Highway To Hell

Author: Unlawful CombatantGame: L4DAdd-On: CampaignMaps: 2/7
Awaiting2 votes Co-op map for co-op play Survival map for survival mode Versus map for versus play
head for the exit
2/7 Maps Available
  • - The Apartments 98%
  • - H3B Super Market 98%
  • - Neighborhood Watch - orange
  • - Lackland AFB - Prototyping
  • - Flight Line - Planning
  • - maybe
  • - maybe
Campaign Status: 40% Complete
11/26/09
=========

Fixed Level Transitions

Added 2 panic events to the first map, removed the car alarm. No crescendos.
Removed a couple of death falls, risk should be the reward
Added random weapon spawns, due to length tier 2's are justified.
"enhanced" the gas station.

Fixed jump spots on map 2 where people could see the world.



11/25/09
=========

11/25/09
=========

Major Update (content relase)
Changes: slight tweaks to first map. Nothing major as of yet.
added saferoom music
ported master sound cache in futile hopes of addign custom sounds
released second map

THE SECOND MAP WILL RELOAD THE FIRST MAP UPON COMPLETION, THIS IS TO SKIP THE CREDITS AND KEEP SOME FORM OF CONTINUITY FOR VERSUS ROUNDS.

Custom Content Details Reads As Follows:

-Disclaimer-
You may feel free to extract and use my custom models and materials as you see fit (not that this paragraph is going to stop you anyways) Just give credit where credit is due. If you wish to contact me, email me at joseph.moreno.01@gmail.com. Thanks for trying my stuff.
-Disclaimer-

Released 99% Complete Chapter 2
-Improvements over the first map
-shorter
-random weapon spawns as well as random medkits
-less reliance on verticle obstructions (tall buildings)
-lower hdr
-custom models

-Custom Models By Unlawful_combatant (self)
-Traffic Lights and their respective Assemblies (except on the first map)
-Highway Sign Support Trusses and assemblies
-Store Name Sign

-Ported Models (L4D2- Release the frickin authoring tools and this crap won't happen)
-Electronic Road Sign
-Highway Crash Barrels (other ones caused crashes)
-Telephone pole street lights
-Porta-Johns (i like how they come with working doors)
-Construction Barrels
-Road Barricades
-Several Others however likely unused

-Custom Materials: By Unlawful Combatant (self)
-All Freeway Signs
-All road signs (except the stop sign)
-Skybox
-lane markings
-Subvay Sign
-(decal) map
-Several Brick Textures

-Ported Materials (L4D2)
-All needed ported model textures
-Striped barricade texture
-road closed sign
-electronic road sign textures

-Custom Sounds (may or may not work, not important enough to impact experience)
-never gonna give you up (rick.wav) not loud, barely audible for reasons of not being a prick
-eas.wav (that tone when the tv is on the rainbow screen)

11/25/09
=========

Major Update (content relase)
Changes: slight tweaks to first map. Nothing major as of yet.
added saferoom music
ported master sound cache in futile hopes of addign custom sounds
released second map

THE SECOND MAP WILL RELOAD THE FIRST MAP UPON COMPLETION, THIS IS TO SKIP THE CREDITS AND KEEP SOME FORM OF CONTINUITY FOR VERSUS ROUNDS.

Custom Content Details Reads As Follows:

-Disclaimer-
You may feel free to extract and use my custom models and materials as you see fit (not that this paragraph is going to stop you anyways) Just give credit where credit is due. If you wish to contact me, email me at joseph.moreno.01@gmail.com. Thanks for trying my stuff.
-Disclaimer-

Released 99% Complete Chapter 2
-Improvements over the first map
-shorter
-random weapon spawns as well as random medkits
-less reliance on verticle obstructions (tall buildings)
-lower hdr
-custom models

-Custom Models By Unlawful_combatant (self)
-Traffic Lights and their respective Assemblies (except on the first map)
-Highway Sign Support Trusses and assemblies
-Store Name Sign

-Ported Models (L4D2- Release the frickin authoring tools and this crap won't happen)
-Electronic Road Sign
-Highway Crash Barrels (other ones caused crashes)
-Telephone pole street lights
-Porta-Johns (i like how they come with working doors)
-Construction Barrels
-Road Barricades
-Several Others however likely unused

-Custom Materials: By Unlawful Combatant (self)
-All Freeway Signs
-All road signs (except the stop sign)
-Skybox
-lane markings
-Subvay Sign
-(decal) map
-Several Brick Textures

-Ported Materials (L4D2)
-All needed ported model textures
-Striped barricade texture
-road closed sign
-electronic road sign textures

-Custom Sounds (may or may not work, not important enough to impact experience)
-never gonna give you up (rick.wav) not loud, barely audible for reasons of not being a prick
-eas.wav (that tone when the tv is on the rainbow screen)

10/04/09
=========

No revision notes have been added by the developer.

09/30/09
=========

fixed broken mission file.

no changes since last drop, more updates will be released later

06/08/09
=========
Pakrat-ed all materials and models into bsp fil, otherwise no changes.

05/30/09
=========
First up, what needs to be finished,
-soundscape 75% complete
-cubemaps 95%
-overlays 99%
-texturing 99%
-props done
-color correction done
-nav mesh done
-details done
-ladders done
-clips done
-other
-skybox
-new texture needed, no new lighting required

*bug/error fixes*
-fixed several issues with missing props
-fixed a few areas were survivors could venture into unintended places
-fixed many cubemapping errors
-fixed issues with people getting stuck on verious floor props
-removed missing textures

*other changes*
-finished several dev'ed/empty rooms
-removed all tier 2 weapons and left only one remaining
-moved car alarm car
-fixed skybox errors
-removed missing textures

05/26/09
=========
Initial release, enjoy, post concerns, exploits professionally and maturely.



05/30/09
=========
First up, what needs to be finished,
-soundscape 75% complete
-cubemaps 95%
-overlays 99%
-texturing 99%
-props done
-color correction done
-nav mesh done
-details done
-ladders done
-clips done
-other
-skybox
-new texture needed, no new lighting required

*bug/error fixes*
-fixed several issues with missing props
-fixed a few areas were survivors could venture into unintended places
-fixed many cubemapping errors
-fixed issues with people getting stuck on verious floor props
-removed missing textures

*other changes*
-finished several dev'ed/empty rooms
-removed all tier 2 weapons and left only one remaining
-moved car alarm car
-fixed skybox errors
-removed missing textures

05/26/09
=========
Initial release, enjoy, post concerns, exploits professionally and maturely.

Updated: 11/26/2009 Version: 2.5 (beta) Size: 156.23MB File: highwaytohell.vpk Downloads: 41,669 Views: 134,632

**Do Not Use With L4D2, a seperate addon is being created at the moment**
Updates will be issued 1st friday every month except for releases and major bug fixes. Survival map coming, COMMENT ON WHICH PART OF MAP 2 YOU WOULD LIKE MOST AS A SURVIVAL MAP.

132 Comments and 0 Reviews +  Add a review +  Add a comment
left4deadmapdesigners left4deadmapdesigners Posted 4 days ago

you should put acdc's song highway to hell

joe_dirt976 joe_dirt976 Posted 1 month ago

if you want to make a five map campaign, go ahead. Make sure you try deconflicting that time with a wife, a kid, school, and a full time job in the AF. Also make sure you do it with a dying 2 yo vid card. Oops, make it a useless geforce 2 that you had to downgrade to. It will be done when its done. It does not mean it is abandoned or forgotten.

Author
Dimmu Borgir Dimmu Borgir Posted 1 month ago

As usual, more unfinished campaigns. Unreal how people start things and never finish them. Either that or LET PEOPLE KNOW when you're going to FINISH!

Ironhide 26 Ironhide 26 Posted 2 months ago

Wow....this was just amazing!!!! Fantastic work!!! Any idea when more maps for it will be avaliable? Just asking since the first two were so awesome!! Great work ... its very clear how hard this was worked on!! hope to hear when more of this will be completed!! Soon I hope??

Jules753 Jules753 Posted 2 months ago

cool, this is cool.

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