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Highway To Hell

Author: CriticUnlawful_combatant (2)Game: L4D2Add-On: CampaignMaps: 5/5
member8.8 critic8.9 Co-op map for co-op play Versus map for versus play
intro scene
5/5 Maps Available
  • - Apartment Escape
  • - Interstate 10
  • - The Hood
  • - Basic Training
  • - C17 Hangar
Campaign Status: 100% Complete
08/30/13
=========

Apartment Escape
-Made flyover louder
-Added tier 1 weapons to spawn

Interstate 10
-Added M60 on top of bus, at a cost
-placed door event back into restaurant

The Hood
-Added optional event
-more car alarms
-post event pickups

Basic Training
-Added optional shortcut, at a cost
-more machine guns
-added non optional event

C17 Hangar
-Moved finale trigger
-Scattered resources
-fixed invisible walls
-more infected spawn areas

==OVERALL==
Reworked all saferooms to have standard setup, IE: 4 health packs weapons etc...
There are still some bugs to be worked, but I would like to get this update live so that I can work on the next iteration.

08/18/13
=========

No revision notes have been added by the developer.

Map 1- Added intro sequence
Map 2- Revised layout:
New onramp to guide players to the freeway
Placed car alarm trap mid way in place of restaurant
eventevent
Map 3- Exploit Fixes
Map 4- Exploit Fixes
Map 5- Expanded Finale Arena to include whole hangar
Reduced sniper bot damage rate against survivors.
Do not try to venture outside the hangar. There are
snipers in place for immersion purposes.

More health kits and ammo piles where i felt they were best situated.

11/15/11
=========

Fixed the error model under the plane and fixed the collision model. Some texture fixes.

11/13/11
=========

So far, I have only modified level 5, since it was basically my problem child and it felt incomplete.

-Major Overhaul on level 5 "the Hangar"
-New lighting, aiming for a setting closer to L4D1
-Re-did the finale
-Modified the layout in order to "open up" the map
-Added AI snipers that are hostile to all players (did this for setting and to eliminate world walls, they are pretty deadly)
-Finished the skybox
-added more things to the environment to make the base seem active.
-made the C17 engine sound come on only after the cargo door is lowered (when the escape vehicle is ready)

If these changes are well recieved, Expect changes like this to happen on all the maps.

04/10/2011-Update v3.6
==========
First Update in response to bugs as well as some final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

Nav Issues:
In this release, I attempted to address most of the major nav issues, some examples of which are:
-The airplane jesus spot
-Anything that resembles a car of raised up from the ground
-various legdes, ladders, and truncated pathways
-Updated several battlefield issues

Gameplay Issues:
-Made weapons and health more scarce, as a result the finale is made harder by eliminating the
weapon pickups in the hangar, but not the health packs (COOP only)
-tweaked some of the panic events, changed one entirely

Graphical Issues:
Still some known graphical issues which will have to be addressed in the mean time, but their impact to gameplay should be minimal.
-fixed the checkered pallet
-tweaked the hard rain effect to to versions: mild, and full. The full version has a 1 in 8 chance of occuring

Audio issues:
-decreased the volume of the jet engines, may do so again soon

misc:
added catwalks to the hangar, more spawn options for infected
fixed outtro to properly fade out

Still no intro/outtro, once the major bugs are worked out, i will implement the intro, outro, and dialogue

03/30/2011-Initial Release
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

==Contains the following==
New models
New Sound effects
New Textures

VS is possible but not fully tested, report all issues to the email address listed below.

KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.

-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.

To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com




03/30/11
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

==Contains the following==
New models
New Sound effects
New Textures

VS is possible but not fully tested, report all issues to the email address listed below.

KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.

-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.

To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com

04/10/2011-Update v3.6
==========
First Update in response to bugs as well as some final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

Nav Issues:
In this release, I attempted to address most of the major nav issues, some examples of which are:
-The airplane jesus spot
-Anything that resembles a car of raised up from the ground
-various legdes, ladders, and truncated pathways
-Updated several battlefield issues

Gameplay Issues:
-Made weapons and health more scarce, as a result the finale is made harder by eliminating the
weapon pickups in the hangar, but not the health packs (COOP only)
-tweaked some of the panic events, changed one entirely

Graphical Issues:
Still some known graphical issues which will have to be addressed in the mean time, but their impact to gameplay should be minimal.
-fixed the checkered pallet
-tweaked the hard rain effect to to versions: mild, and full. The full version has a 1 in 8 chance of occuring

Audio issues:
-decreased the volume of the jet engines, may do so again soon

misc:
added catwalks to the hangar, more spawn options for infected
fixed outtro to properly fade out

Still no intro/outtro, once the major bugs are worked out, i will implement the intro, outro, and dialogue

03/30/2011-Initial Release
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

==Contains the following==
New models
New Sound effects
New Textures

VS is possible but not fully tested, report all issues to the email address listed below.

KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.

-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.

To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com




03/30/11
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

==Contains the following==
New models
New Sound effects
New Textures

VS is possible but not fully tested, report all issues to the email address listed below.

KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.

-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.

To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com


11/13/11
=========

So far, I have only modified level 5, since it was basically my problem child and it felt incomplete.

-Major Overhaul on level 5 "the Hangar"
-New lighting, aiming for a setting closer to L4D1
-Re-did the finale
-Modified the layout in order to "open up" the map
-Added AI snipers that are hostile to all players (did this for setting and to eliminate world walls, they are pretty deadly)
-Finished the skybox
-added more things to the environment to make the base seem active.
-made the C17 engine sound come on only after the cargo door is lowered (when the escape vehicle is ready)

If these changes are well recieved, Expect changes like this to happen on all the maps.

04/10/2011-Update v3.6
==========
First Update in response to bugs as well as some final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

Nav Issues:
In this release, I attempted to address most of the major nav issues, some examples of which are:
-The airplane jesus spot
-Anything that resembles a car of raised up from the ground
-various legdes, ladders, and truncated pathways
-Updated several battlefield issues

Gameplay Issues:
-Made weapons and health more scarce, as a result the finale is made harder by eliminating the
weapon pickups in the hangar, but not the health packs (COOP only)
-tweaked some of the panic events, changed one entirely

Graphical Issues:
Still some known graphical issues which will have to be addressed in the mean time, but their impact to gameplay should be minimal.
-fixed the checkered pallet
-tweaked the hard rain effect to to versions: mild, and full. The full version has a 1 in 8 chance of occuring

Audio issues:
-decreased the volume of the jet engines, may do so again soon

misc:
added catwalks to the hangar, more spawn options for infected
fixed outtro to properly fade out

Still no intro/outtro, once the major bugs are worked out, i will implement the intro, outro, and dialogue

03/30/2011-Initial Release
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

==Contains the following==
New models
New Sound effects
New Textures

VS is possible but not fully tested, report all issues to the email address listed below.

KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.

-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.

To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com




03/30/11
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

==Contains the following==
New models
New Sound effects
New Textures

VS is possible but not fully tested, report all issues to the email address listed below.

KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.

-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.

To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com

04/10/2011-Update v3.6
==========
First Update in response to bugs as well as some final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

Nav Issues:
In this release, I attempted to address most of the major nav issues, some examples of which are:
-The airplane jesus spot
-Anything that resembles a car of raised up from the ground
-various legdes, ladders, and truncated pathways
-Updated several battlefield issues

Gameplay Issues:
-Made weapons and health more scarce, as a result the finale is made harder by eliminating the
weapon pickups in the hangar, but not the health packs (COOP only)
-tweaked some of the panic events, changed one entirely

Graphical Issues:
Still some known graphical issues which will have to be addressed in the mean time, but their impact to gameplay should be minimal.
-fixed the checkered pallet
-tweaked the hard rain effect to to versions: mild, and full. The full version has a 1 in 8 chance of occuring

Audio issues:
-decreased the volume of the jet engines, may do so again soon

misc:
added catwalks to the hangar, more spawn options for infected
fixed outtro to properly fade out

Still no intro/outtro, once the major bugs are worked out, i will implement the intro, outro, and dialogue

03/30/2011-Initial Release
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

==Contains the following==
New models
New Sound effects
New Textures

VS is possible but not fully tested, report all issues to the email address listed below.

KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.

-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.

To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com




03/30/11
=========
Initial Release for bug catching as well as final implementations.
Send all questions to highway.2.hell.l4d2@gmail.com

==Contains the following==
New models
New Sound effects
New Textures

VS is possible but not fully tested, report all issues to the email address listed below.

KNOWN ISSUES:
-Reflective water will make some area portals act oddly, this will be fixed soon
-No intro- was not a priority in all of this
-Cubemaps may cause strange reflections in some areas
--Finale is not yet fully completed--
This also means that some of the sound effects are not yet fully equalized, but the jet drowning out the tank sounds is fully intention, it's a jet after all.

-Some textures are still not 100% ready, this includes the self illumination maps on the plane
-a recent update wiped out my lights.rad file, as a result some transparent objects may have strange shadows.

To report any bugs my way, please send an email to highway.2.hell.l4d2@gmail.com


08/31/2013 Version: 4.5 (complete) Size: 330MB File: highwaytohell.vpk Downloads: 354,328 Views: 272,687

Another Update.
Now Available in Steam Workshop!

The streets may seem devoid of anything civilized, but make no mistake. The military owns this town and is not going anywhere anytime soon. That being said, the apartment you've been hiding out in is no longer a good place to stay and the military evacs are about to end. It's about time to get going.

Also, feel free to use the custom assets within the vpk, just give credit where it's due.


121 Comments and 20 Reviews
MunkeyThrust MunkeyThrust Posted 1 week ago

Great campaign, four thumbs up! (I'm a Munkey).

Extvia Extvia Posted 1 month ago

This campaign !@#$ed my game, won't load and when installed won't load anyother maps, had to uninstall it. Uninstall the game, then reinstall the game.

Lucio 1995 Lucio 1995 Posted 2 months ago

You can skip the Emergency Door alarm by going into some stairs beyond the place, running across the pipes and jumping inside the bathroom window.

anon629 anon629 Posted 2 months ago

There is a serious issue on map 1 in versus, which makes both teams get full scores before they leave the starting safe room. It also makes the ending safe room not function properly.

Piratekitty Piratekitty Posted 4 months ago
Pros:

- Very fine campaign.
- very spooky.
- bots works fine.

Cons:

- it's too dark I cant see where am going! (-1)
- The flash light doesn't seem to give a light.(-1)

Conclusion:

It's so dark that I had to shoot randomly to see where am going and the flash light not even helping it feels that flash light doesn't exist, other than that the game is pure fun and amazing. It's just heavy dark and bad flash light are making it horrible if you could fix it that would be GREAT!

Thanks for the compaign!

8.0
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Recent reviews for Highway To Hell.
Highway To Hell Piratekitty Piratekitty Posted 4 months ago
Pros:

- Very fine campaign.
- very spooky.
- bots works fine.

Cons:

- it's too dark I cant see where am going! (-1)
- The flash light doesn't seem to give a light.(-1)

Conclusion:

It's so dark that I had to shoot randomly to see where am going and the flash light not even helping it feels that flash light doesn't exist, other than that the game is pure fun and amazing. It's just heavy dark and bad flash light are making it horrible if you could fix it that would be GREAT!

Thanks for the compaign!

8.0
Highway To Hell
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