1/6 Maps Available
Campaign Status: 35% Complete
- - Raccoon City Streets
- - R.P.D.
- - Downtown Raccoon City
- - Hospital
- - Park
- - Factory
06/17/09
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This map has a few issues with Framerate but has been overhauled from the ground up to replace re3streetsa based on feedback I recieved. Hopefully you enjoy it. Please see the readme for details. Constructive Critcism is welcome, abuse of the commenting system will NOT be tolerated. Feel free to leave feedback.
Changes to this release:
1. Police Car Panic event removed: too many players were irritated and confused by this.
2. "Dario" sequence has been removed temporarily (guy in the warehouse). I have an intro sequence scripted but l4d doesn't seem to play choreographed scenes correctly. He'll be making an appearence in a future release.
3. Added and revamped a lot of old and new areas, complete texture and brush overhaul.
4. Added the "shotgun guy" room. Note: The radio cannot be destroyed. This is intentional so players who are new are drawn to that room to get the shotgun.
5. Added a mac-10 by the corpse near the bar to help with player concerns about firepower.
6. I may have gone a little overboard on clip brushes, but players should no longer be able to reach areas they should not be in and the map should also be easier to navigate (not getting stuck on things as often).
7. Map now ends by walking to the front of RPD instead of a latch on the door. Ultimately, this will change to have the rpd gate be the map change trigger.
=========
This map has a few issues with Framerate but has been overhauled from the ground up to replace re3streetsa based on feedback I recieved. Hopefully you enjoy it. Please see the readme for details. Constructive Critcism is welcome, abuse of the commenting system will NOT be tolerated. Feel free to leave feedback.
Changes to this release:
1. Police Car Panic event removed: too many players were irritated and confused by this.
2. "Dario" sequence has been removed temporarily (guy in the warehouse). I have an intro sequence scripted but l4d doesn't seem to play choreographed scenes correctly. He'll be making an appearence in a future release.
3. Added and revamped a lot of old and new areas, complete texture and brush overhaul.
4. Added the "shotgun guy" room. Note: The radio cannot be destroyed. This is intentional so players who are new are drawn to that room to get the shotgun.
5. Added a mac-10 by the corpse near the bar to help with player concerns about firepower.
6. I may have gone a little overboard on clip brushes, but players should no longer be able to reach areas they should not be in and the map should also be easier to navigate (not getting stuck on things as often).
7. Map now ends by walking to the front of RPD instead of a latch on the door. Ultimately, this will change to have the rpd gate be the map change trigger.
Added: 06/17/2009
This campaign is not available. Add this to your watchlist to be notified when released.
Views: 389,592
This is a recreation of Raccoon City from Resident Evil 3 (Biohazard 3)in it's early stages. This map has issues with framerate, be advised. You've been warned. Abuse of the commenting system will not be tolerated.
everyone this is dead, we've been waiting for over a year now with no word so move on there's the rpd l4d and another one in the works right know for l4d2 of raccoon city
OH my god
sas-alexis english pls ok ? this is a eng website so pls talk eng
valio pija esta campana nunca va a salir asta el link se a roto como que a eliminado el prollecto este nimodo jajajja
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