- - Satans Square
- - The Stink of Flesh
- - Hostil Campsite
- - Village Of The Damned
- - Slaughter Island
=========
Map1)
Optimisation :
All static props and ovelays are now fading properly.
Removed many uneeded physic/static props.
Increased "lightmap scale" on many textures.
Many hidden textures are now in "nodraw".
Made some brush as "func_detail".
Gameplay :
The barricade event have now more zombies spawns.
Moved the ambulance to force going through it.
Cliped the map boundaries properly (hunters can't fall of the map anymore).
Added 2 avoidable witches in the appartments for atmosphere.
Made some static props "non_solid" to ease navigation.
Added a few more infected ladders.
Created a door in the back of the first dinner.
Moved throwables from the beggining to 10meters in the trunk of a humvee.
Lengthened the map by building new areas like a garage etc...
Added some pickable items around.
Adjusted some choppy clips.
Reworked many navigation meshes.
Debugging :
Fixed the jukebox, it should now play properly.
Fixed some light that didn't turn off when shot.
Removed unusable minigun (was confusing)
Visual :
Moved some lights around.
Fixed some penetrating props.
Fixed many gaps between brush or/and props.
Replaced/removed/added some textures/props.
Added some missing glass to humvees and windows frames.
Added a stage with a piano in the bar.
Changed the truck in the park and removed another.
Made the side wall in the park slightly lower.
Made some static props properly lit.
Remade the saferoom.
Map2)
Optimisation :
All ovelays are now fading properly.
Removed many uneeded physic/static props.
Increased "lightmap scale" on many textures.
Many hidden textures are now in "nodraw".
Made some brush as "func_detail".
Gameplay :
Cliped the map boundaries properly (hunters can't fall of the map anymore).
Made some static props "non_solid" to ease navigation.
Added a hurt area around the blowing truck during explosion.
Made the hole less deeper in the works area. (we can get out now)
Added a few more infected ladders.
Lengthened the map by building sewers.
Reworked the PoolHall; added a mezzanine.
Added some pickable items around.
Adjusted some choppy clips.
Reworked many navigation meshes.
Debugging :
Fixed the bridge, should not stutter when running on it anymore.
Visual :
Changed the container in the park to a rusty trailer.
Lit up some brushes around the fountain.
Fixed some penetrating props.
Replaced/removed/added some textures/props.
Made some static props properly lit .
Map3)
Optimisation :
All ovelays are now fading properly.
Removed many uneeded physic/static props.
Increased "lightmap scale" on many textures.
Many hidden textures are now in "nodraw".
Made some brush as "func_detail".
Gameplay :
Reworked many clips to prevent shortcuts on the end roofs.
Cliped the map boundaries properly (hunters can't fall of the map anymore).
Made some static props "non_solid" to ease navigation.
Added a few more infected ladders.
Added ladders in all small pools.
Added some pickable items around.
Adjusted some choppy clips.
Reworked many navigation meshes.
Debugging :
Fixed unblocked nav from event gate.
Visual :
Fixed some penetrating props.
Replaced/removed/added some textures/props.
Made some static props properly lit.
Map4)
Optimisation :
All ovelays are now fading properly.
Removed many uneeded physic/static props.
Increased "lightmap scale" on many textures.
Many hidden textures are now in "nodraw".
Made some brush as "func_detail".
Gameplay :
Cliped the map boundaries properly (hunters can't fall of the map anymore).
Made some static props "non_solid" to ease navigation.
Reworked the birthday party music event (shut down the power supply as well as shoot the dog)
Adjusted some choppy clips.
Reworked many navigation meshes.
Debugging :
Fixed blue and red checkered reflections.
Visual :
Added fireflies throughout the map
Fixed some penetrating props.
Replaced/removed/added some textures/props.
Ajusted some lights.
Map5)
Optimisation :
All ovelays are now fading properly.
Removed many uneeded physic/static props.
Increased "lightmap scale" on many textures.
Many hidden textures are now in "nodraw".
Made some brush as "func_detail".
Gameplay :
16 Gascans out of 20 are now needed to escape in coop ;(10 in single player).
Made the boat glow and added a hint when starting the finale (stops when in sight).
Made the gas nozzle easier to reach.
Moved some infected ladders that was blocking players.
Cliped the map boundaries properly (hunters can't fall of the map anymore).
Made some static props "non_solid" to ease navigation.
Adjusted some choppy clips.
Reworked many navigation meshes.
Debugging :
Commons and Tanks should now spawn at the right time.
Outro animation should now work properly.
Visual :
Fixed some penetrating props.
Replaced/removed/added some textures/props.
Ajusted some lights.
Made some static props properly lit.
06/24/11
=========
Re-uploaded 1 hour later because of a bug.
06/23/11
=========
map 1
******
Changed to night time
nav fixes
sound fixes
intro music
optimisation work
items added
texture work
sound work
map 2
********
changed navigation
added assets
optimisation
items added
nav work
map 3
******
optimisation
crashed fixed
light work
item added
nav work
sound work
navigation tweaked
map 4
******
added events
sound work
nav work
optimisation
items added
navigation tweaked
map 5
******
beginning changed
nav work
sound work
FINAL FIXED
items added
optimisation
3d skybox work
end changed
**************************
ON ALL MAPS
soundscape work
optimisation
voice acting
hints
messages
navigation work
overall polish
all bugs fixed
light work
environment work
08/18/10
=========
map 1 :
-clipped areas.
-fixed jukebox.
-added optimisation.
map 2 :
-clipped areas.
-added optimisation.
-changed skybox.
-navs polished.
map 3 :
-BRAND NEW MAP.
map 4 :
-polished level design and navs.
map 5 :
-final re thought ,made bigger and rebuilt as a scavenge final.
on all maps :
-all change level transistions have been rebuilt.
-all navs have been polished and all small issues fixed.
A big thx to heartless for making the vpk
05/27/10
=========
map 01=-added some items(pills,molo...).
-added riot police.
-general level polish.
-got rid of ladder that didnt work.
map 02=-changed skybox and light effects.
-general level polish.
-INFINITE HORD BUG FIXED.
-added riot police and mudmen.
-added lots of items and ammo.
map03=-worked on an easier and more visible path.
-added items.
-general level polish and glitchs fixed.
-first safe room is now protected from enemy damage.
-added mudmen.
map04=-moved the radio to a more fun place.
-changed the lighting ,sky and general feeling of the map.
-general map polish+added items.
-some nav areas rebuilt.
-built ladders all the way up the windmill.
-added mudmen.
New version with lots of Improvements.
Will you be able to survive through the city, the campsites, the swamps and reach the island ?
Please activate GAME INSTRUCTORS, have fun !
Environments: City / Urban, Oceans / Islands, Jungles / Swamps
V4 = ***NEW SURVIVAL MAP*** = how long can you survive until HELP arrives?Please activate GAME INSTR...
campaignlooks excellent im downloading like 10 maps so ill have to download it tomorrow
I try to join several servers but it says newer version available. I have the 11/25/2012 version and even after I close the game down and try to join it still says newer version available. So what's the story here. Is there something newer then 11/25/2012 and if so why doesn't this place put up the right link. And if not, WTF is the game telling me there is a new version.
I've always enjoyed this campaign.
"Newer version" doesn't always mean newer. It usually just means that the server's version is different to the one you have. if you have the latest version, that means that the servers you tried to join are using an older version and haven't updated yet.
I wish this one campaign will not crash my game because some other campaign that i download with 5/5 campaign crash my game when i play it...
-Troll Witches
-amazing design
-no glitches
-Ending is a little tough
Conclusion:Great Campaign, loved it loved it <3












ending is !@#$ing bollock gay shit . i play in single player and what do i get ? 2 smoker hunter jockey at one , charger 2 jockeys smoker boomer all at once .. wtf am i playing ? a mutation ? this map was my favourite but now it sucks