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Drop Dead Gorges

Author: CriticcincinnatiGame: L4D2Add-On: CampaignMaps: 3/3
member9.2 critic9.3 Co-op map for co-op play Versus map for versus play
3/3 Maps Available
  • - ddg1_tower
  • - ddg2_gristmill
  • - ddg3_bluff
12/19/13
=========

1. fixed a bug wherein survivors who dropped into the finale area before other survivors could trigger a clip that prevented other survivors from entering.



08/08/12 (version 2)
========

-significant cosmetic upgrades and additions, including substantial custom textures and props.
-updated geometry and tweaked layouts (both cosmetic and for gameplay)
-ongoing edits to navigation mesh
-slight item placement reorganization
-increased brightness on all maps (using flashlight shouldn't really be necessary at most times)

05/28/11
========

addressed a bug in the intro that prevented gameplay start on dedicated servers.
intro sequence has been deleted and will be revisited at a later time.

05/27/11
=========

hope i've addressed a lot of the major (and some of the minor) concerns from the first version. let me know.:

-considerable focus on coop (and single-player). previous development was wholly focused on versus game mode.
-rescue closets
-dialog. not yet very sophisticated, this will be ongoing.
-focus on survivor bot navigation issues
-instituted a wayfinding system that can be disabled in the saferooms to address multipathing disorientation.

-scavenge mode on each of the three maps. this is untested in multiplayer. fingers crossed.

-extensive graphical improvements.
-major lighting improvements.
-ongoing and obsessive navigation editing for infected.
-small nudges to the director here and there to influence the behavior of common infected and up the pace a little. this is ongoing.
-improved bawdiness (where there was a noticeable lack) in saferoom 2, renovations to the other saferooms.

known issues:

-intro sequence. at this time i can only get the last third of the sequence to play on map load. if you suicide in single player or start round 2 in versus, it plays in its entirety. i suppose this will eventually require a custom animation. give it a look, i think it's neat.
-there may be some imbalance in item spawning. this is an ongoing process. please let me know what you think of it in this version.
-the f-bomb. it's all over the safe room.
-sometimes the survivor bots are dumb. i'm willing to take the blame 50% of the time.





-


04/08/11
=========

No revision notes have been added by the developer.
12/19/2013 Version: 2.1 (complete) Size: 141.33MB File: ddg_v2_1.vpk Downloads: 218,359 Views: 296,317

Originally conceived and heavily tested as a versus campaign, version 2 constitutes a pretty big art pass, a significant addition of custom content, and small tweaks to the geometry for both vs. and coop.

Though coop is encouraged and conscientiously supported, this is still a versus campaign at heart...if you get a chance, play it that way.

For those who think vanilla versus is a bit too kind to the survivors, disable the survivor handicapping in confogl and alternatively try this approach.


107 Comments and 50 Reviews
cincinnati Criticcincinnati Posted 1 week ago

I don't see what's so strange about a top-secret hat factory tucked into the rocky wilderness... in the shadow of an old monastery on a bluff in kentucky.

Author
garekman garekman Posted 2 weeks ago
Pros:

-Three long maps
-Very well-designed (gameplay wise)
-Challenging
-Way finding
-Option to turn off way finding

Cons:

-Bad designed (aesthetical wise) (-0.5)
-A bit confusing (-0.2)
-Finale is way too easy (-1)

Conclusion:

It's a very good campaign, but with a few flaws that prevents it from being one of my MUST HAVE. While the campaign is pretty interesting and challenging, the setting and the design of the buildings seems very awkward to me. In the sense that I see a lot of weird mixtures of cliffs, walls, and different kinds of buildings which doesn't make me feel the immersion.

Still, that is aesthetically only, gameplay wise, it makes for a lot of exploring and it becomes very challenging the first time you play. I also encourage to play with the way finding off. In fact, that's how I have always played it. The second map gets a bit confusing, imo, with a lot of doors, buttons and levels. I got to a point where I stood for half an hour without advancing till I found the right way (pretty obvious now, though).

The finale, while it seems amazing, can be very easily accomplished by staying in one corner in the main building, where you can see infected coming through the doors and windows, and then the Tanks can be beaten more easily by jumping between the roofs of the main building and the building where the radio is.

Still, a very nice campaign, and if you get to play with friends you'll enjoy it. If you play versus more then you definitely want to have this. Not staying in my collection for the moment, though. Nonetheless, very good job doing this, cincinnati, congratulation!

8.3
Report
TaurusBully CriticTaurusBully Posted 4 weeks ago
Pros:

- Beautiful scenery
- Multiple path options create diversity in game play
- Well spread-out item and weapon spawns
- directional arrows shouldn't be in place
- the horde numbers are almost perfect, more would be better

Cons:

Cons:
None

Conclusion:

Conclusion:
Well done, definitely one of my favorite maps

10
Report
patriot1 patriot1 Posted 1 month ago
Pros:

+ beautiful and immersive environment
+ uber detailed maps that have "soul"
+ no bugs(at least for me)
+ very original idea(vertical maps instead of horizontal ones. I imagine you spent many hours making this
+ the "wayfinding"
+ great, immersive ambiance
+ more than one way to get there

Cons:

None.


Conclusion:

A must have for every left 4 dead 2 fan.

I played atleast a dozen other custom campaigns and i would place this as my number one all time favorite. Given the original nature of the vertical map design i could even say its better than half the campaigns Valve did.

I really hope the author has the time and the will to continue developing this. Adding one more map between the socond one and the finale would make this a masterpiece

10
Report
Akuma Izanagi Akuma Izanagi Posted 2 months ago
Pros:

+good rendering
+beautiful environment
+conscientious work
+detailed work
+no bug at first sight
+great ideas for architecture
+map well thought
+the "wayfinding" : the option to follow a path or not

Cons:

-may be a little too short

Conclusion:

For me :

Very interesting map !
It was very nice to play on it.
Thanks !

9.5
Report
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Drop Dead Gorges garekman garekman Posted 2 weeks ago
Pros:

-Three long maps
-Very well-designed (gameplay wise)
-Challenging
-Way finding
-Option to turn off way finding

Cons:

-Bad designed (aesthetical wise) (-0.5)
-A bit confusing (-0.2)
-Finale is way too easy (-1)

Conclusion:

It's a very good campaign, but with a few flaws that prevents it from being one of my MUST HAVE. While the campaign is pretty interesting and challenging, the setting and the design of the buildings seems very awkward to me. In the sense that I see a lot of weird mixtures of cliffs, walls, and different kinds of buildings which doesn't make me feel the immersion.

Still, that is aesthetically only, gameplay wise, it makes for a lot of exploring and it becomes very challenging the first time you play. I also encourage to play with the way finding off. In fact, that's how I have always played it. The second map gets a bit confusing, imo, with a lot of doors, buttons and levels. I got to a point where I stood for half an hour without advancing till I found the right way (pretty obvious now, though).

The finale, while it seems amazing, can be very easily accomplished by staying in one corner in the main building, where you can see infected coming through the doors and windows, and then the Tanks can be beaten more easily by jumping between the roofs of the main building and the building where the radio is.

Still, a very nice campaign, and if you get to play with friends you'll enjoy it. If you play versus more then you definitely want to have this. Not staying in my collection for the moment, though. Nonetheless, very good job doing this, cincinnati, congratulation!

8.3
Drop Dead Gorges
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