The survivors van crashes in an abandoned city, then they soon find out they are not alone and they might run into an old friend.
This is the final campaign for the "SpeedBoost Campaign Series".
I wanted to make this because I though Last Hours did not have the best closure but this will finish it.
This campaign features a "Choice" System that will decide the following level of the campaign. (For Ex. On map 1 if you choose panic event A you will get a rainy level but if you choose B you get sunny weather level, this also is account for the finale choice as well)
This campaign also marks a return of Nick Smith from the end of Never Ending War and Kicked Out!
Even though humankind is dead, human curiosity is still livin'.
This small and cozy underground lab allows you to develop all
necessary skills and reactions, needed for successful Smoker's tongue reflection.
To run this map, press ~ and type map sb_smoker in console.
REQUIRES additional addon to display textures: Half-Life 2 Texture Pack (linked below)
Chapter 4 & 5.
This campaign is very long and rather difficult! Be Warned!
Also includes the "Black Mesa East" chapter but compared to the rest of the campaign it's a rather short portion. Despite it's name this campaign does NOT require the player to move underwater, as seen in Route Kanal.
Exploration is rewarded with supplies and make sure to use adrenaline wisely!
Keep your eyes open for the Lambda logo and the HL2 supply crates!
I'm looking forward to read your comments, reviews and watch the video's every1 uploads! :)
New Symbyosys V7 for download my steam group: symbyosys-Extrem in advertisement
because of the bad reviews that do not value the work dedicated not go up more updates on l4dmaps
if anyone truly interested may obtain the link to download updates and new symbyosysv7 my steam group added change log please
not write more reviews in this post is old symbyosysv6 this vercion
Bill and the crew made it to the passing , but they never mentioned they met Whitaker along the way...
A Left for dead 2 community subplot.
Version 2.0 (10/25/2013)
Hints recommended for first playthrough.
- coop,Versus, Scavenge and Survival game modes.
This is the first map i made for Left 4 Dead 2. It is a survival map. It have Day/ Night(Rain) Cycle occurs randomly and features custom sun texture along with uncommon infected such as riot, ceda, workers, fallen survurior. The design of the map was suppose to be chaotic and instant action fun
Buy vehicles ranging from the unstoppable Killdozer to the high tech CEDA Research Trailer and modify them to purchase weapons, deployable traps, sentry turrets, fences and even battlefield leveling support powers!
Hire mercenaries to support you in your attempts to salvage the parts to build your escape, including the original cast of L4D1 survivors and series legends such as The Rescue Pilot, Jimmy Gibbs, Jr., Virgil and the Midnight Riders!
Version 4.0 has been released with a number of improvements and fixes!
NOTE: Several SERIOUS issues have arisen with other maps. Please disable them and reload L4D2 before playing!
The infection has left more than a wake of dead in Beldurra. Something big is living there now, and it brings down the Survivors' chopper as they attempt to fly over. Survivors will make their way from the wilderness, through the city, and finally to an all-original boss battle finale.
Beldurra 2 emphasizes an already-present arcade element while encouraging teamwork to accomplish tasks (often with multiple solutions) to proceed. There are more common infected and fewer SI, among other changes.
Features original textures, sounds, music and gameplay mechanics (lockpicking, building stations, etc.)
Enabling the Instructor is recommended.
After nearly 5 years of work, I'm happy to bring you: Day Break!
The survivors must escape San Francisco before the military bombs it! The survivors have to make their way out of the city, crossing the Golden Gate, and take a boat to Alcatraz Island.
This is not intended to be like the official No Mercy.
It's based off of early developmental footage (videos and screenshots).
You will NOT have L4D2 specific items and weapons playing this.
Urban Underground takes place back during a time when L4D was still in development.
Areas and events will be different based on this.
You have been warned.
A staggering 13-map campaign that links together No Mercy, Crash Course, and Death Toll into a maddening multi-hour marathon. Features randomized weather, pathing, scarce weaponry and persistent supplies and stats across all 13 maps.
A great remake of the Dead Air's first map. There are a lots of new places, open roofs and etc.
Map are for scavenge only.
Fight your way through waves of zombies in an large airport themed map. Fight your way through concourses, cafes, the ground terminal, and don't forget your ticket and luggage.
** There is a bug in the map. A patch is coming in 12 hours.
Beldurra consists of 3 chapters that take the survivors through the already-ruined city of Beldurra and ultimately downriver to a salvage compound. Equipment and obstacles are determined in real time, both to keep players alert and to make replaying levels more fun.
Features custom textures and an original end-credits score.
Beldurra is released under Creative Commons License BY-NC-ND
Special thanks to: NowOrTrevor and Sean for textures, Borkjop for ideas and assets, Chainsaws Ahoy and everyone who helped playtest, and Valve Software for an amazing core game and making the development tools available.
Beldurra is my first Hammer project.
A true sequel to the original 2019, players will be able to continue on the story and explore original fiction in the 2019 lore universe.
*PLEASE DOWNLOAD THE 2019 II SOUND VPK FROM THE LINKED ADD-ON BELOW*
After the helicopter crash at the end of 2019, survivors must travel across the city in hopes of finding a military bunker. Meet up with new characters and make a choice that will determine the outcome of everyone's lives in the campaign.
*Please do not post comments with spoilers in them, or they will be deleted. Thanks.*
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