Whether land, water or air... four survivors must do everything they can to survive. Keep on moving...
**PLAY IN SINGLEPLAYER - COOP not officially supported, it is buggy and you have been warned.
**PLAY WITH INSTRUCTOR ON AT LEAST THE FIRST TIME
When there's no place to hide. When you can't run away.
When shadows become too dark...
What will you do?
You will fight with every single breath. You will fight until the last bullet. How long will you survive?
In the sewer everyone will hear you scream.
You are in The Dark Hole. Prepare to die.
This map is still in development.
Feedback are appreciated.
This is a small survivalmap at a Forest.
The zombies spawn in the Forest and attack you in the middle of the map, there are no trees.
The core to the sequel Let's Build a Rocket. This powerful setup allows players to freeform build their forts and defend their base against zombies! Included are source files and a playable example map. Help make Let's Build maps better by contributing maps, sounds, script, or models!
Something bad happened here. Whoever fought off the first wave of zombies had prepared for another. But it looks like that attack never came. Now whoever lived here is gone, and we might be the next prey. Whatever this place may have been once, it's no longer home.
This map is a large house surrounded by dense forest based on a real house I used to live in. Limited entry points means there are several defensible spots inside, though close quarters can mean real trouble from the special infected. There is also an open area out back with some supplies that you can flee to when things get dicey.
Check out the video for gameplay.
This is my first campaign, The compaign have four maps. Versus mode is failed on my map :( I will fix it.
This is a map that I worked on a while back. You know, before I started working on skins. It's nothing special, just a personal survival map. I also made the poster. Of course, the map isn't finished and might not ever be. I kinda don't have the time I used to have. Have fun.
*P.S. It's hard.
Survival and Scavenger map based on a deserted island with cliffs, caves and a lighthouse.
Include Easter eggs...
Description: This is a survival map that is set in the country setting. You start out in an old country grave yard and have to make your way to an old farm house to hold out. There is a small sextons office inside the grave yard where the weapons and activators is at.
Survival/scavenge map set in and around a radio station, built on the edge of a cliff.
Snow themed map. First time making a scavenge map. This is also a prototype for the last map in a L4D2 campaign I'm planning.
The city is burning. As ash falls, the survivors attempt to flee to a small military airfield on the other side of the river. It's a straight path down the main boulevard, but nothing is ever simple. Crashed cars, blazing fires, police barricades, and the city itself all stand in their way.
TURN ON INSTRUCTOR HINTS!
I am reading all comments/reviews. This campaign will be patched if necessary.
A pack of gnomes
A news-worthy drive-by
A gunshot suicide
A ridiculous notice
A cocaine habit
A shipment of beef
A floating upgrade
A BYOB workday
A spinning plate
A shipment of tank
Survivors must defend against waves of infected in the shelter of a central city zoo.
If your player goes idle it will say flow is broken, you can ignore this, as it will not effect gameplay.
low end system users may have to tone down video settings for smoother frame rates.
Set in the Victorian Saltwell Park (a real park in Gateshead, UK), survivors need to navigate through it and reach the safety of the rescue vehicle. The park has been used by the military as a secure evacuation centre before being overrun by the zombie horde.
There are two hidden gnome chompskis on maps 1 and 2 and three on maps 3 and 4. Find and shoot each one for easter eggs, rewards or punishments. (Gnome decals indicate a nearby gnome; shoot the gnomes, not the decals).
Play with Game Instructor on.
v3.0: Includes massive optimisation and greatly improved FPS rates, polish and bug fixes.
Survivors by helicopter crashed in a small town, they will have to survive in the mountains.
4 coop and versus maps campaign
2 survival maps
Map 1 Small town :
-extreme random paths map
-3 new random panic events
Map 2 Forest :
-alternative random paths
-2 new random panic events
Map 3 Mountain :
-versus infected traps system
Map 4 Cablecar :
-new sacrifice final
Pickaxe weapon melee by Yogensia
Cog gnome replacement by Yogensia
steam groupe : steamcommunity(dot)com/groups/l4d2_fid
my website : castorjudo(dot)free(dot)fr
This ain't no cheery Minecraft map--the stones here are red with BLOOD!
"You're gonna need more than a pitchfork..."
**21 Jun 2013** Fixed various bugs, including attic tank glitch. Made finale trigger radios easier to find.
Redstone Farm has many, many defense locations: house, barn, cornfield, shed and hilltop just to name a few. Which is best for holding the fort from the zombie onslaught?
I included four finale triggers to prevent some hassle since the map is so big. The house alone provides four floors and a roof for some lovely zombie-killing goodness.
Map is basically complete. But I appreciate any suggestions for bug fixes or minor improvements.
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The sequel campaign "Vienna Calling 2" further hunts its tourists (a.k.a. victims/players)...
The city is burning. As ash falls, the survivors attempt to flee to a small military airfield on the...
Final version 3.1
4 Map campaign, new weapons, new music!
Supports all modes including sca...