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I Hate Mountains 2

Author: CriticIHM Team (2)Game: L4D2Add-On: CampaignMaps: 5/5
member9.5 critic9.4 Co-op map for co-op play Versus map for versus play
Lost in the Woods
5/5 Maps Available
  • - Lost in the Woods
  • - Climbing the Manor
  • - The Underground Way
  • - Lumberyard Evacuation
  • - Lakeside Finale
Campaign Status: 100% Complete
VERSION 1.5 (October 16th,2011)
* Fixed: [forest] There is a missing model near the safe room (this is the last update).

VERSION 1.4 (October 11th,2011)
* Optimization on Lumberyard
* Optimization on Lakeside
* Fixed: [lakeside] Versus score is always completed at the start of the map - believe us.

VERSION 1.3 (October 3rd, 2011)
* Optimization of all maps.
* Fixed: [forest] Host server crash near the canyon.
* Fixed: [manor] The tank could not be controlled by players in versus mode.
* Fixed: [lakeside] Versus score is always completed at the start of the map.
* Updated: [forest] Added some new details, changed some textures, new work on the atmosphere.
* Updated: [manor] Added some new details, changed some textures, new work on the atmosphere.
* Updated: [underground] Added some new details, changed some textures, new work on the atmosphere.
* Updated: [lumberyard] Added some new details, changed some textures, new work on the atmosphere.
* Updated: [lakeside] Added some new details, changed some textures, new work on the atmosphere.

VERSION 1.2 (January 29th, 2011)
* Fixed: [forest] A pair of molotovs could not be picked up due to a bogus colision model (reported by AtomicStryker)
* Fixed: [forest] Players could become stuck when crouching under the fallen tree on the left path (reported by BigDaddy)
* Fixed: [forest] The auto-crouch was not entirely functional under the fallen tree on the left path (reported by BigDaddy)
* Fixed: [forest] Tweaked the ambient lighting to make it a-bit-less-dark-but-still-not-daylight¬Ź¬© (reported by Icarus)
* Fixed: [forest] Players could become stuck in low rocks behind the right path's shack (reported by Billy Duchene)
* Fixed: [forest] Players could walk on a one unit edge of the ending fence wall (reported by _vwvwv_)
* Fixed: [forest] Bots were randomly unable to follow the players on the Canadian bridge path (reported by placeboing)
* Fixed: [manor] Players could become stuck between trashbags and a sofa chair (reported by ninijacob)
* Fixed: [manor] Players could become stuck on the crashed helicopter's debris (reported by half a million people)
* Fixed: [manor] Bots could become stuck if standing under the moving garage door while it closes (reported by Zarxrax)
* Fixed: [manor] Reinforced and/or enlarged most of the woodboard catwalks to avoid players falling from it (reported by Icarus)
* Fixed: [manor] Tweaked the lighting and opened a few doors by default to better guide players (reported by UglyDuck)
* Fixed: [manor] Removed a large part of the arrows scattered everywhere in the building (reported by Icarus)
* Fixed: [manor] Survivors yelled too much after they called the chopper and continued until the end of the level (reported by Daniel Fendrich)
* Fixed: [manor] Emphasized the weapon's location in the attic with a flickering light to prevent players from missing it (reported by Daniel Fendrich)
* Fixed: [manor] Disabled the weapons in the attic until survivors reach it, it was distracting the bots during the climb (reported by a lot of people)
* Fixed: [manor] Clipped the crashed helicopter's tail to ease the jump on top of it during the horde (reported by NykO18)
* Fixed: [manor] Helicopter could become sticky even before it took off from the helipad (reported by NykO18)
* Fixed: [manor] Clipped the manor's attic entrance to prevent players in a hurry from being stuck (reported by NykO18)
* Fixed: [manor] Added a ladder to allow infected to reach the back of the church (reported by NykO18)
* Fixed: [underground] Survivors tempted to jump on the infected-only stone plateau would fall in the chasm (reported by AtomicStryker)
* Fixed: [underground] Players could walk on a tiny portion of the chasm wall near the end and stay stuck (reported by _vwvwv_)
* Fixed: [underground] Strange looking light beams replaced with new ones available in the Left 4 Dead engine (reported by NykO18)
* Fixed: [underground] Bogus lighting on several spider webs all around the level (reported by NykO18)
* Fixed: [underground] Added two ladders after the bridge so infected can jump in the gap and climb back to the event area (reported by Daniel Fendrich)
* Fixed: [underground] Switched off the light on top of the wine cellar's stairs to prevent players from going backward (reported by Daniel Fendrich)
* Fixed: [underground] Players could fall to their death or become stuck while going under one of the mining elevators (reported by _vwvwv_)
* Fixed: [underground] Lighting issue near the grand staircase in the wine cellar room (reported by Moroes)
* Fixed: [underground] Tier2 weapons flying in the air during the second round of a Versus game (reported by NykO18)
* Fixed: [underground] Tweaked the lighting and opened a few doors by default to better guide players (reported by UglyDuck)
* Fixed: [underground] Event bridge could become sticky when standing on it while it was opening (reported by NykO18)
* Fixed: [underground] Players could become stuck if they stayed near the door when the bridge opens (reported by NykO18)
* Fixed: [lumberyard] Unnecessary physics conversions throwing errors under the Linux dedicated server (reported by Mark)
* Fixed: [lumberyard] Simplification in order to work around the crashes randomly occuring when survivors loose the game (reported by several people)
* Fixed: [lumberyard] Tweaked the container's fall to have less chance of it blocking entirely the way (reported by Jer9-Carver)
* Fixed: [lumberyard] Tier2 weapons flying in the air during the second round of a Versus game (reported by NykO18)
* Fixed: [lumberyard] Bots were randomly unable to follow the players on the train tunnel path (reported by placeboing)
* Fixed: [lumberyard] Survivors were talking all at once when reaching the coast road (reported by NykO18)
* Fixed: [lumberyard] Event crane could become sticky when standing on it while it was moving (reported by NykO18)
* Fixed: [lumberyard] Tweaked the lighting and added several light sources to better guide players (reported by UglyDuck)
* Fixed: [lumberyard] Emphasized the crane booth building with multiple lights and spots (reported by Icarus)
* Fixed: [lakeside] Smokers were able to pull survivors through some parts of the breakable walls of the cottage (reported by flying-emu)
* Fixed: [lakeside] Common infected were able to hit survivors through some parts of the breakable walls of the cottage (reported by AtomicStryker)
* Fixed: [lakeside] Restored the 4 first aid kits located near the weapons during the finale in Versus (reported by Daniel Fendrich)
* Fixed: [lakeside] Bogus common infected navigation near two rock piles in the finale area (reported by Michael Roanhaus)
* Fixed: [lakeside] Area reported to be a bit too safe to be honest on the vending machines of the airport (reported by someone we lost the name)
* Fixed: [lakeside] Changed the location of the first aid kits so they are no longer next to the weapons and ammo (reported by NykO18)
* Fixed: [lakeside] Slightly increased the delay before the escape vehicle can be reached (reported by The William Wallace)
* Fixed: [lakeside] Plane could become sticky when you walked on it or near the fuselage (reported by NykO18)
* Fixed: [lakeside] Tweaked the lighting and added several light sources to better guide players (reported by UglyDuck)
* Fixed: [lakeside] Clipped a few areas (a tree, a log stack, a barricade) where players could become stuck (reported by Moroes)
* Fixed: [lakeside] Unblocked the watertower near the airport building for both infected and survivors (reported by ollie27)
* Fixed: [lakeside] Reduced the exterior raining sound volume by 15% to avoid headaches when playing with headphones (reported by ollie27)
* Fixed: [lakeside] Players could climb out of reach from the infected and avoid the final (reported by Mike)
* Fixed: [lakeside] Blocked the roof of the white shack near the airport dock to avoid camping (reported by NykO18)
* Fixed: [lakeside] Plane was randomly suffering from weird stuttering and lack of lighting effects on a second versus round (reported by NykO18)
* Fixed: [generic] Tweaked all of the minigun's yaw and pitch angles for the sake of usefulness (thanks to Zsu)
* Fixed: [generic] Reduced by 15 to 25% the quantity of items made available by the director (reported by The William Wallace)
* Fixed: [generic] Repositioned the names of the survivors on the poster to allow longer nicknames (reported by liszto)
* Fixed: [generic] The random alarm/klaxon sound playing when setting infected on fire should have disappeared (reported by Keldorn)
10/16/2011 Version: 1.5 (final) Size: 254.95MB File: ihatemountains2.vpk Downloads: 810,622 Views: 709,591

Survivors crashed their bus in an utility pole of a dark forest while fleeing. They must now find their way through the spooky North American mountains. The campaign includes a dense forest, a huge mansion, an underground complex, a coast road and its lumberyard and finally, a lakeside finale.


205 Comments and 180 Reviews
Charles3042 Charles3042 Posted 1 month ago

Disappointed. Once you arrive at the end, all the survivors fall directly into the water. You cannot make the jump onto the plane.

delidumrul delidumrul Posted 2 months ago

Environment is fantastic and there are 2 unexpected thing happening during the campaign. It is as good as official L4D map. So it deserves 10.

atmmachine11 atmmachine11 Posted 2 months ago
Pros:

-Favorite campaign of all time.
-Tons and tons of fun
-Tonssssssssssssss of fun with friends

Cons:

-There are none

Conclusion:

I love it. Also i drove my car across the bridge. And I don't care cause I love it

10
Report
shintopig shintopig Posted 2 months ago
Pros:

- great, lovely detailed & beautiful environments
- holy hell that mansion is stupidly cool
- good pacing overall
- nicely difficult overall
- nice open environments to move around
- no dumb bottlenecks

Cons:

- some odd mission structure (avoidable tanks, odd events, confusing levels)
- one mission is a confusing roundabout; not particularly friendly to newbies
- last mission can be a bit too difficult

Conclusion:

This campaign is right up there with Back 2 School as one of the best add-ons for L4D2 ever made.

9.5
Report
Valentine_Wong Valentine_Wong Posted 2 months ago
Pros:

- Cool environment
- Big buildings where you can explore as far as you can
- Nice detail in the forest zone

Cons:

- Some areas have no sense like in the house where you can find a radio below the attic, in fact i thought i had to activate it to start the horde

Conclusion:

Awesome campaign and very funny

9.7
Report
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I Hate Mountains 2 atmmachine11 atmmachine11 Posted 2 months ago
Pros:

-Favorite campaign of all time.
-Tons and tons of fun
-Tonssssssssssssss of fun with friends

Cons:

-There are none

Conclusion:

I love it. Also i drove my car across the bridge. And I don't care cause I love it

10
I Hate Mountains 2
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