Resident Evil: Last Escape

Author: OutatimeGame: L4DAdd-On: CampaignMaps: 1/6
Awaiting4 votes Co-op map for co-op play
1/6 Maps Available
  • - Raccoon City Streets
  • - R.P.D.
  • - Downtown Raccoon City
  • - Hospital
  • - Park
  • - Factory
Campaign Status: 20% Complete
06/17/09
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This map has a few issues with Framerate but has been overhauled from the ground up to replace re3streetsa based on feedback I recieved. Hopefully you enjoy it. Please see the readme for details. Constructive Critcism is welcome, abuse of the commenting system will NOT be tolerated. Feel free to leave feedback.

Changes to this release:
1. Police Car Panic event removed: too many players were irritated and confused by this.
2. "Dario" sequence has been removed temporarily (guy in the warehouse). I have an intro sequence scripted but l4d doesn't seem to play choreographed scenes correctly. He'll be making an appearence in a future release.
3. Added and revamped a lot of old and new areas, complete texture and brush overhaul.
4. Added the "shotgun guy" room. Note: The radio cannot be destroyed. This is intentional so players who are new are drawn to that room to get the shotgun.
5. Added a mac-10 by the corpse near the bar to help with player concerns about firepower.
6. I may have gone a little overboard on clip brushes, but players should no longer be able to reach areas they should not be in and the map should also be easier to navigate (not getting stuck on things as often).
7. Map now ends by walking to the front of RPD instead of a latch on the door. Ultimately, this will change to have the rpd gate be the map change trigger.
Added: 06/17/2009 This campaign is not available. Add this to your watchlist to be notified when released. Views: 373,236

This is a recreation of Raccoon City from Resident Evil 3 (Biohazard 3)in it's early stages. This map has issues with framerate, be advised. You've been warned. Abuse of the commenting system will not be tolerated.

252 Comments and 0 Reviews +  Add a comment
mechelle77 mechelle77 Posted 1 week ago

I put this on watch, and I'm waiting, if it's as good as i think it will be, this 1 should rock, plz finish it soon

Trunten Trunten Posted 2 weeks ago

I've been following all of your YouTube videos.

I'm really anxious and excited for completion and I hope that will come soon!

I hope it's all going well, and keep up the good work.

Outatime Outatime Posted 4 weeks ago

Hey guys- I've posted a new video showing up the repaired framerate in map 1. Apparently I had one func_viscluster in a very very bad place causing all the rest of my portals to not calculate properly. You can see the result in the video and primary testing with 7 different hardware skus has proven it's fixed now. I should have a new vpk in February. Thanks!

Author
ferretsshadow ferretsshadow Posted 1 month ago

random infected: muuuussssssssssssttt havveeeeee morrrreeeeeeeeeee

b.shan b.shan Posted 1 month ago

God i played it when it was online, and i quite liked it !
except for the framerate, i didn't noticed any kind of bugs.

You succeded in recreating the ambiance of Resident Evil 3, and that's something.
when i was playing i was like "oh god, that's the place where the man gets in the truck"(the part that frightend me the most, dunnno why) "oh, that's where jill ...", all the way to te police station.
thanks for that !

Keep Doing good job !