The main purpose of this campaign is to play some maps where you have to search for your way a bit m...
The bots will be kicked as you start getting through the first trap.
This is the final update f...
Set on the roof of an abandoned communications tower, Survivors must hold out as long as possible. L...
Jerusalem Salvation Gates from World War Z movie. This isnt exactly the same as in movie but I tried to make it so. Zombies are coming from the top like in the movie.
Hello everyone, this is my first time making maps. This map environment shabby. but terrain is good , you make good use of it. GlassRock included rock music, the 12-minute or so, lets rock!
This post is my attempt, was also the first time I made this map, I hope you bear.
The survivors find themselves trapped in the suburbs, with Devil Mountain looming large in the distance, its emergency beacon activated. Is it a call for rescue, or a warning of danger? Climb the back of the beast and find out!
This campaign is in beta, and currently features only 1 of 5 planned maps. However the 1 map is the finale, so it is possible to "complete". Also it features survival mode.
End of the Road is a survival map set on a dead end street in a small town. It Features 2 fully detailed houses to hold down, 3 mounted guns, and enough ammo and supplies to last as long as YOU can.
The helicopter of survivors had an accident in a remote land of Guatemala as they went to their rescue now touch them to survive
the next version will have more improvements and other things to expect
sorry for my english im latino
ready version 2.0 final
upgrade the version primary please
Redemption takes place midway through the L4D comic strip, it continues the story after the survivors flee the military base they were taken to after blood harvest and that leads to the Sacrifice campaign.
The campaign includes:
* 5 large maps that traverse through a new and revealing HELIX Research environment
* 5 Completley New Melee weapons (They DONT replace any other Melee!!)
* Custom content including textures, models, sounds, particles and ingame animation
* Extensive detail overhaul from the L4D version
* NPC's that add to the unfolding storyline
* New panic events & traps
* Dynamic supplies and paths
* Easter eggs & New final mechanic
everything is in darkness oh boi! i know this isnt a good map but bad comments will be ignored what so ever so heres the map
poster made by Robo Typhoon
I Made it December 2012 in memory of the end of the world,we're the surivors now,this is a small map,survivor mode,you can defend alone,it's a breeze.Our record is 40 minutes and more,kill 103 tanks.You can get the permission in the control room A (in the supermarket),and begin final by radio.
This survival and scavenge map is based on the movie by the same name and Danvers State Mental Hospital which was torn down in 2006. In it, you'll find custom melee weapons and a whole new soundtrack.
This version does not include the custom infected.
This survival and scavenge map is based on the movie by the same name and Danvers State Mental Hospital which was torn down in 2006. In it, you'll find custom melee weapons, common infected, special infected and a whole new soundtrack.
Special thanks to Splinks for allowing us to use his special infected.
Glowing One (Spitter)
Failed FEV Subject (Charger)
Blood Sucker V2 (Smoker)
Something bad happened here. Whoever fought off the first wave of zombies had prepared for another. But it looks like that attack never came. Now whoever lived here is gone, and we might be the next prey. Whatever this place may have been once, it's no longer home.
This map is a large house surrounded by dense forest based on a real house I used to live in. Limited entry points means there are several defensible spots inside, though close quarters can mean real trouble from the special infected. There is also an open area out back with some supplies that you can flee to when things get dicey.
Check out the video for gameplay.
The infection has left more than a wake of dead in Beldurra. Something big is living there now, and it brings down the Survivors' chopper as they attempt to fly over. Survivors will make their way from the wilderness, through the city, and finally to an all-original boss battle finale.
Beldurra 2 emphasizes an already-present arcade element while encouraging teamwork to accomplish tasks (often with multiple solutions) to proceed. There are more common infected and fewer SI, among other changes.
Features original textures, sounds, music and gameplay mechanics (lockpicking, building stations, etc.)
Enabling the Instructor is recommended.
Survive countless waves of zombies while locked inside of a rec center built by one of our awesome students! This isn't your average workout!
Vpk contains two map versions, day and night, both with own light environment, fog and soundscape.
Have fun with our new melee weapon, the shark stick.
To start the event press the button between the pool and the sea.
Check changelog for details
Beldurra consists of 3 chapters that take the survivors through the already-ruined city of Beldurra and ultimately downriver to a salvage compound. Equipment and obstacles are determined in real time, both to keep players alert and to make replaying levels more fun.
Features custom textures and an original end-credits score.
Beldurra is released under Creative Commons License BY-NC-ND
Special thanks to: NowOrTrevor and Sean for textures, Borkjop for ideas and assets, Chainsaws Ahoy and everyone who helped playtest, and Valve Software for an amazing core game and making the development tools available.
Beldurra is my first Hammer project.