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Blood Hospital

Author: CriticCameraman-4Game: L4DAdd-On: CampaignMaps: 3/3
member6.9 critic5.0 Co-op map for co-op play
3/3 Maps Available
  • - blood_hospital_01
  • - blood_hospital_02
  • - blood_hospital_03
09/24/09
=========

Put in a .vpk by Vork/Zero0zero

Version 0.3 - 03/06/09
- All maps have been updated.
09/24/2009 Version: .04 (final) Size: 20.5MB File: blood hospital.vpk Downloads: 148,430 Views: 339,384

Chaos has broke out around the hospital leaving the survivors with one goal... Eliminate the undead and escape!


Tagged: co-op

Environments: Recreation / Indoor

7 Comments and 7 Reviews
mikeloeven Criticmikeloeven Posted 1 month ago

did anyone ever port this to l4d2

Tsuzuko Tsuzuko Posted 1 year ago
Pros:

Great details in the environment

Nice concept

Trickier to figure out than most campaigns

Decent dispersal of weapons and ammo

AI was usually pretty helpful

Cool fire extinguisher scene

Realistic darkness

Cons:

Bill died in map 1 for seemingly no reason?

Default spray pattern as poster

Despite being realistic, the complete darkness is a bit annoying.

Easy to get lost with no direction.

No ammo, weaps etc. in safe houses.

2nd map had this weird thing where the door had breakable boxes in front of it, but unbreakable boxes behind it. A boomer was hiding behind it and there was no way to kill him until he alerted to horde. You can just barely squeeze through the boxes afterward.

All of my AI died in the end because they wouldn't follow me outside.

No message on radio.

No direction on what to do after the door opens. I thought it was supposed to be like a safe house room until I saw the boxes and gap by the fence. I also couldn't figure out what to do once I got outside until I just decided to run.

No actual finale since the "rescue" is just you running away. I don't really see how it's a rescue anyway seeing as how there are still zombies on exit road.

Who were you talking to on that radio? Some guy with remote access to that one door?

Conclusion:

Despite all of that, this is still a pretty solid and realistic map that isn't TOO complicated. There are some sections where you can easily get lost, some stuff that doesn't make sense and sometimes the AI are a little derp, but it's a solid map nonetheless.

6.9
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narracott narracott Posted 1 year ago
Pros:

Random things setting off the horde
Well done
All around an interesting campaign
It's a more advanced campaign
Finale is fun in its own way

Cons:

Not all the graphics may be well done, but the fact that this campaign is fun and challenging I won't dock points for that.

Conclusion:

I like this campaign, it's different, fun, and humorous at times. As for the finale, once the door opens just run. I suggest playing this campaign with at least 2 players. My friend and I still play this on advanced with two bots. It's a more challenging campaign. For those who actually like a challenge. I mean if it's that much of a pain turn on cheats and run through it.

10
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AmpliDUDE CriticAmpliDUDE Posted 2 years ago
Pros:

---- In general ----
+ Interesting concepts on how to design a hospital.
+ Understanable story behind the campaign.
+ Lighting of map 2 was very good.
+ Darkness not overloaded, lighting added.
+ Long horde events til the finale.
+ Finale was designed nicely.
+ Fire-extinguishing unit was truely epic.

Cons:

---- Map 1 ----
- AI weren't following me all the time.
- Buildings felt too empty for an hospital.

---- Map 2 ----
- Glitchy feeling through and through.
- Not equipped with enough medkits and pills.
- Boxes were blocking some entrances.
- Too many hordes despite the fact that the saferoom was still far away.

---- Finale ----
- Ridiculous horde and Tank events.
- Tanks were spawning everywhere.
- AI was buggy: they rarely shot enemies.
- Help was meant to arrive? There was no help.
- While fighting all the hordes and Tanks to look for help, I found death.

---- In general ----
- Bad AI navigation and responding.
- Partly too blocky areas.
- Poster was only shown as black and pink squares.

Conclusion:

I think it is kind of a pitty that the finale didn't work (for me) at all. We just kept fighting looking for our savious, but that in vain. No one was there to help us, so we died after fighting quite a long time. The finale had a nice setting, and I honestly though the finale is going to be epic. No. The AI was actually a problem during the whole campaign. The sometimes didn't follow, and they even spawned behind fences, in the finale. They were no help, as bad as they responded.

5.0
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left4halo left4halo Posted 2 years ago
Pros:

-well made
-strong begining
-it was fun to play in the dark part made really scary
-i liked how it had proper dressed zombies that was cool

Cons:

-it was kinda glitchy
-some of the zombies got stuck
-and even though it was fun in the dark it was hard to tell where i had to go

Conclusion:

It is an awsome map download well spent i could've got a better one but he/she tried to do there best so i say congrats also i agree with 7H3 HUN73R you should update it and i say it would be cool with L4D2

6.5
Report
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Blood Hospital Tsuzuko Tsuzuko Posted 1 year ago
Pros:

Great details in the environment

Nice concept

Trickier to figure out than most campaigns

Decent dispersal of weapons and ammo

AI was usually pretty helpful

Cool fire extinguisher scene

Realistic darkness

Cons:

Bill died in map 1 for seemingly no reason?

Default spray pattern as poster

Despite being realistic, the complete darkness is a bit annoying.

Easy to get lost with no direction.

No ammo, weaps etc. in safe houses.

2nd map had this weird thing where the door had breakable boxes in front of it, but unbreakable boxes behind it. A boomer was hiding behind it and there was no way to kill him until he alerted to horde. You can just barely squeeze through the boxes afterward.

All of my AI died in the end because they wouldn't follow me outside.

No message on radio.

No direction on what to do after the door opens. I thought it was supposed to be like a safe house room until I saw the boxes and gap by the fence. I also couldn't figure out what to do once I got outside until I just decided to run.

No actual finale since the "rescue" is just you running away. I don't really see how it's a rescue anyway seeing as how there are still zombies on exit road.

Who were you talking to on that radio? Some guy with remote access to that one door?

Conclusion:

Despite all of that, this is still a pretty solid and realistic map that isn't TOO complicated. There are some sections where you can easily get lost, some stuff that doesn't make sense and sometimes the AI are a little derp, but it's a solid map nonetheless.

6.9
Blood Hospital
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