Last Orders (Countryside)

Author: TheomertaGame: L4DAdd-On: CampaignMaps: 2/3
Awaiting5 votes Co-op map for co-op play Versus map for versus play
2/3 Maps Available
  • - Town Centre
  • - Countryside
  • - Station
Campaign Status: 100% Complete
07/14/10
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New map: Countryside

Changes to first level (Town Centre) Include:

-added 'pub sign' to placeholder outside the pub
-added clip walls to areas players could travel to outside of the map
-fixed floating grass sprites
-resized decals displaying doors that were too large
- added more foilage to some areas
- relocated models i.e beer kegs that players/bots were getting stuck by
-fixed nav issue with zombies spawning in the safe room
-fixed some textures that were not displaying properly

Updated: 07/14/2010 Version: 1.1 (complete) Size: 36.92MB File: last_orders.vpk Downloads: 2,173 Views: 6,129

This is the second map from my first Left 4 Dead Campaign. Players must fight their way through english countryside, into an abandoned world war 2 bunker and along a stretch of motorway.

The VPK also includes an updated version of the first level (Town Centre)

10 Comments and 0 Reviews +  Add a review +  Add a comment
Ban3 Ban3 Posted 4 days ago

Please whatever you do, try to have a decent finale escape theomarta, there are some good tutorials on l4d wiki. Maybe you could have the camera do a 270 degree orbit around the boat as it leaves with the dock in the background as it fades out.

theomerta87 theomerta87 Posted 3 weeks ago

I quite like that idea actually. My original idea was to end up at a train station but thats probably been done a million times already. I've started work now on a finale area which is going to be a small, old english port.

Author
Ban3 Ban3 Posted 4 weeks ago

Maybe your last map should be on a beach shore, Maybe they could escape on a yacht. You have to run through the water and climb onto the yacht? I'm sure you could find a free yacht model on the net and import it into your campaign, otherwise I could try modelling it for you. What I do think you need to do though is use British voices in the finale though.

theomerta87 theomerta87 Posted 1 month ago

Definately agree with you about the fog. Havent really noticed the decal problem myself but i'll look into it and have both problems fixed in the next update, thanks for the feedback

Author
Ban3 Ban3 Posted 1 month ago

I don't know why I don't see my previous comment but let me make one now.

THis is quite nice, however that fog does not look good. It is too white is there no way that it can be bluer? Like in death Toll. This takes place at night but that fog ruins it. Another problem is that many of the objects and decals ie: Level B, etc.. are not lit correctly, they appear black until you shine your torch on it. This needs to be fixed.

Kind of obvious that third map should include the school somehow.

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