The 4 Survivors have crash into a police Barricade they found out that there is a town called Greenv...
The survivors find themselves amidst an expanding zombie apocalypse. Caught offguard, a fire starts ...
WWE Survival experience. Special thanks to The ElbowStealer for the custom tank music. Enjoy!
Will crash after leaving spawn-room if you are running Half-Life 2 Texture Pack ( hl2content.vpk)
Huge thanks to TeckLeo for figuring it out.
I will try to get the campaign to work with the hl2 campaign.
Think I fixed the tank spawning in Hells basement.
I've fixed tons, changed even more. Added secrets, idea's etc. All gnome powers work in case they didn't in 2.4 (I dont even remember.)
I'm sure there are still bugs but this is all I've got for now. Any suggestions, thanks, or donations are welcome at Nicadeamas@hotmail'dot'com
Hope you enjoy. I really like watching the youtube video's of people playing this haha.
SURVIVAL MAP - please read the following before playing. coop mode is for picture taking only. light switches (in bar, gas station closet, and warehouse) that have glow will turn lights on/off
to start survival event ...shoot the balloon! KBar has many custom textures and sprites i made just for it. weapons and such are spread out on map for survivors to find before starting event. map uses 3 textures from tophattwaffles realworld pack.
constructive feedback would be appreciated so i can make improvements.
Coach is hungry, so while passing through New Orleans they decided to stop at the nearest open Pizza Hut, little did they know the zombies were waiting. Now they are trapped and must hold out at the Pizza Hut Buffet, how long will they make that last slice last?
Redemption takes place midway through the L4D comic strip, it continues the story after the survivors flee the military base they were taken to after blood harvest and that leads to the Sacrifice campaign.
The campaign includes:
* 5 large maps that traverse through a new and revealing HELIX Research environment
* 5 Completley New Melee weapons (They DONT replace any other Melee!!)
* Custom content including textures, models, sounds, particles and ingame animation
* Extensive detail overhaul from the L4D version
* NPC's that add to the unfolding storyline
* New panic events & traps
* Dynamic supplies and paths
* Easter eggs & New final mechanic
This is a map pack which consists of 3 maps. The 3 maps are AR_BAGGAGE, AR_SHOOTS, AR_MONASTERY which were arms race maps from CS:GO but I had ported them to L4D2 with survival elements. This is my second release of survival maps. Note: For each maps you would see more CT-ish weapons such as M16 / M60/ Slienced SMG/ Pipe bombs to be found at CT spawn area, while more T-ish weapons such as Ak47/UZI/Molotov to be found on the T spawn area. Do drop me a comment on my youtube channel (xshadowoasisx) or here for any request or thoughts to improve! :)
Originally conceived and heavily tested as a versus campaign, version 2 constitutes a pretty big art pass, a significant addition of custom content, and small tweaks to the geometry for both vs. and coop.
Though coop is encouraged and conscientiously supported, this is still a versus campaign at heart...if you get a chance, play it that way.
For those who think vanilla versus is a bit too kind to the survivors, disable the survivor handicapping in confogl and alternatively try this approach.
Survivors must make their way through the rural outskirts and into the city with hopes of finding the evacuation center in time.
Deadbeat Escape is a four-map campaign that supports coop and versus.
EDIT: Thanks for all the comments! I hope you enjoy the campaign. :)
Feel free to add me on steam.
Bill and the crew made it to the passing , but they never mentioned they met Whitaker along the way...
A Left for dead 2 community subplot.
Version 2.0 (10/25/2013)
Hints recommended for first playthrough.
- coop,Versus, Scavenge and Survival game modes.
Much longer first map with a longer walk in through the forest. Cross the bridge and enter the opposite side of the Dam complex then head back across the water and in to the main complex up the elevator and to the top of the Dam for a bespoke finale.
Please set GAMEINSTRUCTOR_ENABLE 1 in console for the finale, there is some simple but vital logic to learn for the first couple goes.
- Estoopi - Bouncing general ideas around and finale .nut syntax
- Estoopi and friends - promod versus testing
- Co-op play testers: Faluhsi, Dimaxa, Slamatl92, Undead Hunter, Vince Lionheart, TheRealEllis, Trunten, Loserboy, Mustardsauce
This is not intended to be like the official No Mercy.
It's based off of early developmental footage (videos and screenshots).
You will NOT have L4D2 specific items and weapons playing this.
Urban Underground takes place back during a time when L4D was still in development.
Areas and events will be different based on this.
You have been warned.
A staggering 13-map campaign that links together No Mercy, Crash Course, and Death Toll into a maddening multi-hour marathon. Features randomized weather, pathing, scarce weaponry and persistent supplies and stats across all 13 maps.
4 Survivors escaped and stole a hummer in the military base in wich they were subjects of experiments...
As they began to distinguish the city on the horizon, they stumbled across a pile-up blocking the road...
Determined to reach a probable evacuation facility, they all agree to continue those last miles on foot...
They will have to fight through rural, industrial and urban locations to escape from this apocalypse...
Hold out in Stalwart XL for as long as you can. Map originally
from Unreal Tournament, re-built for Source by myself. New additions include an outside area and a "catwalk" but it's mostly a 1:1 copy. There may be a few bugs here and there let me know if you find some and I'll do my best to fix them
Take part in the Synergenic Technologies Inc. Hazardous Environment Teambuilding Study. Fight your way through teeming hordes of the undead to escape the testing area. It's almost identical to Prototype Mark 2, but edited to play better in L4D2.
Survival/scavenge map set in and around a radio station, built on the edge of a cliff.
Snow themed map. First time making a scavenge map. This is also a prototype for the last map in a L4D2 campaign I'm planning.