- - Gasometer
- - Centro
- - Finale
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Performance patch for first map
07/31/10
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Fixed Player Clips on first map
Improved dynamic pathing on first map
added "find the key" task on first map
added dynamic event (50% chance of getting a onslaught event in the mall instead of the generator event outside) on second map
some nav fixes
Enhanced HDR lighting on all maps
Fixed the mission file to enable versus mode correctly
06/02/10
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Elevator!
06/01/10
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-lots and lots of bug fixes
-enhanced nav_mesh
-VS
Lets not talk about that elevator anymore.... I tried everything to make it work. L4d is a coop Game so get your friends ;)
05/23/10
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-Fixed Skybox of the first map
-Minor Bug fixes in first and second map
-Added the Final
04/08/10
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New Area in the Centro map
New Gasometer map
03/26/10
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Some bug and performance fixes
03/10/10
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Weapons!
03/09/10
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No revision notes have been added by the developer.
03/07/10
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No revision notes have been added by the developer.
03/07/10
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No revision notes have been added by the developer.
Thanks to all the testers and all the Feedback from this site, you guys helped a lot!
Special Thanks to MC Klappstuhl !!
The download isn't working right.
Middle map is fun and and glitch free.
Cons:Nowhere for super infected to spawn in finale. Truck only breaks down gate in first finale. Once teams switch, the second finale cannot be completed. Beach boys? Really?
Conclusion:Removing from my server until it's fixed.
.
I Live in Germany and i know the centr0 xD its placed in "Oberhausen" xDD I cant believe it xD
layout was ok
fun finale
no detail at all
bad textures
weird lights
it was ok but needs more work! try it out
.
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Unique level design
Advanced Architexture
Custom sounds- without having to snd_rebuildaudiocache!
No Tier 1 weapons at start up
Cubemap issues galore (shiny)
Slight FPS drop in some areas (due to optimization)
The parking lot by the mall was too confusing as where to go
Supplies are few and far between
Too many special infected spawn
Has many bugs, oddites, and glitches. Some of these are damn near crippling, like the confusion, textures, and SI. Within your maps, author, go into the dev console and type "buildcubemaps" without quotes. If it's still green and shiny, then you either have to many or not enough env_cubemaps within your map.
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just testet... downloads working