Highway To Hell
- - The Apartments
- - The Highway
- - The Grocery Store
- - The Barracks
- - The Hangar
=========
Fixed the error model under the plane and fixed the collision model. Some texture fixes.
11/13/11
=========
So far, I have only modified level 5, since it was basically my problem child and it felt incomplete.
-Major Overhaul on level 5 "the Hangar"
-New lighting, aiming for a setting closer to L4D1
-Re-did the finale
-Modified the layout in order to "open up" the map
-Added AI snipers that are hostile to all players (did this for setting and to eliminate world walls, they are pretty deadly)
-Finished the skybox
-added more things to the environment to make the base seem active.
-made the C17 engine sound come on only after the cargo door is lowered (when the escape vehicle is ready)
If these changes are well recieved, Expect changes like this to happen on all the maps.
04/10/2011-Update v3.6
==========
First Update in response to bugs as well as some final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
Nav Issues:
In this release, I attempted to address most of the major nav issues, some examples of which are:
-The airplane jesus spot
-Anything that resembles a car of raised up from the ground
-various legdes, ladders, and truncated pathways
-Updated several battlefield issues
Gameplay Issues:
-Made weapons and health more scarce, as a result the finale is made harder by eliminating the
weapon pickups in the hangar, but not the health packs (COOP only)
-tweaked some of the panic events, changed one entirely
Graphical Issues:
Still some known graphical issues which will have to be addressed in the mean time, but their impact to gameplay should be minimal.
-fixed the checkered pallet
-tweaked the hard rain effect to to versions: mild, and full. The full version has a 1 in 8 chance of occuring
Audio issues:
-decreased the volume of the jet engines, may do so again soon
misc:
added catwalks to the hangar, more spawn options for infected
fixed outtro to properly fade out
Still no intro/outtro, once the major bugs are worked out, i will implement the intro, outro, and dialogue
03/30/2011-Initial Release
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
==Contains the following==
New models
New Sound effects
New Textures
VS is possible but not fully tested, report all issues to the email address listed below.
KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.
-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.
To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com
03/30/11
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
==Contains the following==
New models
New Sound effects
New Textures
VS is possible but not fully tested, report all issues to the email address listed below.
KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.
-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.
To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com
04/10/2011-Update v3.6
==========
First Update in response to bugs as well as some final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
Nav Issues:
In this release, I attempted to address most of the major nav issues, some examples of which are:
-The airplane jesus spot
-Anything that resembles a car of raised up from the ground
-various legdes, ladders, and truncated pathways
-Updated several battlefield issues
Gameplay Issues:
-Made weapons and health more scarce, as a result the finale is made harder by eliminating the
weapon pickups in the hangar, but not the health packs (COOP only)
-tweaked some of the panic events, changed one entirely
Graphical Issues:
Still some known graphical issues which will have to be addressed in the mean time, but their impact to gameplay should be minimal.
-fixed the checkered pallet
-tweaked the hard rain effect to to versions: mild, and full. The full version has a 1 in 8 chance of occuring
Audio issues:
-decreased the volume of the jet engines, may do so again soon
misc:
added catwalks to the hangar, more spawn options for infected
fixed outtro to properly fade out
Still no intro/outtro, once the major bugs are worked out, i will implement the intro, outro, and dialogue
03/30/2011-Initial Release
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
==Contains the following==
New models
New Sound effects
New Textures
VS is possible but not fully tested, report all issues to the email address listed below.
KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.
-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.
To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com
03/30/11
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
==Contains the following==
New models
New Sound effects
New Textures
VS is possible but not fully tested, report all issues to the email address listed below.
KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.
-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.
To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com
11/13/11
=========
So far, I have only modified level 5, since it was basically my problem child and it felt incomplete.
-Major Overhaul on level 5 "the Hangar"
-New lighting, aiming for a setting closer to L4D1
-Re-did the finale
-Modified the layout in order to "open up" the map
-Added AI snipers that are hostile to all players (did this for setting and to eliminate world walls, they are pretty deadly)
-Finished the skybox
-added more things to the environment to make the base seem active.
-made the C17 engine sound come on only after the cargo door is lowered (when the escape vehicle is ready)
If these changes are well recieved, Expect changes like this to happen on all the maps.
04/10/2011-Update v3.6
==========
First Update in response to bugs as well as some final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
Nav Issues:
In this release, I attempted to address most of the major nav issues, some examples of which are:
-The airplane jesus spot
-Anything that resembles a car of raised up from the ground
-various legdes, ladders, and truncated pathways
-Updated several battlefield issues
Gameplay Issues:
-Made weapons and health more scarce, as a result the finale is made harder by eliminating the
weapon pickups in the hangar, but not the health packs (COOP only)
-tweaked some of the panic events, changed one entirely
Graphical Issues:
Still some known graphical issues which will have to be addressed in the mean time, but their impact to gameplay should be minimal.
-fixed the checkered pallet
-tweaked the hard rain effect to to versions: mild, and full. The full version has a 1 in 8 chance of occuring
Audio issues:
-decreased the volume of the jet engines, may do so again soon
misc:
added catwalks to the hangar, more spawn options for infected
fixed outtro to properly fade out
Still no intro/outtro, once the major bugs are worked out, i will implement the intro, outro, and dialogue
03/30/2011-Initial Release
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
==Contains the following==
New models
New Sound effects
New Textures
VS is possible but not fully tested, report all issues to the email address listed below.
KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.
-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.
To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com
03/30/11
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
==Contains the following==
New models
New Sound effects
New Textures
VS is possible but not fully tested, report all issues to the email address listed below.
KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.
-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.
To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com
04/10/2011-Update v3.6
==========
First Update in response to bugs as well as some final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
Nav Issues:
In this release, I attempted to address most of the major nav issues, some examples of which are:
-The airplane jesus spot
-Anything that resembles a car of raised up from the ground
-various legdes, ladders, and truncated pathways
-Updated several battlefield issues
Gameplay Issues:
-Made weapons and health more scarce, as a result the finale is made harder by eliminating the
weapon pickups in the hangar, but not the health packs (COOP only)
-tweaked some of the panic events, changed one entirely
Graphical Issues:
Still some known graphical issues which will have to be addressed in the mean time, but their impact to gameplay should be minimal.
-fixed the checkered pallet
-tweaked the hard rain effect to to versions: mild, and full. The full version has a 1 in 8 chance of occuring
Audio issues:
-decreased the volume of the jet engines, may do so again soon
misc:
added catwalks to the hangar, more spawn options for infected
fixed outtro to properly fade out
Still no intro/outtro, once the major bugs are worked out, i will implement the intro, outro, and dialogue
03/30/2011-Initial Release
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
==Contains the following==
New models
New Sound effects
New Textures
VS is possible but not fully tested, report all issues to the email address listed below.
KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.
-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.
To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com
03/30/11
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com
==Contains the following==
New models
New Sound effects
New Textures
VS is possible but not fully tested, report all issues to the email address listed below.
KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.
-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.
To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com
Another Update.
Fixed the model errors showing up in map 5.
See changelog for more details
The streets may seem devoid of anything civilized, but make no mistake. The military owns this town and is not going anywhere anytime soon. That being said, the apartment you've been hiding out in is no longer a good place to stay and the military evacs are about to end. It's about time to get going.
Progress: 95% Complete
Tagged: Highway To Hell, Freeway, Texas, Air Force, Cargo Plane, Hangar, military, beta, Versus, Co-Op
Environments: City / Urban, Military / Outpost
it says the video does not excist, someone shall replay the campaign and upload a new video of it, thanks a bunch.
Hello, author ! After last updates on Steam platform and the game, your addon is not shown in the list, to my regret. I loved your campaign, in spite of bad sound at the end. Is there someone else who got the same ? Really, a pity.
I was about to pass this up, but then I saw that this is based off of San Antonio!! Being a Texan and also constantly going to see relatives up in SA, I'd be crazy to pass this up! :D
+ I love your campaign to be honest with you this is my favorite dark campaign ( the city, the rain, the darkness)
+Amazing design it's look like it's a official campaign of Valve
it's clean and nice
+Maybe a mix of 28 days later and Swamp Fever .
+ L4D 1 mind
+ No cons, maybe the final I had imagined something else it's nice but i think the final is not the same level as the rest.
+ Your campaign is still one of my favorite, i alway enjoy to play it, i hope you will release other campaign as this one.
+ I love your campaign to be honest with you this is my favorite dark campaign ( the city, the rain, the darkness)
+Amazing design it's look like it's a official campaign of Valve
it's clean and nice
+Maybe a mix of 28 days later and Swamp Fever .
+ L4D 1 mind
+ No cons, maybe the final I had imagined something else it's nice but i think the final is not the same level as the rest.
+ Your campaign is still one of my favorite, i alway enjoy to play it, i hope you will release other campaign as this one.











Loaded up the first map and the campaign disabled every one of my addons, not playing it until that is fixed...started a game in the same server on 3 other custom campaigns and addons loaded fine so its not on my end.