DeadCity II Campaign
- - Riverside City
- - Back Alley
- - Draw Bridge
- - Military Outpost
- - Water Plant
- - Subway Station
** Release Notes - 10/18/10 (vpk18 - Final 5.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- fix missing textures & models
- fix Valve vpk update
- reduce file size approx 85 - 95MB
- add sound.cache file into vpk
*********************************************
** Release Notes - 08/30/10 (vpk17 - Final 4.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- removed survival & scavenge maps
- This now Full Version (6 maps) only coop & versus
- DeadCity II Lite (3 maps) will have survival & scavenge maps
- rebuild custom sound levels
- update skybox fog
- type in console: "snd_rebuildaudiocache" this will rebuild your audio sounds
- add extra info_remark entities (bot voice responses)
* all commentary text files are updated
1. Riverside City
=============================================
- updated intro scene
- update subtrain credo event
2. Back Alley
=============================================
* Survival map
- removed
* Campaign Map
- none
3. Draw Bridge
=============================================
* Survival map
- removed
* Campaign Map
- none
4. Military Outpost
=============================================
* Scavenge map
- removed
* Campaign Map
- update intro to locate tank
- coop & versus scavenge start
5. Water Plant
=============================================
- none
6. Subway Station
=============================================
- none
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** Release Notes - 07/31/10 (vpk16 - Final 3.5)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
1. Riverside City
=============================================
- none
2. Back Alley
=============================================
* Survival map
- fix nav file to spawn zombies
- fix broken entites
* Campaign Map
- none
3. Draw Bridge
=============================================
* Survival map
- fix nav file to spawn zombies
- fix broken entites
* Campaign Map
- add extra cars in garage
- shorten some parts to fix fps
4. Military Outpost
=============================================
* Scavenge map
- fix nav file to spawn zombies
- fix broken entites
- add sewr below by military tank
* Campaign Map
- none
5. Water Plant
=============================================
- none
6. Subway Station
=============================================
- none
*********************************************
** Release Notes - 07/30/10 (vpk15 - Final 3.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- all new mutations scripts are currently working
- all medpacks (first kits) verified
- updated nav files.
1. Riverside City
=============================================
- roof access blocked
2. Back Alley
=============================================
* Survival map
- none
* Campaign Map
- add extra room for infected
- random color some vehicles
- some weapons relocated
- repair lighting
3. Draw Bridge
=============================================
* Survival map
- none
* Campaign Map
- add extra features for bridge
- relocate bridge weapons
- remove extra entities
- add bridge script
- rainstorm update
4. Military Outpost
=============================================
* Scavenge map
- none
* Campaign Map
- added extra infected ladders
- fix some bad spawning items
- scavenge setup blocked
5. Water Plant
=============================================
- fixed skywalk areas for death pulls & charges
- add extra random path inside main office
- add extra infected ladders
- fixed infected ladders
- removed extra entities
6. Subway Station
=============================================
- fix tank spawn to access hotel area
*********************************************
** Release Notes - 05/09/10 (vpk14 - Final 2.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- At some point Valve will fix the amount of special infected spawning in Vs Custom Maps.
- removed orginal L4D gascan & canister content.
6. Subway Station
=============================================
- update nav file
- create upper area behind elevator for tank spawns
- add extra ladder outside subway station
- add extra lighting
- replace some missing textures
- fix trigger_finale entity for finale points
- add custom script to calculate finale points
*********************************************
** Release Notes - 04/26/10 (vpk13 - Final 1.0)
*********************************************
* Special Notes (all Maps)
- update nav path files
- tested vpk (versus, realism, teamversus, realismversus) and all passed
- some problems maybe present due to Valve updates
- At some point Valve will fix the amount of special infected spawning in Vs Custom Maps.
*********************************************
** Release Notes - 04/13/10 (vpk12 - Final)
*********************************************
* Special Notes (all Maps)
- update nav path files
- tested vpk (versus, realism, teamversus) and all passed
- some problems maybe present due to Valve updates
- At some point Valve will fix the amount of special infected spawning in Vs Custom Maps.
- add extra credits map file
1. Riverside City
=============================================
- update info hints not working
- removed some extra brushes by lower subway
- update sunway train with hurt trigger
2. Back Alley
=============================================
* Survival map
- none
* Campaign Map
- none
3. Draw Bridge
=============================================
* Survival map
- none
* Campaign Map
- remove extra props
4. Military Outpost
=============================================
* Scavenge map
- add extra ladders
* Campaign Map
- add extra ladders
- updated random pathing
- add new common infected
- fixed broken entity
5. Water Plant
=============================================
- add extra room by 2nd catwalk
- all catwalk door ways are breakable (Charger)
- add extra lighting inside back area of water plant
- add extra escape room for infected by water plant
6. Subway Station
=============================================
- add AI feature for station alarm cars
- fixed path for infected upper station room
- add extra ladders
- add extra lighting
- replace some missing textures
- add extra fog details
- updated cars for tank
Kill plenty of zombies starting in RiverSide (city) then battling through the Back Alleys, over a Draw Bridge, at a Military Outpost finding yourself at a Water Plant and during the escape at the Subway Station.
This is the Latest Update. Please overwrite your existing copy.
Environments: City / Urban, Recreation / Indoor, Military / Outpost
2 map lite version of the new Escape from Toronto. Basically a demo, but map 2 has a finale that you...
campaignThe survivors are now stranded in 'The OutSkirts' before they can reach their destination. They must...
campaignKill plenty of zombies battling through the Back Alleys, over a Draw Bridge, Locate the Military Out...
campaign• The Scavenge Event
• Detailed
• Good Level Design
• Very Decent Finale
• Few Decent Events
• Fairly Long
• Outrageously Boring Environment
• Some Textures are Dull
• Slightly Confusing Layout
• Starts to get Very Repetitive
• Some Events can be Frustrating
• The Trains at the Finale [Kills bots and the Tank]
Campaign is fairly good but also extremely tiring. Only some areas in the campaign are noteworthy and memorable.
cfg/l4d2_deadcity01_riverside.cfg
....
//-------------------------------------------------------------
// Zombies Spawn
//-------------------------------------------------------------
z_common_limit 384 // how many common infected in background map.
z_mega_mob_size 256 // large mob sizes
z_mega_mob_spawn_min_interval 1
z_mega_mob_spawn_max_interval 1
....
WTF! Are you insane?
You must download the authorization tools from Steam after you've purchased the game. In Library, go to Tools and scroll down until you see the authorization program.
- Nice and interesting maps
- Confusing routes at times, but that makes gameplay non-linear
- too many panic events
- feel like infinite zombie spawns at times for indefinite reason
- Supplies locations very random and don't usually make sense
- Supplies amount too unbalanced
- Random trains running about at the end kill bots
- Last map too long
- I like the map design. Very detailed.
- Personally I like the fact it has a lot of supplies, but the locations aren't exactly well thought-out. Most supplies spots are just a bunch of everything, doesn't feel like much thought has been put into it.
- Panic event after panic event after panic event, very unbalanced gameplay. Doesn't give time for players to 'enjoy' the maps.
- You might as well make the last map into two separate maps (way too many panic events for a map that includes the finale, a pain to restart if you lose due to all your bots being run over by a random train)
- Some panic events feel more or less like infinite zombie spawn (dunno if they are) for no apparent reason, for example the two consecutive panic events at the very beginning (before and after calling the elevator.)
- I get triple the amount of kills even compared to my runs of maps with lots of zombies. On one hand, it could be impressive, but the implication is that, there's a serious defect in planning of zombie events throughout the whole campaign.
-Good campaign with decent events and hordes
-Finale is pretty cool
-Maps are long but you can enjoy it
-a lot of med kits when you need them
-At the finale, no tank music, i think because of the Scavenge part that spawn tanks with finale theme
-Pretty borign enviroment, its like a maze of walls and cars
-too many mobs in same levels
its a good map for who like big city's zombie movies, and have good events but sometimes too much











-Good campaign with decent events and hordes
Cons:-Finale is pretty cool
-Maps are long but you can enjoy it
-a lot of med kits when you need them
-At the finale, no tank music, i think because of the Scavenge part that spawn tanks with finale theme
Conclusion:-Pretty borign enviroment, its like a maze of walls and cars
-too many mobs in same levels
its a good map for who like big city's zombie movies, and have good events but sometimes too much