Dam it!
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07/17/09
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No revision notes have been added by the developer.
06/30/09
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VPK Updated.
06/15/09
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Updated readme.txt.
06/13/09
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No revision notes have been added by the developer.
README:
28/6/2009 Dam It!
I am looking for maps to combine with this to create a full campaign. If you are the author of a quality map and are interested email me please dam_it_map@hotmail.com
================================================================
Extract l4d_dam_it.vpk to Your Steam Dir\steamapps\common\left 4 dead\left4dead\addons\
This is normally: C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\addons\
Load the map through the "Add-on Campaign" entry in the game GUI.
Be sure to select the second map "Dam it!" The first map in the campaign is a placeholder to allow for "restart campaign" voting and tanks/witches.
If in doubt go here: http://www.l4dmaps.com/install-maps.php
================================================================
Title : Dam it
Filename : l4d_dam_it.bsp
Author : Tom Baldry
Email Address : dam_it_map@hotmail.com
Homepage : http://www.tombaldry.com
Shout outs : Eyeleans! (she's still like an eyelean n that).
Rys, Adam, Ethos (Vin;), Steve, dunqn, trusz, squid
and the rest of IRC who put with me ranting:)
Info about the Author : FDISK.
Other Levels by Author : MasDsp1-9: 9 level single player Doom wad.
MasDcoop1: 1-4 player Co-op Doom2 wad.
MasD3d1: Duke3d deathmatch map.
Mas1Dm1: Quake deathmatch map.
Mas2Duel1: Quake2 duel map.
Mas2JB1: Quake2 jailbreak map.
Mas2ft1: Quake2 freeze tag map.
Mas2ctf1: Quake2 Catch the Flag map.
Mas2dm1: Quake2 Deathmatch map.
Mas2dm2: Quake2 Deathmatch map.
Mas2dm3: Quake2 Deathmatch map.
Mas3dm1: Quake3 Deathmatch map.
Maswdm1: Return to Castle Wolfenstein map.
Numerous other unreleased maps.
================================================================
* Play Information *
Single Player : Yes
Cooperative : Yes
Verus: : Coming soon.
Survival : Coming soon.
* Construction *
Base : New map from scratch
Editor(s) used : Hammer, editpad
Other Prog(s) used : Pakrat, XSI, Paintshop Pro, Photoshop
Known Bugs : Sleep deprivation
Build Time : 5 months on and off
Custom content : Some basic custom textures/scripts. Custom detail.vbsp, models and skins
Build Machine : E6750, 3GB
Brushes : 6442
Entities : 3423
* Copyright / Permissions *
Most materials/models/scripts copyright valve.
Authors MAY NOT use this level as a base to build additional levels.
This .bsp archive may be distributed over the Internet and/or BBS systems providing this readme accompanies it.
You may NOT distribute this BSP commercially in ANY way without my express permission.
Dam it! is back in production and shall soon be released as a 3 map campaign for L4d2!
htt_p:/_/forum.l4dmaps.co_m/viewtopic.php?f=11&t=3369
No changes are available to download at present :)
Tagged: co-op
Environments: Forest / Woods, Lakes / Rivers, Industrial / Commercial
download this patch: www(dot)dropbox(dot)com/s/4k3bepol2wgqu7w/Patch%203.exe
*Very well detailed.
*Good if you just want a quick burst of L4D goodness.
*Multiple routes.
*Hordes can spawn and attack before anyone has moved from the starting area.
*Bots had to teleport sometimes to reach some outdoor areas. This happened most when a smoker pulled a survivor up a hill.
*Bots had trouble opening rescue closet doors.
*Some of the water in the tunnels section changed appearance when looking at it from different angles, as if the brush underneath it was nodrawed then not.
*No finale music.
*Finale is very easy, even on higher difficulties. You jsut have to stay in the room with the radio.
*Bots sometimes had trouble picking up first aid kits in the finale area.
A pretty good map. I can understand the need for 2 maps when this was made several years ago. With the changes to L4D since then, this could be updated to only need the 1 map. L4D updates since this map's release could be the reason for some of the cons listed.










*Very well detailed.
Cons:*Good if you just want a quick burst of L4D goodness.
*Multiple routes.
*Hordes can spawn and attack before anyone has moved from the starting area.
Conclusion:*Bots had to teleport sometimes to reach some outdoor areas. This happened most when a smoker pulled a survivor up a hill.
*Bots had trouble opening rescue closet doors.
*Some of the water in the tunnels section changed appearance when looking at it from different angles, as if the brush underneath it was nodrawed then not.
*No finale music.
*Finale is very easy, even on higher difficulties. You jsut have to stay in the room with the radio.
*Bots sometimes had trouble picking up first aid kits in the finale area.
A pretty good map. I can understand the need for 2 maps when this was made several years ago. With the changes to L4D since then, this could be updated to only need the 1 map. L4D updates since this map's release could be the reason for some of the cons listed.