The survivors van crashes in an abandoned city, then they soon find out they are not alone and they might run into an old friend.
This is the final campaign for the "SpeedBoost Campaign Series".
I wanted to make this because I though Last Hours did not have the best closure but this will finish it.
This campaign features a "Choice" System that will decide the following level of the campaign. (For Ex. On map 1 if you choose panic event A you will get a rainy level but if you choose B you get sunny weather level, this also is account for the finale choice as well)
This campaign also marks a return of Nick Smith from the end of Never Ending War and Kicked Out!
Bill and the crew made it to the passing , but they never mentioned they met Whitaker along the way...
A Left for dead 2 community subplot.
Version 2.0 (10/25/2013)
Hints recommended for first playthrough.
- coop,Versus, Scavenge and Survival game modes.
Much longer first map with a longer walk in through the forest. Cross the bridge and enter the opposite side of the Dam complex then head back across the water and in to the main complex up the elevator and to the top of the Dam for a bespoke finale.
Please set GAMEINSTRUCTOR_ENABLE 1 in console for the finale, there is some simple but vital logic to learn for the first couple goes.
- Estoopi - Bouncing general ideas around and finale .nut syntax
- Estoopi and friends - promod versus testing
- Co-op play testers: Faluhsi, Dimaxa, Slamatl92, Undead Hunter, Vince Lionheart, TheRealEllis, Trunten, Loserboy, Mustardsauce
This is not intended to be like the official No Mercy.
It's based off of early developmental footage (videos and screenshots).
You will NOT have L4D2 specific items and weapons playing this.
Urban Underground takes place back during a time when L4D was still in development.
Areas and events will be different based on this.
You have been warned.
A staggering 13-map campaign that links together No Mercy, Crash Course, and Death Toll into a maddening multi-hour marathon. Features randomized weather, pathing, scarce weaponry and persistent supplies and stats across all 13 maps.
THIS IS THE FIFTH & FINAL VERSION OF DEAD SERIES... ENJOY !
After escaping in a hummer from an overwhelmed military base, the survivors have no other choice but to continue on foot.
They will have to fight through rural, industrial and urban locations to escape from this apocalypse...
SURVIVAL MAP - please read the following before playing. coop mode is for picture taking only. light switches (in bar, gas station closet, and warehouse) that have glow will turn lights on/off
to start survival event ...shoot the balloon! KBar has many custom textures and sprites i made just for it. weapons and such are spread out on map for survivors to find before starting event. map uses 3 textures from tophattwaffles realworld pack.
constructive feedback would be appreciated so i can make improvements.
Hold out in Stalwart XL for as long as you can. Map originally
from Unreal Tournament, re-built for Source by myself. New additions include an outside area and a "catwalk" but it's mostly a 1:1 copy. There may be a few bugs here and there let me know if you find some and I'll do my best to fix them
Take part in the Synergenic Technologies Inc. Hazardous Environment Teambuilding Study. Fight your way through teeming hordes of the undead to escape the testing area. It's almost identical to Prototype Mark 2, but edited to play better in L4D2.
Survival/scavenge map set in and around a radio station, built on the edge of a cliff.
Snow themed map. First time making a scavenge map. This is also a prototype for the last map in a L4D2 campaign I'm planning.
You have been kept as human test subjects in an underground biological weapon research facility. A brief power failure has allowed a dangerous mutagen, code-named ZMB-13, to escape into the environment, turning everyone in the facility into the walking dead. Amazingly, your air filtration unit remained active during the blackout, sparing you from their fate. Now you must fight through the hordes to reach the surface and whatever rescue may await.
Update 7/11/2013 - Replaced the models that were removed from the game recently.
Cornered 5.0 released!
Cornered is a survival/scavenge map for Left for Dead 2 featuring a night time setting and a semi random rain storm with lightning to spice things up a bit! :)
If you enjoyed the level, please consider giving it a thumbs up on Steam Workshop! Thankyou!
Skipping Class is my first Left 4 Dead 2 project; it's a short 2-map backtracking campaign, including custom textures and custom voice over. Patch 1.4 has been released with minor gameplay improvements and a better visual appearance.
Make sure to enable Game Instructor when playing this campaign for the first time!
A longer sequel is already on the way... :) Have fun playing!
The survivor crashed with a helicopter near an abandoned school at early morning. Trying to find a way out of town, they realize they need gas for the rescue vehicle. Searching for it, they start to go through an early infected city ...
New Update 06/17/13.
READ THE CHANGELOG
Players must build barricades to protect themselves,loot corpses and research weapons while looking for carparts to complete the car,fuel it and escape the madness.
The survivors find themselves amidst an expanding zombie apocalypse. Caught offguard, a fire starts to consume the apartment they were holing up in, and they must find a way to escape the building and the city. The power plant serves as the final obstacle between you and the river. Good luck!
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A staggering 13-map campaign that links together No Mercy, Crash Course, and Death Toll into a madde...
Final version 3.1
4 Map campaign, new weapons, new music!
Supports all modes including sca...
Dam it! is back in production and shall soon be released as a 3 map campaign for L4d2!
This is my first complete L4D2 map. It's a small survival map located at a small roadside motel.
Released more than three years ago, so it's pretty basic, our first map :) You must hold on in a bun...
The Survivors are trapped in a shipping Warehouse, surrounded by zombies....and boxes...