Dead Before Dawn: Director's Cut is an update of DBD including more mall, more zombies and more even...
<<NEW VERSION 5 RELEASED>> This is my first campaign. 3 custom maps based on real places...
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Four new survivors must make their way through an infected city to escape the zombie apocalypse!
Death Aboard 2 is the convertion to L4D2 of the popular Death Aboard campaign for L4D. It is now set...
V4 = ***NEW SURVIVAL MAP*** = how long can you survive until HELP arrives?
Never Ending War was a campaign started in mid March 2012 and has been worked on since, It is a 5 map campaign (Started as 4 but had a lot of time on my hands to fix it) Has voice actors, custom graffiti, custom textures, and a custom tank skin.
The maps are Train Yard, Apartments, Gunshop, Prison, Storage facility.
Will you end this war versus zombies?
CSS weapons have been removed due to issues people were getting...
A small and intense survival map set in an abandoned subway and made by one of our top students. How long can you last before the final departure? (and we're not talking about trains...)
New Update 06/17/13.
READ THE CHANGELOG
Players must build barricades to protect themselves,loot corpses and research weapons while looking for carparts to complete the car,fuel it and escape the madness.
Maps based on short gameplay and the players ability to ilogic - adapted for all kinds of levels of experience and promises to be good clean fun for all!
The survivors find themselves amidst an expanding zombie apocalypse. Caught offguard, a fire starts to consume the apartment they were holing up in, and they must find a way to escape the building and the city. The power plant serves as the final obstacle between you and the river. Good luck!
Returning to the dead zone... The survivors roam the streets there to try to find a rescue.
Even though humankind is dead, human curiosity is still livin'.
This small and cozy underground lab allows you to develop all
necessary skills and reactions, needed for successful Smoker's tongue reflection.
The survivors must fight their way to a local high school. Once they are there they must wait for a helicopter to arrive which will take them to safety. All 13 invisible models are now fixed and very visible. The cafeteria has tables and a buffet, the school rooms have desks!
/!\NOTE : I'm trying to solve the zombies spawn problems which make zombies spawn too far !
Like her Big sister LibertyVille, I keep the same idea of hugeness and fun. It's a big city where you can go everywhere ! Given this is a sequel, I made it relatively quickly.
/!\ Nothing to do with GTA !
Tell me if you find any of bugs, glitchs or suggestions !
Our four Heroes crashed in the woods. Now they have to find a way out of the living nightmare.
A trip through the underground of a city to reach a train station for evacuation.
This campaign is base on the industrial side of Philadelphia, with the original survivors.
There are few optional crescendos in the campaign including light generators. Either play in the dark or light your way, with a small penalty of a crescendo.
Download the Addon below to enjoy the campaign with the L4D1 common, as originally intended!
(This is a beta campaign with addons that override game files. Use other addons with caution.)
After being firebombed, the survivors must flee their safehouse, and find their way to safety.
Identical to the workshop version. Compatible both with the standard and beta versions of Left 4 Dead 2.
Supported EMS mutations (Beta only):
Holdout (exclusive objects included)
A small 3-mission campaign set in urban/rural scenery, around 3 month after the "incident". Survivors start during the night in deserted city, moving forward to the forest area and then to the river docks.
After the events of "Kicked Out" the helicopter crashes and the survivors most go through a flooded City, Lab and Parking lot.
This campaign started being made in March of this year. I have kept this and another campaign... a secret but I think it is now time to bring it out.
My tribute to the Tank Fever series by Lain.
Target difficulty is Normal; Advanced and Expert are beatable.
Rescue (10min) can come at 3 different places around the map.
Survival with stages (a bit like Helm's Deep)
Now with 7 stages, timings are relative to each stage's start.
Versus / Taaaaank!:
By night, experimental, not thoroughly tested.
Be sure to read the release notes.
Have fun and if you like the map, consider joining the Steam group, Tanks Playground L4D2 (TankPlaygrnd) to connect with other players and submit bugs/ideas.
Thanks to Necrofries and Lain.