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One 4 Nine

Author: CriticKev Edwards (3)Game: L4DAdd-On: CampaignMaps: 5/5
member9.3 critic9.5 Co-op map for co-op play Survival map for survival mode Versus map for versus play
5/5 Maps Available
  • - The Dawn of Zombies
  • - Military Base
  • - Bad Moon Rising
  • - Mein Gott
  • - The Tomb
Campaign Status: 100% Complete
11/21/10
=========

- Fixed finale ending prior to 2nd tank being killed.
- Fixed nav problem in map 1 at the bottom of the lift to the right.
- Removed some throwables from maps 2, 3 and 4.
- Player SI can now access vent shaft near lift in map 3.
- Fixed survivors able to jump over a small section of the fence door in map 3.
- Fixed zombies able to spawn below lift in map 3 before the survivors activate it.
- Fixed smokers grabbing survivors from behind caved-in sand piles in map 5.
- Added new graffiti in map 1 house explaining the survivors' motivation for going to the tomb.
- Added SuicideBlitz poster in map 1 house.
- Prevented players climbing part of the rock wall in the finale area.
- Minor fixes for some sound effects.
- Fixed SI player ghosts not being killed if falling into canyons.
- Updated poster.
- Added ammo stacks midway through maps 2 and 4.
- Added health cabinet to medical area in map 4.

10/23/10
=========

- Merged coop and versus which has almost halved the filesize.
- Fixed klaxon sound when zombies set on fire.
- Pipebombs and molotovs in the survival maps 2, 4 and 5 can now each only be picked up once, not four times.
- Added ladder in house back up to top floor in survival map 1.
- Fixed EOF error in console.
- Removed survivor speech after intro, as it didn't make sense.

10/09/10
=========

- Added versus mode.
- Added 5 survival maps.
- Added new section and panic event to map 4.
- Split map 4 into two pieces (campaign is now 5 maps in length.)
- Added outro cinematic to help explain the ending.
- Added 1 health kit to start of map 1.
- Added 2 pistols to start of map 1.
- Fixed occasionally dying at start of map 1.
- Now possible to jump over house balcony on map 1.
- Now possible to jump on cars at start of map 1.
- Now possible to jump on cars midway through map 3.
- Changed rifle to smg in map 1 residence basement.
- Added shotgun midway through map 1 underground section.
- Added shotgun and smg midway through map 2.
- Moved ammo and health into finale area.
- Slightly toned down the exterior color correction.
- Added some new graffiti textures.
- Added animated clouds to all exterior areas.
- Fixed tanks throwing concrete through the monolith.
- Fixed map 2 armoury door frame not matching door.
- Fixed SI attacking from behind some fences.
- Fixed some navmesh problems in finale area.
- Fixed some navmesh problems on ladder into tomb.
- Elevators now only usable when all alive survivors are standing on it.
- Water in flooded tunnels no longer has a greenish colouring.
- Added clip brushes to flooded tunnels in maps 1 and 2.
- Added respawn room near end of map 2.
- Added more particle fog to maps 1, 2 and 4.
- Half of rope bridge in map 3 is now traversable.
- Lowered windows in residence to fire through them.
- Wooden planks on residence windows can now be smashed.
- Added some visual polish to all maps.
- Infected no longer pushed when elevators are activated, only survivors.
- At start of map 2 moved shotgun from armoury to saferoom.
- Added pistol to map 2 armoury.
- Added pistol midway across rope bridge in map 3.
- Added rifle and sniper to saferoom at start of map 4.
- Added pistol to office near start of map 4.
- Added pistol outside saferoom in map 5.
- Zombies and SI can now climb over the openable fence in map 3.
- Metal barricades in water sprinkler tunnel on map 4 can now be jumped over by hunter.
- Fixed player infected clip brush across ceiling gap near end of map 4.
- Hunters can now jump up into the vents above the cliff exits in map 3.
- Player SI now have access to the ceiling area of the medical building in map 4.
- Player SI now have access to vents in all maps.
- Minor texture fix in saferoom at end of map 1.
- Fixed rifle intersecting with health packs at start of map 4.
- Changed auto shotgun to pump shotgun in saferoom at start of map 3.
- Changed pump shotgun to auto shotgun in saferooms at start of maps 4 and 5.
- Doubled damage done by fire hazard in map 4 to prevent running through the fire.
- Fixed AI survivors getting too close to fire hazard in map 4.
- Added ladder in map 1 house back up to top floor.

08/22/10
=========

First public release of the campaign.
- Includes single player and coop.

List of fixes from version 0.9 to 1:
- Can now pickup all gas cans & cannisters.
- Added glow to lift buttons in maps 1 & 3.
- Removed some health kits from map 3.
- No health kits are now set as 'must exist'.
- Fixed sometimes not being killed when falling down canyon in maps 1 and 3.
- Fixed level transition sometimes not occuring until moving further into saferoom at end of maps 1, 2 and 3.
- Removed map 4 finale white light ending.
- Added tagline and description to txt files.
- Made it more obvious where to go at start of map 2.
- Fixed SI able to attack survivors from behind fences at start of map 2.
- Added glow to gate button in map 3, and sound effect if pressing the gate button before power is restored.
- Fixed bots not picking up some weapons and health.
- New loading screen.
- New outro screen.

11/21/2010 Version: 7 (complete) Size: 170.75MB File: l4d1_one4nine.vpk Downloads: 87,870 Views: 142,479

In the Nevada Desert, the U.S. Army have built a Military base around an ancient 'alien tomb' and after years of trying have managed to open it. Four survivors heard rumors of a fortified safe zone in the base, but have no knowledge of the tomb nor what will await them upon arrival...


Tagged: co-op, versus, survival

Environments: Desert / Sand, Space / Planets, Military / Outpost

(?) Public Revisions: Denied

90 Comments and 65 Reviews
Solaris_Ekleipsis Solaris_Ekleipsis Posted 4 months ago
Pros:

-Beautiful level designs
-Good length
-Original Design

Cons:

-The ending can be a bit confusing to some
-Bots sometimes didn't follow and got stuck in areas

Conclusion:

This is a wonderful campaign, I was actually frightened at some parts. the level designs are just completely and utterly brilliant. In conclusion, this campaign is worth the downloads even if you don't understand the ending.

9.7
Comment Appreciated by Developer! Report
keved Critickeved Posted 6 months ago

Hey guys. I've now uploaded screenshots and a video trailer of my forthcoming campaign. Search for "The Bloody Moors" to find it.

Author

我说。别在打英文装帅好不?

3 months ago
packao packao Posted 6 months ago

Good campaign, but a awful final

The official website has an explanation of anyone confused by the ending.

5 months ago
keldorn Critickeldorn Posted 7 months ago

Blows my mind what valve saw in that crap cold stream when I see stuff like this being released back before.

RainingMetal CriticRainingMetal Posted 8 months ago

Comment Appreciated by Developer! You may want to add a feature image so that this Campaign can be nominated for the front page.

Videos for One 4 NineNext
Recent reviews for One 4 Nine.
One 4 Nine Solaris_Ekleipsis Solaris_Ekleipsis Posted 4 months ago
Pros:

-Beautiful level designs
-Good length
-Original Design

Cons:

-The ending can be a bit confusing to some
-Bots sometimes didn't follow and got stuck in areas

Conclusion:

This is a wonderful campaign, I was actually frightened at some parts. the level designs are just completely and utterly brilliant. In conclusion, this campaign is worth the downloads even if you don't understand the ending.

9.7
One 4 Nine
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