DeadCity II Lite
- - Back Alley
- - Draw Brdige
- - Military Outpost
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** Release Notes - 10/21/10 (vpk 8 - Final 3.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- update "stringtabledictionary.dct" file to play all gametypes
- rebuild custom sound levels
- add sound.cache file into vpk
1. Back Alley
=============================================
* Survival & Campaign
- "too many incices for index buffer"
- no problems with beta testers
2. Draw Bridge
=============================================
* Survival & Campaign
- none
3. Military Outpost
=============================================
* Scavenge & Campaign
- fix finale event announcement
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** Release Notes - 10/18/10 (vpk18 - Final 5.0)
*********************************************
* Special Notes (all Maps)
- some problems maybe present due to Valve updates
- fix missing textures & models
- fix Valve vpk update
- reduce file size approx 85 - 95MB
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** Release Notes - 08/31/10 (vpk 6) Final
*********************************************
* Special Notes (all maps)
- some problems maybe present due to Valve updates
- type in console: "snd_rebuildaudiocache" this will rebuild your audio sounds
1. Back Alley
=============================================
* Survival & Campaign
- none
2. Draw Bridge
=============================================
* Survival & Campaign
- none
3. Military Outpost
=============================================
* Scavenge & Campaign
- update scavenge finale
- fix manhole (removed) not working after 1st round
- add gascans (2) in sewer for coop & vs game types
*********************************************
** Release Notes - 08/30/10 (vpk 5)
*********************************************
* Special Notes (all maps)
- some problems maybe present due to Valve updates
- update skybox & map fog surroundings
- update custom sound levels
- type in console: "snd_rebuildaudiocache" this will rebuild your audio sounds
1. Back Alley
=============================================
* Survival & Campaign
- update map intro
2. Draw Bridge
=============================================
* Survival & Campaign
- none
3. Military Outpost
=============================================
* Scavenge & Campaign
- update scavenge finale
Kill plenty of zombies battling through the Back Alleys, over a Draw Bridge, Locate the Military Outpost to escape.
Please note: Deadcity II Campaign is full version (6 maps) I will be removing those extra game types to reduce file size.
Tagged: co-op, versus, scavenge, survival
Environments: City / Urban, Recreation / Indoor, Military / Outpost
2 map lite version of the new Escape from Toronto. Basically a demo, but map 2 has a finale that you...
campaignThe survivors are now stranded in 'The OutSkirts' before they can reach their destination. They must...
campaignKill plenty of zombies starting in RiverSide (city) then battling through the Back Alleys, over a Dr...
campaignDecent length and difficulty for only 3 maps
good lighting and sound
nice finale
I almost got worried at the end of the finale, I thought the tank was gonna drive away and force me to go to the subway :)
Conclusion:I really enjoyed the campaign. It wasn't as long as the original Dead City II, which was fine with me. The difficulty make up for the length. And I definitely enjoyed this finale better than the original.
Thanks for your continued support for this campaign - sadly I get the same error as previous posters - "too many indices for index buffer" etc. right at the start when I leave the first saferoom it crashes in the corridor right outside ahead of you (between the saferoom and the room with the pickups in it, but before the first set of steps).
I searched around and it seems it may be an engine problem of having too many of the same texture in one place (?)
Previous versions of DCII didn't have this problem so it must be related to the most recent changes in this last update. I hope you can please figure out a workaround and thanks again for your efforts so far :)
-All the most important maps from the original are in the lite version
-Finale is well stocked with supplies
-Filling up a tank with gas :D
-Some things that don't belong in diffrent places of this campaign
-Doesn't provide enough challenge in difficulties like Normal and Hard
-Finale gives enormous amount of lag when the tank is completely full with gas and ready to break the baracade.
You kept the most important from the original but it kinda lost a piece of its epicness.The Back Alleys are still probably the best designed city back streets level in this community though.The lag in the end of the finale is a thing you might wanna take a look at.
-Bite-sized
-Fun
-Difficult
-Bland
-Uninspired
This campaign is boring. Not really fun. Gray on gray on gray through copy-paste urban areas.









-Bite-sized
Cons:-Fun
-Difficult
-Bland
Conclusion:-Uninspired
This campaign is boring. Not really fun. Gray on gray on gray through copy-paste urban areas.