Blood Hospital
- - blood_hospital_01
- - blood_hospital_02
- - blood_hospital_03
=========
Put in a .vpk by Vork/Zero0zero
Version 0.3 - 03/06/09
- All maps have been updated.
Chaos has broke out around the hospital leaving the survivors with one goal... Eliminate the undead and escape!
Plenty of witches, so if you're going for the Crownd Achievement you get plenty of chances to make it work.
One of the few campaigns that make the mounted gun worth using because it's located in a decent resistance point.
- Levels all felt unfinished; some areas were filled with one particular item to give the illusion of being full, odd clutter in the hallways to impede movement.
-Way too many blind spawns; would encounter 2, if not 3 boomers at once.
-Scripted Horde events came way too often; it becaome a game of run 50ft, horde. another 50ft, horde.
-Finale leaves much to desired; the actual escape route out the side of the building gave no indication where to go beyond a red light, and the horde piled up outside without telling you to cross the bridge to finish.
-Music glitched off constantly
This was, in a lot of ways, a decent map. The premise was good, but the execution was lacking. One of my biggest beefs were, as usual, that the finale makes no sense with the trigger. There's a silent radio that you activate twice, then you run down a street with the infected chasing you when the final door opens. Multiple SI spawns also made it unneccessarily difficult... I like a legitimate challenge, but when you're spammed by 3 boomers, or 3 witches in the same general area, something's wrong.
Last but not least, when you're outside there's no feeling of outdoors... a simple rain effect with sound like that in No Mercy would have made the outdoor areas SO much more fun to play. This is a decent map, but really isn't what I'd call 'Good'. Play if you're sick of all the other campaigns rated 80+.
- This map was fun overall
- Finale was different
- Well designed
- To many crescendo events
- I died way to many times on easy
- The first level is a bit confusing
- The finale level was too hard even before I got to the finale zone, which was very frustrating.
- The first time I played I didn't know what to do to escape the finale.
Overall a decently designed map and was fun to play.
Well, me and my friends have played this campaign a lot and we love it, i have to say my favorite part is the hospital it is huge and with good crescendo moments.
The good things are that maps are very big, there are loooots of zombies, it's very challenging too.
the finale was amazing cause you have to pass through a door and then run towards the street, making it possible for the zombies to get you while you're there, making things harder and more entertaining!
Some things could have been better, like the zombie spawn spots, sometimes i entered an empty room, when suddenly a horde of zombies appear and kill me.
Also, in the hospital map, the stairs are a bit difficult to recognize, the first and second time we played it some of us fell when we jumped because we thought the stairs were, but they were actually were next to the void... but it was fun anyways xD
Great campaign with huge maps and great design, although some little flaws
Player, he isn't going to check out anything. This is an abandoned campaign.... which is typical these days.
- This map was fun overall
- Finale was different
- Well designed
- To many crescendo events
- I died way to many times on easy
- The first level is a bit confusing
- The finale level was too hard even before I got to the finale zone, which was very frustrating.
- The first time I played I didn't know what to do to escape the finale.
Overall a decently designed map and was fun to play.



Browse by Add-Ons
Left 4 Dead Polls
hmmm.... have to get back to ya on that 1
Cons:way to clutered, the zombie spawns were way to overdone, 1 dead end after another, seemed more like a maze then a hospital.
Conclusion:I didn't even bother to finish this campaign, sorry