Plague City
- - Invaded House
- - Abandoned Warehouse
- - -Stasis- Communication and Transport Facility
- - Side Streets
- - Fairfield High School
- - Underground Facility
- - West Lodge Camp
Plague City 2 is finally here! After a long period of downtime, plague city map 2 is finished, while there are still glitches, they will be fixed shortly.
07/19/09
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Changed the hint light to a less obvious, but better lighting effect. Certain areas have been added more detail to.
06/14/09
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The full beta for the 1st map is now available. The outdoors was remade and the trees were remade and scattered out. The skybox was changed as well as the directional lighting of the outdoors. The upstairs bedroom doors are now fixed and no longer cause collision problems with the walls. Mountains and others added to made more obstacles and scenery.
05/28/09
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Fixed some certain obstacles and now there are some more details in the map.
05/24/09
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The first map is now available, I hope everyone enjoys it. I haven't randomized weapon or health spawns yet, but will shortly. Currently the main objective is to release a beta of all maps.
Difficult tasks are ahead, after being stuck in a zombie invasion while trying to return home, the only way out is the army extraction point at West Lodge Camp. Kill monsters, find keys to unlock doors, and most importantly... survive.
I've decided to change this campaign to an alpha campaign due to my recent lack of effort to work on the map. It gets very boring, but I will be back soon, I have come to the realization that L4D 2 will be out soon, so what I will do is slow down the development progress until it comes out, and use a "custom" SDK to finish the map for L4D 2. I will finish it for 1 too, but I have really needed the time to take a break. The map WILL be finished eventually.
The reason it says unplayable is because it was 5 in the morning when i finished it, and by mistake i forgot a trigger_changelevel in the safehouse, shouldnt have any nav errors, and this is supposed to be a difficult map... Use the BLUE HINTS to find the keys, this stuff is common sense and i shouldnt have to tell you why there are random blue lights in the maps
It looks like ill have to either take out keys or make more obvious hints although its obvious enough already. BLUE LIGHT RAYS = KEYS
I will see what i can do about fixing it, but there isnt any nav errors, just a small director glitch that is messing with the zombies and everything is there, there isnt anything to get you stuck except maybe the trolleys because for some reason the trigger multiple may be glitched, and i cant release updates all the time because of the map size, it just takes far too long to compile, but i suppose ill do a recompile... Things are falling way behind on the making on the map, and i need to get all the outlines finished. Map 1 was great, but also short, if you look at it that way... you could see y there are glitches... there are only a few now, but if you played plague city 1's first build that was glitchy too
Boy you ain't kidding with the glitches. The second map gives you a pop up saying it's unplayable. A whole bunch of nav errors to boot.
No clue how to get out of the first room in the second map... other than the elevator... which you get burned each time.
Fix this stuff before releasing it, fer crissakes!
ok guys its coming alone srry i havent been on i have been away sort of and play he dosent tell me when hes working on it and leave it open for me to tell him what he needs to be added for the place's like the bodes and all but give us some time and it should be done in about 2-3 months ok
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lemme try it out... im ready for anything even if im alone when i do it :P