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DeadCity II Campaign

Author: Criticilcannibal (4)Game: L4D2Add-On: CampaignMaps: 6/6
member8.5 critic8.0 Co-op map for co-op play Versus map for versus play
1. Riverside City
6/6 Maps Available
  • - Riverside City
  • - Back Alley
  • - Draw Bridge
  • - Military Outpost
  • - Water Plant
  • - Subway Station
*********************************************
** Release Notes - 10/18/10 (vpk18 - Final 5.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- fix missing textures & models
- fix Valve vpk update
- reduce file size approx 85 - 95MB
- add sound.cache file into vpk







*********************************************
** Release Notes - 08/30/10 (vpk17 - Final 4.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- removed survival & scavenge maps
- This now Full Version (6 maps) only coop & versus
- DeadCity II Lite (3 maps) will have survival & scavenge maps
- rebuild custom sound levels
- update skybox fog
- type in console: "snd_rebuildaudiocache" this will rebuild your audio sounds
- add extra info_remark entities (bot voice responses)
* all commentary text files are updated



1. Riverside City
=============================================
- updated intro scene
- update subtrain credo event


2. Back Alley
=============================================
* Survival map
- removed

* Campaign Map
- none


3. Draw Bridge
=============================================
* Survival map
- removed

* Campaign Map
- none


4. Military Outpost
=============================================
* Scavenge map
- removed

* Campaign Map
- update intro to locate tank
- coop & versus scavenge start


5. Water Plant
=============================================
- none


6. Subway Station
=============================================
- none







*********************************************
** Release Notes - 07/31/10 (vpk16 - Final 3.5)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates



1. Riverside City
=============================================
- none


2. Back Alley
=============================================
* Survival map
- fix nav file to spawn zombies
- fix broken entites

* Campaign Map
- none


3. Draw Bridge
=============================================
* Survival map
- fix nav file to spawn zombies
- fix broken entites

* Campaign Map
- add extra cars in garage
- shorten some parts to fix fps


4. Military Outpost
=============================================
* Scavenge map
- fix nav file to spawn zombies
- fix broken entites
- add sewr below by military tank

* Campaign Map
- none


5. Water Plant
=============================================
- none


6. Subway Station
=============================================
- none







*********************************************
** Release Notes - 07/30/10 (vpk15 - Final 3.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- all new mutations scripts are currently working
- all medpacks (first kits) verified
- updated nav files.


1. Riverside City
=============================================
- roof access blocked


2. Back Alley
=============================================
* Survival map
- none

* Campaign Map
- add extra room for infected
- random color some vehicles
- some weapons relocated
- repair lighting


3. Draw Bridge
=============================================
* Survival map
- none

* Campaign Map
- add extra features for bridge
- relocate bridge weapons
- remove extra entities
- add bridge script
- rainstorm update


4. Military Outpost
=============================================
* Scavenge map
- none

* Campaign Map
- added extra infected ladders
- fix some bad spawning items
- scavenge setup blocked


5. Water Plant
=============================================
- fixed skywalk areas for death pulls & charges
- add extra random path inside main office
- add extra infected ladders
- fixed infected ladders
- removed extra entities


6. Subway Station
=============================================
- fix tank spawn to access hotel area







*********************************************
** Release Notes - 05/09/10 (vpk14 - Final 2.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- At some point Valve will fix the amount of special infected spawning in Vs Custom Maps.
- removed orginal L4D gascan & canister content.


6. Subway Station
=============================================
- update nav file
- create upper area behind elevator for tank spawns
- add extra ladder outside subway station
- add extra lighting
- replace some missing textures
- fix trigger_finale entity for finale points
- add custom script to calculate finale points





*********************************************
** Release Notes - 04/26/10 (vpk13 - Final 1.0)
*********************************************
* Special Notes (all Maps)
- update nav path files
- tested vpk (versus, realism, teamversus, realismversus) and all passed
- some problems maybe present due to Valve updates
- At some point Valve will fix the amount of special infected spawning in Vs Custom Maps.




*********************************************
** Release Notes - 04/13/10 (vpk12 - Final)
*********************************************
* Special Notes (all Maps)
- update nav path files
- tested vpk (versus, realism, teamversus) and all passed
- some problems maybe present due to Valve updates
- At some point Valve will fix the amount of special infected spawning in Vs Custom Maps.
- add extra credits map file


1. Riverside City
=============================================
- update info hints not working
- removed some extra brushes by lower subway
- update sunway train with hurt trigger


2. Back Alley
=============================================
* Survival map
- none

* Campaign Map
- none


3. Draw Bridge
=============================================
* Survival map
- none

* Campaign Map
- remove extra props


4. Military Outpost
=============================================
* Scavenge map
- add extra ladders

* Campaign Map
- add extra ladders
- updated random pathing
- add new common infected
- fixed broken entity


5. Water Plant
=============================================
- add extra room by 2nd catwalk
- all catwalk door ways are breakable (Charger)
- add extra lighting inside back area of water plant
- add extra escape room for infected by water plant


6. Subway Station
=============================================
- add AI feature for station alarm cars
- fixed path for infected upper station room
- add extra ladders
- add extra lighting
- replace some missing textures
- add extra fog details
- updated cars for tank
10/18/2010 Version: 18.0 (final) Size: 118.07MB File: deadcity2.vpk Downloads: 717,999 Views: 1,672,315

Kill plenty of zombies starting in RiverSide (city) then battling through the Back Alleys, over a Draw Bridge, at a Military Outpost finding yourself at a Water Plant and during the escape at the Subway Station.

This is the Latest Update. Please overwrite your existing copy.


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264 Comments and 51 Reviews
bnoruto bnoruto Posted 4 days ago
Pros:

Generally a good all around campaign.
It wasn't overly difficult on Normal (More on this in the Conclusion)
Supply placement was good. I never actually found myself running out of supplies unless I was near a safe room.
Decently lengthy maps.
Some survivor dialogue added here and there.
A classic map (didn't help or hurt the score)
Some events were mildly interesting

Cons:

Felt a little...too long at times.
I found myself getting a little bored of the campaign near the end, mostly because there was nothing really out of the ordinary in the campaign.
An overload of hordes. Way more than was necessary.
The campaign hasn't aged very well. Textures look bland and blurry at times.

Conclusion:

A relatively fun campaign, although it gets a little boring near the end, and it never offered anything out of the ordinary.

Now, on the matter of difficulty. On occasion I see people on the site complaining about how hard a campaign is "On expert/advanced". Personally, I always thought this to be a really ridiculous Con. If a campaign is too difficult on Expert, common sense should tell you to simply lower the difficulty, although it seems that some reviewers seemed to forget that other difficulty levels existed.

Basically, what I'm trying to say here is that if a campaign is so difficult on a certain difficulty, then simply turn the difficulty down, but don't lower the score of your review over that, as it's unfair to the creator.

7.7
Report
sophia hapgood Criticsophia hapgood Posted 5 months ago
Pros:

Scenery was beautiful
Layout was pretty good, was generally clear on where to go
Lots of unique gameplay elements- event with gas cans in the middle of the map, trains at the end
Amazing level of difficulty, very challenging but still quite playable
Chapters are decently balanced
Events are difficult, but enough bile to make them easily passable
Supply distribution was generally nice and appropriate for the level of difficulty- enough defibs, thank you

Cons:

Large amounts of events and hordes is kind of excessive, especially for unexperienced players
Bot nav could be better- they got stuck in a couple places, didn't always pick up supplies
Beginning is a bit difficult- event right at the start with poor weapons is a little much, and there are a ton of hordes before you even start that event
There's an area with an event right after a gun store-type place, and there's an unbreakable door right before leaving the room to start the event- good to get tanks stuck on
Trains caught a lot of people unawares
There's one chapter with a bridge run to the saferoom- here CI spawn inside this saferoom, which make it near instant death the majority of the time, pretty frustrating to survive the whole chapter only to die right outside the SR
Scavenge event was a little hard

Conclusion:

I personally enjoyed the challenge of this map, but it's probably inaccessible for some people. Great map though, with few cons.

8.0
Report
theonlynemesis theonlynemesis Posted 9 months ago
Pros:

1. Great map, excellent details.

2. Bots seemed to work fine.

3. Plenty of supplies at the right time.

4. Lots of interesting things do do, fill tank, lower bridge etc.

5 Places to search, rooms and the like.

6 Decent game play, not to hard and directions well sign posted.

7. Well worth a go in my humble opinion.

Cons:

1. Sorry about this, it is the only con i have, but sadly it is a BIG one. There are far to many hordes. You leave the safe room, horde. You walk, there is a horde. You stop for a few seconds to get your bearings, you guessed it a horde.

Conclusion:

There are far to many hordes. You leave the safe room, horde. You walk, there is a horde. You stop for a few seconds to get your bearings, you guessed it a horde, you finish off one horde and another is quickly on its way. If you enjoy a game where you can not stop to appreciate the hundreds of hours someone has put into a game, if you like to always be on the move and not know where to go because you have no time to look around you, well then this is the game for you. Do not get me wrong i enjoyed the game but it was spoiled by the constant hordes and specials. Due to this i can only give it an 8.5. Thank you to the person who made this great map.

8.5
Report
Interceptor Interceptor Posted 10 months ago

UNPLAYABLE

Lynxxie Lynxxie Posted 1 year ago
Pros:

-Good campaign with decent events and hordes
-Finale is pretty cool
-Maps are long but you can enjoy it
-a lot of med kits when you need them

Cons:

-At the finale, no tank music, i think because of the Scavenge part that spawn tanks with finale theme
-Pretty borign enviroment, its like a maze of walls and cars
-too many mobs in same levels

Conclusion:

its a good map for who like big city's zombie movies, and have good events but sometimes too much

8.0
Report
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Recent reviews for DeadCity II Campaign.
DeadCity II Campaign bnoruto bnoruto Posted 4 days ago
Pros:

Generally a good all around campaign.
It wasn't overly difficult on Normal (More on this in the Conclusion)
Supply placement was good. I never actually found myself running out of supplies unless I was near a safe room.
Decently lengthy maps.
Some survivor dialogue added here and there.
A classic map (didn't help or hurt the score)
Some events were mildly interesting

Cons:

Felt a little...too long at times.
I found myself getting a little bored of the campaign near the end, mostly because there was nothing really out of the ordinary in the campaign.
An overload of hordes. Way more than was necessary.
The campaign hasn't aged very well. Textures look bland and blurry at times.

Conclusion:

A relatively fun campaign, although it gets a little boring near the end, and it never offered anything out of the ordinary.

Now, on the matter of difficulty. On occasion I see people on the site complaining about how hard a campaign is "On expert/advanced". Personally, I always thought this to be a really ridiculous Con. If a campaign is too difficult on Expert, common sense should tell you to simply lower the difficulty, although it seems that some reviewers seemed to forget that other difficulty levels existed.

Basically, what I'm trying to say here is that if a campaign is so difficult on a certain difficulty, then simply turn the difficulty down, but don't lower the score of your review over that, as it's unfair to the creator.

7.7
DeadCity II Campaign
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