do
- The ending needs work! If you wait by the chopper then the zombies only come from one way and it makes it WAY to easy even on Expert.
This was very well done and deserves first place in that contest. Download this map FOR SURE!!!
Its so good I am going to post a walkthrough on youtube! Keep up the good work!
fun map
custom voice for the helicopter pilot
cool safe rooms
custom tank skin
Conclusion:very funny moments and a fun campaign but the one thing that kinda ruined it was the tank skin it looks like it got frost bite.
-custom speech explained a lot
-map had good details
-i like the idea of going back through the level to get out
-amazing custom tank skin (looked AWESOME)
-3 and 4 were very confusing
-3 was annoying where the mobs kept coming and i mean VERY annoying
-fire looked good in some spots but bad in most
-fire on the walls doesnt hurt you and you can go through it
-speech grammers are a little bit off in some places and since you didnt use logic_case to scenes the speech is the exact same every time which gets annoying if you die multiple times
-very good detail and custom textures are awesome
-the voicing could have used some kind of editing to make it sound like a pilot using a radio rather than a random guy talking and should have been loader because i couldnt hear it all that well over all the shotting and screaming of the zombies
-a very good artic map and i can see why it won
- One of the few full campaigns for l4d2
- Interesting twist on the arctic theme
- great hard rain style gameplay.
- fire fire fireeeee1!!!!
- beta and has a bunch of bugs
Conclusion:Seriously people, all you need to do is uncheck the campaign to disable the skin. If you think this is a bad campaign because he added something unique then you really should learn how to use a computer properly. I can't wait for more campaigns to do the same and add their own unique skins and models.
As far as the contest, I think it's safe to assume that this will win. I mean, it's the only non survival/scavenge submission, and it's a darn fine one at that. If this doesn't win this contest is rigged. At the very least, you are aware there will be updates released for this right? Escape from Parkville had a lot of bugs when it was first released. Just give it some time.
PS: RyOK, I would love to know how you made that fire. I have never seen anything like it in source. Is it a model or a sprite?
Looks like Valve made it !!
Very realistic.
The fire.
Tank fur.
Infected look mysterious and shadowy.
Nice and long.
The fog.
Melting ice water.
Lagged a bit for me.
Sometimes the tank skin makes the tank invisible in other maps.
Finale is a little too easy.
Sometimes icicles get in my way,gets kind of annoying.
Not alot of witches.
This map is an awesome well made map !! For anybody who thinks about downloading it DO IT.
- Incredebly creative and smart
- Nice idea with a icy building that you then burn up
- Fun with the guy talking in the background sometimes
- Custom skin and song for tank
- Bad fire texture
- You need to uninstall the whole map/addon for the tank skin and song to disappear.
- The beggining is incredebly boring
Smart idea, really. First its all ice then you got to burn the building up. Its like ''Then I lol'd''. But truly a nice map to play. The last part was a little to hard for me and my friends, we played on normal tho. When we got to the elevator before the last part 2 of us had 1hp and rest had 50 hp. Wasn't that easy, the tank often spawned as fast as we got out and the witch always standed right in our way. Great map for the one with lots of time and won't whine about looks.
-Nice Ice theme
-great fire effects
the custom tank skin really rocks!
-good supply of ammunition and guns
-Custom Messaging and sounds add up for coolness!
-When you start the game,and youre near the helicopter,when there's a smoker and he pulls one fo the survivors,the bots don't help whoever is being pulled.They just stand there doing nothing.this happened to me for 6 times already.
Conclusion:Overall,the best add-on for L4D2 ive ever played.So many nice custom things!!!!All L4D2 owners should try this campaign!!!!!
Just the right length
Winter environment
Fire & smoke
Water graphic
Repeat levels
An ok campaign with some cool fire and smoke parts. While the winter setting was a cool idea, it was not utilized enough in my opinion. Having to go back through the same areas removed some of the fun and excitement of searching through a new area. The water graphic was probably hard to do and it did not come out very good, but the fire was good enough ansd the smoke was great. Thanks for he effort. ;)
Good ideas
Nice fire effects
Got a good thing going here
The last 3 lvls are the same as the first 3 just in reverse, and there doens't seem to be a reason.
Bugs, bugs, bugs
The lvls seem a little bare and plain
Seems pointless, and you cant understand what the guy is saying half of the time
Needs more work
Lots of fun
RyOK helped me personally when I had problems installing
Very pretty maps!
there were purple textures and error signs at first, but now it works. I had to install l4d2 addon support! haha!
Conclusion:I had problems playing this campaign at first, however I was able to find RyOK through steam. He was very helpful and showed me how to install l4d2 addon support. He played through the campaign with me, and I was very impressed. Afterwords he said to post a review on l4dmaps.com because there's a contest or something.
I was very pleased by how willing he was to help me install this properly, and then showed me through the campaign. It's very hard to find people who make custom maps to do that anymore. Most are rude and won't spend the time. I tried to contact the guy who made Dead Before Dawn, and he wouldn't even reply to me! Definitely a fun map
-Parts of the map look very nicely detailed, and I can tell a lot of work and planning went into them
-Snow theme looks good
-Snow tank
-Fire looks like a reskinned flowing water
-Smoke reminds me of a tornado
-I was enjoying the campaign until the backtracking occurred
-A few parts are confusing to navigate and may cause headaches
-The finale is very underdeveloped; the infected have to traverse a very long distance to get to the helicopter platform, and therefore the players can sit and wait patiently at the top while the infected slowly make their way up.
-The elevator is glitchy. It is very easy to spawn above the ceiling.
-Maybe the dialogue explained this, but I didn't hear it; What was going on with the red force field around the helicopter? I wasn't sure what exactly I was looking at...
Started out good, ended very weak. In my opinion, the campaign as a whole was just not planned out as well as it could have been.
Amazing visuals, you have ice and fire never seen before in L4D
Custom music and voices create a immersive ambient
Finale is too easy
Bug on elevator
This campaign is superb! It will be hard to someone to win the contest after this one. You have custom music and voices very well implemented interacting with survivors speaks. Fire and ice effects are something really very creative in L4D. My only concern is about finale, it is too easy if you stay near generator waiting for zombies. They come by only one way, on stairs ahead. Put more invisible ladders there. In second map my team spawned on top of elevator. I needed to die to spawn in it.
Really nice maps!
Nice effects
Maps not too short
Final to easy!
I can't complain much, this is better then i can do :P.
But the final was to easy! None of us lost so much hp.
*Awesome atmosphere. I've been waiting for an Arctic map for ages!
*Great detail! The fire effects are better than valve maps!
*A campaign with a new skin for the tank! THE ABOMINABLE TANK!
*Still a beta
*Bot dumbness
*Fire can lag if you go inside the fire?
*Fire looks less realistic up close
I met RyOK at Tigercon. I've been watching him develop this campaign, (I LOVED Fort Noesis), and even helped him betatest. I have to say, when he says he worked 10 hours a day over 20 days to make this..... he really did. He has a fiance too. Good god, I wish I could find someone like that.
Seriously though, I have never seen fire effects like that in a game. I am pretty sure it's because fire is hard to render. He told me it was done with a scrolling-refracting texture on a displacement. Whatever that means. Personally, I think it looks great at a distance, but I can tell it's not the fire used in map 1 of the mall campaign in l4d2. I'm pretty sure there use to be a lot more detail, but it was slowing down my computer so he removed it.
The bot dumbness is there, but is a lot better than at first. I'd say give it some time and it will be better than valve maps, (I have noticed little/no bot teleportation).
As far as the contest goes, I hope he wins. I played the other submissions. They are all good, however I really don't see them competing with this even with all of the bugs. Just time and effort alone should make him win.
Also, I am pretty sure others from TUGO will be posting reviews in support of the campaign. Good luck Ryan!
+ Nice Layout.
+ Long.
+ Pretty fun finale.
+ Pretty straight forward on where you need to be going.
- Foggy.
- Tank skin glitched to my other maps.
- Messed up my custom skins for the survivors. [ Coach & Rochelle].
- Custom skins that I didn't like.
- Elevator would leave you behind sometimes.
It's an okay map. Just wish it didn't tamper with my custom skins.
1) 6 maps
2) cool fire (although a bit static)
3) cool music
40 LOTS of zombies
1) Stolen map
2) Stolen skins
3) Repetitive
4) Awful finale
5) Bots get crazy
Generally a good try. i enjoy my playthrough ( mainly because of the many hordes) but I won't play the map again unless I see some MAJOR changes.Finale is lacking, the stages 3 to 6 are 1 to 3 backwards with some fire ( don't make me lough by telling me it's like "hard rain") and the bots are crazy. This one isn't above 60 in my book.. Not with all the excellent maps that are already out there.
-Nice enviroment, a nice change from usual urban or rural areas.
-A retrieval campaign instead of the more common escape campaign
-Nice ambience
-Add-ons puts a nice touch to it.
-Add-on voice of the pilot should be louder, half the time I couldn't hear him over the carnage.
-Metal detector cresendo event was never-ending. Is it a bug or was it intended? Because when I reached the 2nd cresendo which blows up the barricade, the alarm's still sounding and hordes are still coming.
-Tank's Yeti skin is still active when I play other types of campaign.
-Light variation was too bright for the fire in some parts.
I played it once, and I kind of liked it, but 2nd stage's cresendo event's alarm got extremely irritating.
On single player the bots were competent enough. So no problems with the survivor bot routes, but infecteds sometimes gets stuck in some areas.
Overall I liked the map, but work and corrections would make it perfect. Good job
Good story (ie: snow vs fire melting with water like rain
and rivers) kinda neet.
Needs more arrows and safe house pointers.
More visual direction where to go.
Needs 2nd tire guns sooner.
Need way more health kits.
Always put health in the safe rooms, ammo too.
Could be a really great game with some tweaks.
Still worth DLing and trying once to see the snow and fire.
Big
6 maps
Cool Fire Effects
Snow
Roof could have used more detail
Download it and have fun :)
- Custom voice was a great addition and added to why the survivors were there
-The custom tank skin was adorible, I knew about it, but a teammate didn't and when she saw it she squeeled into the mic.
-The enviroment was very creative. I especially enjoyed the custom snow and fire.
-Speaking of custom, all the custom additions were very very nice. It was a relief to be away from the deep south and in a new territory.
-The campaign was kept engaging, going from Ice to Fire, but also able to tie that in with the story.
-Seeing the level one way then going back, very Hard Rain-esq, it was very interesting to see.
-It was very hard to see at one point. The glare from the fire made it difficult. I believe it was the most annoying where the barracde is located. Almost all of my teammates complained about the glare. In fact, talking to them now, it seems to be the biggest complaint.
-The map with the metal detector, I think that's the second level. We didn't know if the infected would ever stop coming, we spent a good 5 minutes in the saferoom shooting infected through the door, we then spent a while trying to figure out where to go, it wasn't too difficult, but teamates were falling all over the place, we did it on normal, but it would seem anything above that would begin to get difficult.
-There is a pretty big glitch spot that we found for the finale, across from the chopper there is those walkways with I believe an ak, we stood there and nothing touched us. The Tanks would spawn up and die immediatly. Thankfully, I usually record me and the group going through levels, so if I'm being a little unclear or you want to see what we specifically did, I can get that to you.
First of all, I basically registered to review this map. I had a group of 3 others with me and we all enjoyed your campaign.
The voice was done very nicely, thankfully you placed it where everything was relatively quiet and we could all hear what it was saying, the first one on the way back most of the team didn't hear it however. It was the one where he was talking about the fire alarm going off or some such.
I have a very low end computer (6150 Nivida Graphics! D:) and Even with such a terrible card, I could play relativly well even with all the fire and "noise" going on in the fire levels, but one can't really fault the map for a computer that doesn't even meet the minimum requirements for the game it's running.
All in all, me and the group really enjoyed this campaign, you can tell that a lot of thought, time and effort was put into it. But you can also tell that it can be improved. The biggest complaint is the horrible glare from I presume is the fire, it was really distracting. All the custom content was just icing on the cake to a wonderful campaign.
Amazing gameplay
Very Interesting Concept
Somewhat follows the layout of Hard Rain
Really well optimized
A bit hard to see at times
On two occasions, tanks appeared right outside saferoom (May have been director error)
Really wish there could've been a KABOOM from the fire hitting the gas tanks when you escape :D
This is a must grab campaign. It has endurance, challenge, and a really nice design with custom content. Great job RyOk, let's see what you give us next!
It's a very large set of maps with a lot of very nice detail work gone into it. Very unusual use of some of the effects (fire sludge, smoke on the walls) and the fogging especially is nicely balanced.
Things that can catch you out, also can catch the common infected out.
An old fashioned kill fest!
Bot's won't pick up health packs in most of the safe rooms.
Exclude volume on the helecopter at the end is visible.
A lot of the map is either running up and down a very large rectangle or circling round something huge.
Route planning for the bots is all over the place. They will quite happily run off and leave you to die as the try to work out a route back that they can't work out.
Just a bit samey from start to end.
I don't like to criticize something that has had so much work go into it and is so nice in so many ways. Unfortunately there is a fundamental flaw at a basic level. The map routes are too simplistic with large wide corridors cutting back on themselves for so much of the campaign.
A large, impressive, complex campaign that has a lot going for it... let down by a fundamental lack of route. I like it a lot, but the problem is, I won't play it again.
High Quality
6 Maps
Versus Support
None
Conclusion:A must have.
-Original
-Kept me interested
-Good work with the theme
-Nice level length and difficulty
-I like the voice acting, it was mostly very well done.
-Nothing you dont already know about
-Bots not taking kits and standing in your super fire
-When bots die ina level and you get to the saferoom, next level they spawned on top of a table and wouldnt move till I got far enough away
-Finale could use more ways for infected to get survivors, personally a GREAT place to add would be the tower next tot he finale start, if infected came to there, staying next to the pump becomes a bad idea.
Yes, download this map and play it, pref with friends rather than bots, its worth a playthrough or more, I would be scared to try this on expert.
-Fantastic environment
-Good use of in-game and custom dialogue
-Versatile gameplay
-Functional bots.
-Not enough pistols
-A bit too foggy
-Supplies all over the place in the finale
-Tank skin requires toggling of addon
-Bots may not take Health Kits in certain Safe Rooms
-Lack of Health Kits at the beginning of the last level.
-Not enough supplies in the metal detector level
-Lack of Uncommon Infected
-Fire may be abused by a Charger, as I was incapacitated due to being stuck in the fire.
A good campaign, has lots and lots of potential. Good work on using a Hard Rain style of going through the level. Please add more pistols throughout the levels, as I could hardly find any to accompany my Shotgun. Also, try limiting the space in the finale, as it's difficult to find supplies. A notice to trigger the finale would be nice.
Awesome map
I LOVE the bunch of flames
Great and original combination of ice and fire
Funny tank skin
Easy finale
The tank skin appears in every other map
Great map, only want a fix for the tank skin if it's possible.
creative
nice looking
good optimization
fun
different
bots dont get items sometimes
map borders
one of my favorites
+Custom Voice work
+Custom Models
+Detailed work
+6 maps
-Map 1 won t start after several tries so I needed start with map 2
-Occassionally crashes on other maps
-Bad optimizing (it feels like driving a car with quadrat wheels sometimes)
-unbalanced for versus mode (one example: both teams die first round, start in second round, just 1 pistol for everybody)--> Tank appears, bad.
-stolen(?) tank model from fps banana (/skins/77684)
-strange nav work
-No hints at all
All in all the map is well done and you definitely spend much time on it but the cons are the overwhelming majority to give this rating.
In my opinion this map need some more hours of optimizing, nav work and balancing.
-Best dialog EVURRR
-Fire skins are BRILLIANT
-The effect of it being frozen at first then on fire is great.
-I would like it better without the tank reskin
-Had to delete it because of above
-Can crash your game because of all the fire
you would only want to play this once then delete it because the tank skin ruins it forever.
-Much creative.
-Nice effect and optimization!
-Wierd tank skin
Conclusion:This is a good work (for who have the sense of art).
Intelligent level design
Fun, fresh environment
Storyline feels like its part of the game
Sometimes the maps are a little to open
Special infected too exposed by map layout
Minor tweaking needed, explained below
I had a fantastic time with this map. Well done, this is top notch work. My suggestions here are intended to make a great map even better:
The fire and melting snow effects are great, but is there any way that you could incorporate that a little more into the maps (ex. in DC the hotel fire forced choices in routes and provided additional hazards)? Maybe the melting snow areas could slow movement (or even push a little)? Also I felt the maps were a little too open, making the special infected more vulnerable and lowering the overall difficulty. I love the 3rd map, but could use a tad more direction as to what to do. Finally, I think the Finale map is excellently designed, but I was sad to see that there was little incentive for me to move away from the chopper. Could you somehow put the chopper in a more vulnerable position, forcing the players to use more of the map you worked so hard on? Well done.
Funny added dialogue, although use of the "f-bomb" in it was not necessary.
Asthetically pleasing scenery and layout
AWESOME appearance of "inferno" style fire on the way back up in the second half of campaign
Good balance of hoardes and special infected
Glitchy elevator will sometimes leave survivors at the bottom of the shaft on the way back up to the roof levels before the finale. Requires the use of no-clip mode using sourcemod or suicide by all players to restart the scene.
Alarm sequence might have been better played out by a race through the map to "shut the alarm off before these zombies get the better of us....quick!!!" sequence rather than an alarm that just rings continuously.
Overall, a great campaign to play with AI or friends as survivors. Well thought-out and clever placement of safe rooms... including the "destroyed safe room" area which makes you think you will have a place to rest... Campaign was even challenging on normal difficulty because of the sheer numbers of infected and special infected to deal with. Would have rated this 100 if the elevator glitch hadn't been a real downer.
- Unique and mesmerizing second part
- Yeti tank
- Sound/music work
- Navigation
- Stairs fetish
- The whole radio dialogue is just silly but points for trying
This is a particularly difficult mod to review because it was made in a rush for a contest, and the amount of work and dedication that went into it pretty much counters any criticism.
However, if you try to review it "objectively", it's still ambiguous.
The first part of the campain is rather bland: the environments seem to have been put together with little concern for fluid navigation or challenging gameplay (pretty much the same remarks as for Fort Noesis).
However when the building lights up, everything changes. I found myself completely immersed and staring in awe at the environments, skillfully completed by a haunting soundtrack (I didn't even mind the nav issues so much).
Some more work on lights and navigation/environment (making some paths more obvious, blocking some views) would be enough to make this map a truly unique and shining example.
Looks Great
Custom Voices
The Challenge is great
Like the how it feels like a maze
AI teammates sometimes dont pick up med packs or weapons.
Sometimes too challenging
Great campaign. took me awhile to beat. a few minor errors nothing horrible. I also look forward to more from this mapper
-often smart weapon placement
-frozen environment is interesting
-open and close quarters areas
-change in environment on way back
-yeti skin is good idea
-fair amount of zombies
-odd panic events
-not too easy to navigate at first
-questionable spawn placing
-finale is way to easy
-too long of an elevator ride
This map is pretty good right from the beginning not everyone gets a weapon, but that is fine because it makes it more challenging and realistic, as you go on you see ice every where, which is a change. There are some close quartered fights, which can make it kind of fun, but the spawning seems goofy and the infected usually come from one direction. The boss infected navigate decently, but i swear 75% the time it was a jockey around the corner. The trip back is pretty cool and exciting because it started out as a frozen palace and turned into a glimpse into hell, the whole building was on fire and ice was melting everywhere causing flooding, this excitement was momentary because when i got back to the roof the finale was under impressive, all you had to do was go back-to-back and make a 5 second rush to the chopper.
Overall a creative and interesting map, but it lacks some polish, which makes other games stick out more and catch the gamer's eye.
Custom conversations are great
The fire effects are top notch
Good visuals
There arent easy accessible supplies for finale
Does the alarm for the security check ring forever?
You can never hear the conversations of the pilot to the survivors over the gunfire and whatnot.
A great campaign, with awesome effects and cool custom sounds. The finale could be worked on a bit, but overall, this campaign was just awesome.
Listing the yeti tank skin as a Con in any way would be unfair, since its not the authors fault the way the VPK system works. Its just unchecking a box, how hard can it be?
A cool play for you and your friends.
> Nice use of voice acting to try to seamlessly weave a purpose into this story
>Jaw dropping detail
>That finale is one tough cookie, esp. in single
Conclusion:Play online with people, the AI in this map is stunted at best. Other than that, this is a great campaign, with rich detail(when you can see).
Custom Audio - its funny the pilot sounds like a 16 year old kid - which is probably who made it
Custom Skin on Tank - the new yeti tank
Custom Fire, Smoke, Water, effects
Interesting Alarm - Event on I believe the third level - I thought it was just for the begining turns out the alarm goes off the whole level
Great spacing on weapons, bombs, ammo piles, pills etc.
I like either running out of ammo or just barely having enough ammo by the end of a level
Good spacing on Witches and on most of the *Tanks
Alternates between wandering and stationary witches
BOTS, BOTS, BOTS! I played this single player first time through and it was still enjoyable however the bots seem almost dumber on this map than others. I don't understand how to fix that but it's almost a deal breaker. For example more than 4 health kits in a room and no one will pick one up, or better yet Rochelle had the nerve to pick up a health kit, use it on herself, and I was black and white and she wasn't! The bots will also walk through non-player made fire! The list goes on but again I'm not sure if that is a map or the fact Valve refuses to improve the AI on it's L4D series.
*Tank on the last level spawn before we even left the safe room and my bot counterparts refuse to do anything meanwhile I was out of ammo (not a complaint on the ammo).
Bots would also pick items up on occasion that were invisible to me and also once healed with a health kit in an elevator scene when there wasn't a health kit to pick up or use.
I'm not rating this on the bot factor because obviously playing L4D has always sucked on single player which suprises me that L4D2 even has an option because it's so bad. This campaign has very "Hard Rain" feel to it which is good or bad depending on how you like the "fetch and return" type idea. I enjoyed it for the most part and really appreciate the atmosphere effects. Smoke, Fire, Water, it pretty much has it all. I also really appreciate when designers make a level and you can see the next or previous level from your vantage point, it really helps in the cotinuity of the level. The tank is really cool which I alreaedy mention in the Pros. If this had a little more polish on it and if possible fixed the bot issues (again not giving final rating based on the bots) this would be one of the top 5 maps to download for sure.
[1] starting funny
[2] cool atmosphere sound
[3] love the screamin sound
[4] tank looks cool
[5]custom pilot voice
[6]unique map
[1] the safe house lift kinda lame
[2] the pilot radio is HQ lol
love your works very unique map cool atmosphere love the sound effect people should try this map
Most amazing campaign. We had a really good time playing this one.
Cons:There were some areas that needed to be less glitched, such as god points, or points where you fall off of ladders . Nothing too big.
Conclusion:Awesome Campaign, I enjoyed it, fix up the glitches. And to see a play-through by my group and I watch the link bellow.
http://www.youtube.com/watch?v=cVUnjcq7L64
Unique setting.
"There and back" seldomly done.
Great fire, ice, water and smoke effects.
Immersive until the finale helicopter barrier.
The red escape vehicle barrier.
Construction area a bit repetitive.
This campaign has an entirely different feel from other user made content. It has the Hard Rain mechanic of the return trip, but with a contrasting ice theme on the way and fire theme on the return. The only level that was virtually the same was the second and second-to-last construction level. Sadly, it is also the most repetitive visually and you have to do it twice. I would have liked to see the fire breaking through the return trip construction level as well, and smoke arising from the roof finale.
The only thing that ruins the immersion is a red barrier that keeps you from getting to the helicopter until it fuels. Is there another way to do this? Perhaps a ramp that drops down like the airplane at the finale for dead air. We would assume that there is a pilot in the helicopter, and he would raise the ramp to keep zombies out of the back.
A nice change of pace over all. It is a keeper for me. Well done.
- Original map
- Nice yeti skin
- Original use of dialogue (not really serious, but wth)
- Smoke is annoying but challenging
- Didn't find any bile bombs
- Tank got stuck on the helicopter during the finale!
- Horde and SI spawn while in the safe room. And before the finale: no time to prepare
- Hard to figure out the route while hacking through hordes when you get to the main atrium (just the first time though)
Work on the details like weapon spawns. I would've liked more melee weapons. Challenging, especially when you play it in single player, which I did. I've got screenshots of the tank, looked kinda weird :P Got it killed by waiting behind a wall.
Nice and large campaign, good job!
Okay, This is comeing from a real map desiner b/c this map is better than VALVe's mappers can do..The thing I like about this map is that it keeps the over-all feeling that you in a cold enviroment,yet, your in a burning inferno too.
Cons:It's perfect. The story could have a little more of a plot.
Conclusion:I'm going to give this map ,"Freezer Burn", a 97 Because I really enjoyed playing in this map,also I loved how you put your voice in the game.
Custom Messages = Always cool
Custom Tank
A pretty nice fire texture
Custom Messages are hard to hear, ramble a bit, and are a bit confusing
The Custom Tank won't stay the hell off the rest of my maps, may have to delete campaign to remedy this.
Confusing as hell as to where your supposed to go (for some people anyway)
A good overall map with some very damn annoying side effects. This one gets a 65 mostly for the yeti tank showing up in every forsaken map in L4d2 now.
-Excellent use of textures and effects
-A good 'office-based' L4D map that is reminiscent of many L4D1 maps
-Well placed mini-guns
-Overall, bad placed panic events
-Poorly thought out finale
-The 2nd or 3rd stage's panic event is ridiculous in conceptual thought
A fun map but lacks quite a bit.
Good play on words with the name
Cons:Poor level design - reminds me of lazy Halo design
Fire effect doesn't look good
Smoke effect doesnt look good
This map needs work. Probably rushed due to the contest, so I look forward to an update. On the other hand, while playing it, I almost shut it off due to the reversing direction, and I said to myself I wouldn't play it again because of the lazy there and back again design. I rate it below 50, for the long, repetitiveness
-Long
-Good creativeness
-Lots o Zombies
-Lots o Custom Stuff
-Voice acting could be better
-Maps are a BIT confusing; not that bad thou
-Fire is neat but is a bit static as well as flowing water; if you're to be picky that is
-MG's in pointless positions
-Music and zombie noises make understanding helo operator impossible
Perhaps the single most con of the ENTIRE campaign is the finale. There's just bascially one bottleneck point that the hordes can access the top of the helo ramp via, so it's quite easy just to mow them all down with one direct line of fire. This desperately needs to be corrected; try adding new access routes to helo pad. Other than that, good creative maps, just need to be refined a bit. I enjoyed playing. Thanks for you hard work,
great name
custom textures
columns on fire look great
reversal of direction is not fun
using blocking texture on finale helicopter
ceilings on fire don't look that realistic
water texture - too quick and off-color
pretty good campaign, but reversing directions drives me crazy. the fire texture works well in some instances and badly in others.
Arctic Tank Skin.
Great fire.
Voice Acting. (Yes I was able to understand all of it)
Good Story.
Love the hard rain inspired layout.
Dumb bots (nothing new there)
Bots don't pick up first aid
Finale is way to easy just hold up near heli and the infected can't climb directly up to you or come from behind.
Not as much of a towering inferno as I thought.
Playing this map is very fun many creative ideas such as that crescendo after leaving the safehouse that lasts most of the level that part was way more difficult than the finale itself. That part where you must cross the scaffolding was annoying as hell since the bots thought hey lets commit suicide and I didn't happen to see any hero closets which can get pretty annoying if you happen to get flung off the side of a building.
Other than those problems very good map.
"Did you guys set the building on fire?" lol
very fun
big
great effects
bots dont get guns in some saferooms
not sure what way to go in some spots
few noticeable brush seams
I usually dont rate but some people gave it a bad rating for retarded reasons. Thats why i dont post my maps on here. I cant take when people who never even opened hammer put down hard work.
Good Textures!
Nice story!
Unique leveling!
Elevators kill you or you spawn below them
Finale too quick and easy
No elevator lighting
Can be a tad confusing to navigate
Great level and idea for a camapaign. The elevators are my biggest complaint as the ceiling floats off and you clip below the level. Also there is no "reason" to go to the bottom of the level. You just walk in a room and head back up. There should be something to "switch" "push" "blow up" anything to accomplish. Other than that its nicely done! I look forward to more from this mapper!
*Great special effects with the fire, love that:)
*Long
*Challenging
*Great to play on single player.
*You should cut down on the amounts of hoards in this campaign, I like a really challenging campaign, but there were endless hoards of zombies throught the entire campaign!
Overall this was a great campaign and I had a great time on this one:) Its also good that there aren't any major bugs.
Hope to see more campaigns from u:)
- well designed levels
- Yeti tank!
- challanged parts
- long levels
- much zombies
- good obstacles
- I realy enjoyed playing this map i like the Yeti-tank skin
and the level designs.
- i saw a view glitches like in the elevator
(no big deal you was enable to jump off the level)
much zombies
- Yeti-tank skin you can see in like the hard rain campaign.
I must say well done! i rate this map an 87 out of 100.
------------------------------------------------------------------
If you don't want Yeti-tank in other campaigns just do this:
(main menu -> extras -> freezer burn -> disselect it)
when disabled you have normal tank skin back but you can't join this campaign.
just enable the campaign to play again (takes only 4 seconds) :0
Interesting location and ideas
Plenty of space to explore
Really nice fire effects
Custom voice messages
Outside the building there's basically nothing
Few clues about what to do at times
Loved it, but as others said it needs refining.
Got somehow killed in the passage between first and second map, we were in the elevator and after loading everybody was devitalized, laying on the ground and the elevator seemed leaning on the side, like it crashed on the ground from a higher floor or something. After that "glitch" it loaded again and it was fine, except the elevator was missing the ceiling and all we could see above was emptyness and the ceiling up in the distance, weird again.
Also got a problem with the yeti tank, which is now the tank I get in all maps, dunno if you fixed it already, I tried only the 13/02 version of this campaing so far.
The fire effect is really nice, slows a lot tho, when you get close... I don't like the melting ice flowing away tho, it's just too fast.
The bots behave kinda bad at times, like they got stuck in some of the safe zones at first, didn't seem to move at all nor catch a medikit even if badly hurt. Had to heal them myself and then after some time they finally moved out.
One thing I really didn't like is the total absence of details outside the building. You can't see anything in the distance cause there ain't anything and if the charger or a tank pushes you down from it, you'll end up in a white nowhere land.
Anyway, great maps, very nice job overall!
Great look(amazing fire)
Challenging
Well thought out
Custom conversations were great
Too many witches
Finale wouldn't trigger for about 10 mins(even after the fuel handle was hit, maybe operator error lol)
Excellent overall, can't wait to play it again. Keep up the good work.
good basic layout
good snow graphics
good fire and water effects
maps 4,5 and 6 are opposite copies of maps 1,2 and 3
map2: spawn on elevator
bots don't take safe room med kits
more and closer zombie spawn points needed
I first thought, this could be the first major custom hit on L4D 2.
It is definitely not. Maps 4,5 and 6 are complete opposite run copies of maps 1,2,3.
And that is why I consider the campaign at the end as a little too boring.
-Creative level design
-Escaping a burning building was a great idea
-Custom tank skin isn't as good as it could be
-Custom Voice Over was BAD. Corny voice acting.
-Custom Level Completion music was cheesy
-Custom tank song was cool at first, but would not be disabled until i completely removed the campaign from my files
-Fire texture was bad
-No clear path given at the start of the campaign
-Finale was way too easy
-The building was exploding in chapter 5... but by the Finale I'm guessing the zombies downstairs managed to put the fire out?
The customizations are credible for effort. But some things are better left undone and more concentration should have been on the map itself rather than the music and skins. I was not as satisfied playing this map as i was with other campaigns.
-Great Layout
-Great Custom Textures
-Amazing ideas played out
-Great use of custom voiceclips .
After Update , None at all that i can remember
(besides the AI of course , but thats normal so yeah )
Like i said in a previous review , if the bugs were fixed , i'd give it a 90 . So here's your 90 !
The campaign was absolutely epic . Specially in multiplayer co-op . Now that the bugs are fixed and you can finish the campaign properly , the campaign is FLAWLESS .
First Hard Rain concept complete map I've played. Although, didn't realize that was the map type till after completing half the map.
Nice textures and graphics. Love the fire, melting ice, etc.
Obviously a lot of time was put into the map with the extra voice stuff.
Loads of instant kill spots. So it's a lot more difficult than most maps.
The elevator is broken. Died on the 2nd round because we were not inside the elevator anymore. When it started the round over, we were in the elevator but there was no roof. Found ourselves on top of the elevator (I think we were on top) on the way back up and since we couldn't jump off to die, had to kill each other (which is hard to do considering you can't shoot your teammates when you're incap - so there's the chance that the map will end there if you don't hurt each other just right).
Some sticky spots (near stairs and ice structures).
The fogginess might add to the atmosphere, but after a while it causes eye strain. Less fog please.
Good map worth playing but should definitely be aware of the glitches before hand. Also the concept that the generator needs to be turned on and that in turn somehow makes the building catch on fire and even though you're turning on the generator the elevator still works and exactly how does a generator fuel a helicopter? - doesn't quite work. But then we are playing a zombie apocalypse game - that you can be practically dead and somehow duct tape makes everything good again - so as long as you don't need your game to make sense and be real, still worth playing.
-Long and enjoyable
-The backtracking was interesting and well done
-The fire and ice effects were cool
-The Yeti-Tank skin made the Tank look the part of the campaign
-Loved the custom voices in the campaign
-The plot of the campaign was serious, funny, and it made sense
-When Ellis flew off the level, he said 'SORRY YA'LL!!!' and I started laughing
-The finale for the campaign was simple and well just a good old fashioned finale
-The LONG gaunlet crescendo event to the saferoom was fun
-Lots of signs so I didn'y get lost at all
-My FPS for the campaign was perfect even with the largest horde in the biggest room, so YAY!!!
-There are no cons for this campaign
Conclusion:This is the best campaign I've ever played, and I played a lot of Custom Campaigns for both L4D1 and L4D2. The creator took the time to make custom skins, voices, and textures to give you the best ice feeling ever. With a really strong plot and the backtracking the puts Hard Rain to it's knees, I want everyone to download this campaign now.
- really long
- custom textures
- custom sounds
- RIOT SHIELD
- some textures was pretty wierd like the melting water or some burnt peice of roof was like a cube, looked pretty bad.
- WAY too easy finale
You sould make other places for the zombies to get up on the chopper platform the only thing i did was stand at the weapon drop place and spray bullets at the stairs. Really good idea about the riot shield. And what melee weapon did you reskin for the riot shield? Awesome map!
unique
good difficulty
creates a ghostly atmosphere
fire texture looks fake
Conclusion:overall a good map. i enjoy playing on it and i think Ur a good skinner. i think u should make some infected skins for l4d2
-Nice looking
-I like the whole, frozen then... not, thing.
-Good flow
-Loved the music...
-Various small bugs, mainly with elevators, and their ability to kill all or a few survivors, leaving you to play a level with half yur crew. Also one time, the elevator on the way back up, just kinda left us at the bottom, had to attack each other to re-try. (To be fair, I enjoyed gunning down my friends)
Conclusion:Definately worth a download, just watch that elevator, it's evil.
(And death chargers)
big map with lots of carnage
interesting textures
not enough weapons available
Conclusion:i thought this map was excellent. thanks for your effort!
Originality: incredibly original. The way you use the textures and props is beyond words. Also the amount of custom props, textures, skins,sounds, and models were mindblowing. That tank skin was so cool and it really brought out the flavor in your map. (+47/50)
[ btw i no you cant help it but the voice acting needs improvement]
Gameplay:no matter how original something is, it has to play good and this game play is fun but buggy. I did like the gauntlet with the metal detector but the lack of hints and bugs made it a little headache (33/50
first bug fixed!
Fixed
Fixed
I do believe that fire and water make noise (no noise for fire and water -3)
The finale is WAY too easy. All of the commens come from one way making it easy to mow down wave after wave.(gameplay -5)
There is a random med pack off of the building in the finale. im not deducting but I was like WTF?
you need hints to tell the player what to do. When i started that metal detector gauntlet it took me forever to realize where i had to go. (gameplay -3)
While this is a great map and a definant download the lack of hints and easy finale make it hard to play smoothly. once you get those suggestions fixed you will have a valve quality map. I DEFINANTLY recomend you play this map for it is definantly one of my favorits
- Humorus
- Nice use of dialogue ( Developer convosation with coach )
- Enjoyed using the glitchy Riot Shield
- Glitches
- Visually unappealing
- Wierd tank skin ( Note to other people , to remove this skin delete the .vpk completely. )
I never like to put anyone down , I believe this was another genuinly fun entry , I just did'nt find it as visually appealing as I would have liked , but that is not your fault as the developer , I just believe it must be hard to recreate a snowy warehouse kind of look , keep up the good work however.
- original idea
- love the ice
- challenging
- custom tank skin is unique
- well though out
- overall nearly perfect
- can get lost easily
- bots have lots of troubles
This is got to be one of the best custom maps right now, overall excellent. It has its (few) faults, but hardly anything to complain about honestly. Challenging, original, visually astounding, etc.
DOWNLOAD IT!
everything
Cons:bots are crazy on this map
Conclusion:awesome map, just need to kill those crazy bots.
fun game play
puzzle like map
cool tank skin
not any level 2 guns for 1st,2nd, and 1/2 of the 3rd levels
to many hordes
witchs are in like every corner on the first map
Fun and i map i will still others about and like the game
-Creative
-Cool fire effects
-Good voice acting
-Good Bot que's with the talking at the beggining.
-Nice custom tank texture
-Good detail
-No common-uncommon infected
-No set location (where the heck are you? You start off on a helipad in the middle of a foggy place, and the indoors area gives no clues as to what it is. Is it a mall in the middle of nowhere? A secret army base that was abandoned? Where are you?)
-No reason the fire started (Are you telling me a fire started for no reason in the middle of a FROZEN place?)
-Why did you go back if you had no gas? Is just to be assumed the survivors had gas with them? If so, give a hint as in bot speech that its implied they have the gas.
Not a very good campaign at all. In fact, actually one of the worst i've played for the reasons in the cons. Its not very realistic, and you have no idea where you are or what that building is doing there, or even what purpose it serves. Now, the voice acting and texturing and detail are really good, just use those skills on a new map.
Very good atmosphere
Very good diffcult leveling
I liked the foginess
Awasome use of dialogs.
Some levels had spots that infected can't reach.
Not enough guns.
Sometimes weapons changed during level loads.
One of the best campagins I played, Very detailed and very versitle gameplay.
Good use of the varaity of infected and specails.
Blind spots for infeected can ruin the exprience though (mostly in the final map). Also the bug of the weapons changing was happened twice for me and one time for my friend when moving to the next level ,I found my self holding a guitar instead of my beloved Magnum :(
But Very recommended campagin :)
big map, with too many hordes. and a good custom tank
Cons:i had a problem with the first and final map,which i think was the same. when i put them map, it was crashing..
Conclusion:put some more guns and fix the problem with the first and final map.(a friend had this problem too,so i am not the only one)
*Wonderful concept. Nice to see a retrieval map
*The map changes on the way back
*Visually stimulating fire and melting ice effects
*Intense hoard action through the maze of fences
*Funny, clever custom dialogue
*Very challenging
*The visuals on the rooftop are just a touch dull.
*Not for single play because of the difficulty
*Custom Dialog Audio very hard to hear - didn't even know one of my teammates pulled the gas lever!
*Not a big fan of metal detectors that have no alternate paths around
Best winter map by a country mile. I love the smarmy dialog the author added, especially when he teases Coach about his weight! I wouldn't try this with less than a full team, but L4D2 is made for coop anyway, and this campaign brings out the best in coop play. Everything from the snow tank, the custom dialog, the custom visual effects, to the very concept of this map is starkly original and refreshing. Top notch work!
nice effects
massive space to explore
long enougth
good looking
custom content
bots behavior
one of the best maps on l4d2 i recommend all my friends this map keep the good work
Great concept
Good Cause \ Effect relationships within the map
Great custom banter with characters
Great "Yeti" Tank skin
issues with lighting, contrast and flares
"No pass" wall in finale breaks immersion
Lack of extra pistols
Only one Crescendo event
Played via Single Player
After 3 friends trading control of the Player character, Difficulty felt balanced across all maps, and with a few minor hiccups, is easily a great map pack anyone can enjoy a run through of.
6 maps long
Decent gameplay
Yeti tank?
Snow!
Hard and challenging
You pulled a Hard Rain (reverse)
The fire looks weird (the texture)
Bad voice acting
Confusing mapping (map 3 mostly)
Glitchy weapon spawns
I had a lot of fun with this. But when I got to map 3, I liked it a lot less. The map was confusing, no forced path. Had me wandering for almost 30 minutes. I was about to give up when Coach and Nick died. Also, why is the tank a yeti? It's not that good looking of a skin. But the mapping was great. And the things like the water, the fire, and the smoke textures that "floated" around things were just ugly.
Large Map
Own voice work
Detailed Work
6 Maps
Good Atmosphere
Alot of zombiehordes
Buggy
Bot (Rochele) have Problems
Boring Finale
I really loved to play this map. It is large, has tons of own work (but obvious a stolen map - maybe you want to credit it) and really cool own voice work.
We really enjoyed the map. It has a very good atmosphere. But I think, you really should add some firesounds and make the burning fire less static.
Also you must fix up the finale. We keep standing at the fuel station and could easily manage the whole finale.
But when you fix it, Freezer Burn is going to climp on my Top 5 Favourit Custom Maps very fast :)
-Massive Campaign
-Good textures
-Challenge for teh first 5 chapters.
-Many details. (some times a tad bit TOO much.)
-Good amount of action/storyline/downtime.
-Made a Hard Rain style map.
-Confusing at times
-Difficult to navigate
-No glow on elevator buttons. (safe room)
-WAY TO MANY DEATH CHARGES. >:( (versus)
-Finale is way to easy.
-Hard to find gas tank thing on first run. (finale)
Good map in Campaign, Versus, not so much. Not for the impatient. Finale is to easy. Overall, Good map though. The Pro's outweigh the cons. Download, AND PLAY IN CO-OP, NOT SINGLE PLAYER.
-Very beautiful scenery.
-Not to easy, especially the 3rd level which can be a bit challenging you don't know where you're going or have newbs.
-Fun to play
-Smoke and fire are normal brushes and so you can see when you shoot them; they should have been illusions.
-Ammo spawns are a bit thin on the first and last couple of levels.
-Too short.
-Level play, especially with the first and last couple is very similar.
-Finally is laughable because there aren't very many places for bots to spawn and it's really open, narrow, and high up.
-Nothing ever happens when you get down to the bottom, it's just in and out and I don't remember seeing any switches or anything.
-Tank skin overwrites all tanks, not just that map.
What makes this map stand out is the water, fire, smoke, and ice affect which are, for the most part, done really well. Game play is a bit lacking because it's very linear, spawns are predictable, and the map is pretty short. Could definitely use something to tell you that the breaker or what ever has been tripped and an alarm when the sprinklers first go off would let you know what happened. Something would have to happen to it fast though or it would get incredibly annoying. I think that there also aren't really any fire or running water sounds when things are burning which would add to the experience. Another thing of note is that the tank can't get through any of the safe house doors; although I'm not really complaining about that. This movie certainly has great potential though.
- A lot of effort went into it; lots of detail
- Great concept, and completely unique thus far; a far cry from the dull nighttime city streets
- Custom skin; nice touch
- Short length, good for a "quick" campaign
- Clipping issues, including walking through walls and falling through certain floors
- Elevator still sometimes kills everyone
- At least one panic event was broken, with no way to activate it (Wall was indestructible despite tool-tip telling us to destroy it)
- Unclear directions following metal detector, compounded by resulting crescendo event
- Poorly optimized for lower-end machines
- Unrealistic fog effects in some areas; waves of fog slap past like fast-moving walls of light
- Tank skin appears in all other campaigns unless you disable the campaign in the addons menu
- Lack of supplies in some safe rooms, especially lack of basic guns to swap between
This campaign has so much potential, but I haven't had a clean run-through yet. Both versions I've played, I had to no-clip my way through some part, usually involving the elevator. My friends and I just played the most recent version, and the first thing that happened was that we all got killed by the elevator as soon as the map loaded. Then, after it reloaded, we found ourselves in the abyss beneath the elevator.
Why start a map with a moving elevator? The elevator is a map transition anyway. Just have it be stationary at the destination floor so that everything loads cleanly.
Similarly, there were several areas with vertical beam walls where we could run straight through, and there were at least a couple floors people fell through (one on the first map, just off the roof with the magnum). Furthermore, many very solid looking crates were completely intangible, and that definitely foiled me on a flawed spitter goo escape attempt or two.
Overall, it's clear that this campaign has a great concept, and that a lot of skilled work was put into it, but it feels like a serious rush job. My friends complained the whole way through about the insane, weirdly-behaving, hyper-thick fog, and the way it seemed to brighten everything. It was a strain to look at, and telling friends from zombies was a real pain in parts. Other glitches and problems are numerous.
I feel like a heel being the only one to rate it this poorly, but how could I rate it higher when, coming out of it after this most recent update, we all unanimously agreed, "Let's never, ever play this again"? Here's hoping that it can be polished up someday.
EDIT: I wanted to append my review with this, because I realized my evaluation of this campaign was kind of a downer. I really respect the author for making something very new, and daring to do something different, and investing the time in it for our entertainment. But that said, it has a lot of problems, and I don't believe it's entirely deserving of the extremely high scores it's gotten so far. Being unique is great, but when it comes down to it, my focus in choosing campaigns is on playability and fun factor, and not the eye candy. This has the latter (when you can see through the fog) but not the former, at the moment. Hopefully, that'll come with updates.
- Fire and ice is a great theme for a campaign and is done well here.
- Skillful nav mesh. The bots had the AI of L4D1. I made more mistakes than them.
- Everything works well. No bugs. No glitches. No bots getting stuck.
- Setting, custom sounds, voice work and custom textures make this a unique campaign.
- Lack of crescendo events. There was only that one gauntlet event plus the finale.
This is the first true campaign for L4D2. Just like Death Aboard in L4D1, Freezer Burn shows what custom content can deliver to L4D2 when it is done with skill and care. Job well done. Thank you for your hard work. A must play.
- the first COMPLETE L4D2 custom campaign, will keep it around proudly!
- some custom dialogue, Ellis certainly didn't appreciate being laughed at, but I control him and I sure pissed my pants.
- contains well-designed both spacious and tight areas, nice variety.
- seems to have much effort gone into it, A+ for that
- it's 3 maps, not 6. Second 3 are the first 3 reversed, pulling a Hard Rain.
- not as much variety in the scenery/surroundings as I would have expected, then again fooled by the 6 MAPS disclaimer
- what's Winnipeg without Chris Jericho? :D
all in all, gets 80 for the super duper effort, nice eye candy, turned the entire building into a gigantic Flaming Moe's, though as I said I got duped by the 6 MAPS disclaimer and I felt a bit let down after I finished the whole thing. Hard Rain is unfortunately my least favorite official campaign, I don't like the A ---> B --------> back to A thing.
though I must say, what bugs is everyone yapping on about? I didn't encounter anything game-breaking, and if they're referring to the slight delay that occurs inside the elevators, just move around a little and then it goes on fine.
+Very interesting level design and creativity
+The love child of hard rain and dead centre, which can only be a good thing
+Very entertaining and quite complex for a custom campaign (and in less than 3 weeks! =O )
-Can be confusing at times
-Finale was easy and boring
-Can get lost at times
A great campaign, I do hope you make more =)
- I had a lot of fun playing this campaign. 100 points worth to be exact
-All the custom content was cool and obviously took a lot of work (custom tank texture, custom animated fire and smoke textures, custom audio, custom models, etc. etc.)
-The there-and-back-again style campaign worked well because it fit with the story/setting and the maps changed once the fire had been started
-I usually prefer to play campaigns that take about an hour instead of survival or scavenger maps (also, it takes significantly more time and work to create a full campaign)
-Amazingly epic icicles!
(There really weren't any cons that couldn't be smoothed out with a bit more work and refinement)
-I saw some bugginess with the elevator but it sounds like this is already being addressed
-I noticed some of the custom smoke textures looked a little bit funky at times. Maybe just replace with more of that sweet fire?
-The helicopter in the final map had a barrier texture around it that kind of detracted from the realism but maybe this was necessary?
Freezer Burn FTW!
I have to admit that I am kind of biased because I helped RyOK out a bit on this campaign but I stand behind my rating because I think that he did a great job and produced a truly entertaining and unique arctic map. I modeled and textured some of the icicles, helped out with the Yeti Tank texture (which was NOT STOLEN from anywhere else, it was created by us), and aided with playtesting and bughunting. I know for a fact that ALOT of time and effort went into this campaign and I really think it shows in the quality of the level design work. Good job Ryan, you deserve to win!
I highly suggest that everyone downloads and plays Freezer Burn for themselves!
Great Design
New Tank skin looks good
Gives a good challenge
A fresh, new idea not seen before
Never ending alarm
3rd and 4th maps can be confusing
Nick says the wrong audio files sometimes
Tanks are too easy to kill
Tank always spawns at the very beginning of last level
Fire and Water effects look unrealistic
It's very good.
Neat take on the Hard Rain concept
Fully formed campaign
Good fire texture
Voice cues are well executed
Fun to play
Just a bit too much fog
Elevator transition is broken, had to restart
Some walls missing early on
Bot nav issues
Perhaps you could make a switch to flip to turn on the breakers. There is no recognition that you have accomplished your task as there is in Hard Rain when you grab the diesel. The Elevator safe room is a neat idea, but it needs to be fixed: you have to restart the level in the lobby and you lose anything you've picked up. You have a good number of special infected, but there should be more tanks. I only got 2 before the finale. Great effort, I'll look forward to replaying the next version.
The added skins and audio bits are awesome
The game has a very good atmosphere
The fire!
The fact this does not feel like a beta
The elevator glitches.
The scaffolding can "trap you"
Few servers are hosting it
Thank you for making this map. We have added it to our server, and enjoy playing it.
Large map with lots to look at and explore. Lots of levels and great custom dialog work. Attention to detail and even custom fire and water animations.
Cons:Hard to see in some areas due to the snow and/or smoke. Can be expected for the effect. Some areas are a bit repetative. Finale is lacking flair and quickly becomes dull. A wall is missing on one side of multiple levels down.
Conclusion:General feel for this campaign is wonder and amazement. Minor faults and or glitches doesn't seem to take the great theme and feel of this campaign. I have to say this is a must have for the addon collector. The wintery feel and custom voice overs makes it unique and a treasure from the low end thrown together maps you see here generally. Great job!
-very good weapon placement
-a nice amount of zombies
-i liked the yeti tank idea it stuck with the snowy enviroment
-i dont understand why we play 3 maps and then get back
-the elevator is not good first time we all died and on the way back 2 survivors were left under the elevator hanging on the air
-finale very easy
A well made campaign but you must fix the elevator and make finale harder.
Very creative.
Has its own layout unlike some custom maps I've played where the map has lots of features from the main caipaigns.
Helicopter guy is a nice touch as very few custom maps have active storys.
Icy building that catches on fire is just cool in it self.
YETI!
Creative cresendo's (Sorry if I spelled that wrong)
Some of the paths are kinda confusing and hard to manuever let alone when your fighting a horde.
Can be very difficult.
The finale can be exploited by simply hiding on a tent.
Witches can be right down the path you need to go.
Overall despite some minor flaws I was very pleased with this map. It's clear you worked hard on this and it is really exiting and cool. When it comes to custom maps freezerburn is a must download.
Very large level
Many different places to go
Plenty of weapons,first aid kits,etc.
Custom fire texture was cool
Tank Skin was great and fit well with this map
A LOT of Witches
The Tank skin appears in every other campaign
At times I got lost and went down the wrong path
This Campaign is definitely the best finished Left 4 Dead 2 Campaign out there. No Joke! The feel of the campaign was great and I will defenitly play this one over and over again. Congrats on creating such a great Campaign hope you win the contest, after playing through this I think you deserve it.
riot shield blarg like mw2 style
substantial substantial
way you carry it on back substantial review
substantial
epic !!!!!!!!!!!!!!!!!!!!!!
Like the maps, does need more bullets piles or gun piles.
Cons:The ending is a bit of a bummer, just stops before the crew gets back to plane.
Conclusion:If you can fix that it would be great. Yes don't change map 3.
+Long, great, and challenging detailed campaign.
+Lots of heart pounding moments. Realizing you have to travel the same way back through the alarms, and the whole place is burning and melting around you.
+Story add on voice over is a great addition.
-Story add on voice over needs to be louder and clearer.
-Tons of moments when the hord spawn is abused. For example the bathroom near the start of the safe room when you run through the alarm. I wish there was a way to get around the alarm.
-At the start of the Final map, some random glitched caused us to not be in the elevator. We were below the map like we missed the elevator. I had to kill everyone including myself to restart the current map.
-There needs to be a indicator where the gas lever is to start the final event. (It's the area right below the helipad for people new to this map.)
-Difficulty level is too high even on normal.
-Randomly getting a new weapon in the hand before you start the journey back.
- Is there any way possible to have falling more falling debri and better flowing water effects?
-One of the best maps for Left 4 Dead 1 and 2 I have played. I have played many custom maps. Please keep up the awesome work.
interesting
challenging
good number of zombies even on easy.
difficult to see from the fog.
confusing layout through campaign
seemed unfinished through the first level.
i found it hard to navigate through the campaign because of the fog. when you start its hard to find the entrance to the building. theres a random door near the helicopter that doesn't open even though it has a doorknob.
plenty of special, and normal zombies make it very challenging. but the layout made me confused, and the first leve just didn't seem finished or else was rushed.
-Very good looking map
-Nice interaction between characters
-My favorite Keith story
"At first it was really funny, but then it got sad. But then it got funny again!"
-Neat Tank skin
-Cool fire effects
-The thick smoke makes it hard to see anything
-The chopper pilot is a bit of a jerk
-The only way to disable the tank skin is to disable the campaign or remove it from the .vpk entirely
-Bots had difficulty getting into the rescue chopper
Definitely one of the best campaigns out there as of now. I had to dock points because of the thick smoke, and the fact that I have to disable the campaign when I'm not playing it, or otherwise the yeti tank shows up everywhere.
-Very Fun
-Original
-Nice voice acting
-Level length is pretty good
-Easy finale stage
-the flames and water look bad
-the tank skin is in every map now
Add me on steam if you want to play some L4D2 together : Chunky_lover5
+Good background music
+Good panic events & Boss infected spots
+Long
-Nothing
Conclusion:This is a great map its fun... Keep them coming
- Great campaign. I love how it changes from fire to ice
- Lots of witches. Very scary! Love witches!
- not enough witches!
Conclusion:I met RyOK at tigercon last year. He gave a presentation about some of the maps he was making for l4d and I've been hooked ever since. I'm actually surprised how professional he is. He had a projector, and gave a presentation about the maps and told us about the design process. He told me that this site has a contest, and asked if I could write a review of the campaign. Very nice! I can't wait to see the next map!
* Good, clear storyline
* Continues the L4D2 story
* Nice fire effect
* Nice water effect
* Nice ice tank
* Like the 1st and 4th saferooms ideas
* It explains why the fire started
* Witch got killed by fire (LOL)
~ 1st map is a bit too short
~ 1st saferoom should have at least an health item and new weapons
~ When it was all ice the smoke from ice made it hard to see and even the flashlight didn't help
~ Lack of throwables in 1st map
~ Doesn't explain how the shopping centre/mall got covered in ice inside as the windows and walls aren't broken and the roof is still intact
It's great map, with a good story line and has his idea of what's next in L4D2 story. Certainly the best map custom campaign that I've see/played. While at time there are some let downs in the visual effect, its still a got a good story.
I would recommend this for any L4D2 player. In my opinion if a bit more detail was put in. This could rival official campaigns.
-Beautiful idea for a follow-up after the parish encounter.
-A good amount of custom content including custom skins, Music, Textures, voice-overs, and even personalities.
-Decent map design
-Great idea for the arctic theme.
-The fire kind of loses it's pizazz when there really isn't much sound to it. If there is a fire that big I want to be nearly deaf(Of course not too much though)
-Retracks back through the map like the hard rain campaign but doesn't take a completely new path.
-Short maps(might not have been but I played through normal to get through it quick)
-Story is pretty strait forward, go down go up, no left or right. (Relatively)
Even though there are a few cons they look like they pack a lot but in reality they are really nit-picky details. The campaign is a great play and deserves praise.
It has great potential but does need some slight improvement to the fire, water, and middle of the maps.
I really don't feel like I'm actually moving anywhere, in hard rain I know I'm in a sugar mill, a suburb, and a burger tank. In this map I feel like I'm going up and down a building(Reverse that).
I loved this map despite the minor issues. People need to play this map and you would have my vote in a competition.
*I'm rating this with the assumtion that some nav issues are going to be fixed in the next version.
85 is a good fit for this map.
Great and original design!
Custom textures and models were all very well done!
Added dialog was a very nice touch.
Nice new tank skin!
Aside from the recent update, everything worked well.
The backtracking was nice but really needs more variety.
When I first played this campaign in single player everything worked fine, later on I downloaded the most recent version and tried to play it with my friends but found out that the safe room door by the elevator was broken, also the pump that needed to be activated at the finale would not start. Aside from that I think this is a very original and well designed campaign. I enjoyed the custom textures and models and the use of added dialog a lot. The new tank skin was a nice surprise too! I thought the gauntlet was a nice touch and made the campaign more challenging. Lastly the backtracking part was nice but really needs more variety apart from the fire, some alternate paths or obstacles would make it even better.
Nice in length
Custom tank skin
cool level design
easy to find where to go
Elevator sometimes leaves you behind or glitches out
Conclusion:overall a good map besides the elevator part other then that this can be a fun campaign
Dramatic campaign
Amazing effects
Well designed maps
Challenging gauntlets
Worthy finale which is well designed
A good attempt at voice sequences
A new tank skin which looks good
Thought put into each detail rivaling Valve
Some glitches in certain areas which can be frustrating
Npc's burn themselves on purpose
Confusing campaign plot
Lack of hint pointers
The area leading up to the finale beginning is perhaps too long especially after being injured from the previous level
Spots where to horde is too dumb to work out how to get you
The first gaunlet is extremely confusing
People submit bad reviews which are complete lies
This is one of the most dramatic campaign maps i have ever played. It is very well made and definately deserves a play through. I think we really need better reviews to sum up this campaign and it definately isn't getting the credit it deserves. If you are looking for a good arctic campaign, well this guy pulled it off.
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Any update?