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- Updated for .vpk support.
06/13/09
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- Special infecteds no longer get stuck on the gutter near the minigun.
- Enlarged some parts of the map to make it easier to deal with tanks.
- Corrected the game instructor message on the door.
- Modified the light placement to make the map look better.
- Added more details.
05/26/09
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- First version.
A safe room in a survival map ? Try to open its door and see what happens ...
Hmm.
The saferoom door was agood idea, before i played it i thought it would be a saferoom with some sort of hole from which the infected could come through, but what you did was cool, IMO it is better to stay upstairs, there's where i got a medal at least
Cons:a little small,but not a problem, also maybe placing some ammo would be good
Conclusion:Good survival map, fun and original
I'm sorry if the AI Director went mad at you, but I don't control how special infected spawn and attack. It's just how survival is.
Maybe you'll have more luck next time =)
For some reason I did not enjoy this map. Good setting though
On minute 2 I was jumped by 4 insta spawn hunters at the same time while the other 3 players were dealing with a tank.
I want a challenge, not instant death.
If the special infected had been toned down a bit, this map would have been more enjoyable.
Thanks for the effort.
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Gameplay is good despite the size of the map. But the idea of a safe room is very original!
Cons:All the same to a serious level Unsafe Room falls short.
Conclusion:Very good, but I can not put more than 90, because really, this map is not able to compete with the titans. 79 and it's very very good for this map!
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Left 4 Dead Polls
Gameplay is good despite the size of the map. But the idea of a safe room is very original!
Cons:All the same to a serious level Unsafe Room falls short.
Conclusion:Very good, but I can not put more than 90, because really, this map is not able to compete with the titans. 79 and it's very very good for this map!